Category Archives: My Artwork

Pets of the Old Republic: #2. Deep Wriggler

With Halloween just around the corner, I thought the next pet to feature really should be one of the creepiest, crawliest ones in my stable: the Deep Wriggler.

In SWTOR, Wrigglers are also known more generally as “larva”, and are almost exclusively found on the planet Asation in the Operation Terror from Beyond, although a few wander the frozen world of Hoth in the southern, Dreadseed corrupted reaches of the Crystal Wastes. As the name “larva” suggests, Wrigglers are an immature form of truly frightening monstrosities from outside our known universe such as the Writhing Horror and apparently even the Terror herself. Maybe Lil Wriggly will grow up to be a cosmic horror the likes of which the mortal mind cannot fully comprehend, but for now this slimy baby is all smiles (literally!) and, from the look in its eyes, it adores its adoptive parent. So maybe I’ll be spared when the universe is cast into madness and chaos upon the return of the Great Old Ones.

For those looking to acquire a Wriggler themselves, the Deep Wriggler pet can be found as loot from the final boss of Terror from Beyond on its Veteran Mode, but Lunar, Stellar and Striated Wriggler varieties can be found on the Cartel Market and up for auction on the Galactic Trade Network.

I want to take a moment to thank the dozens of people who entered my pets raffle. I hope everyone will enjoy this silly side projector. I’ve already planned out the additions through the end of the year, so suggestions will start appearing next year. If your suggestion is appropriate for a particular season, look for it then! For now the plan is to spotlight a new pet at the beginning and middle of each month. Not surprisingly next month’s pets are Thanksgiving themed (and delicious!).

Finally, I will be returning to SWTOR commentary soon, and of course will eagerly check out Aurebesh and other languages as they appear in the game!

 

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Pets of the Old Republic: #1. Opal Vulptilla

Today marks the ninth anniversary of This Week in Aurebesh! Each milestone my little project reaches leaves me pleasantly surprised and thankful for all the visitors I have received over the years. I started this blog as a bit of a lark, but it’s taken on a life of its own, and I’m always amazed to see what it continues to inspire in me.

To mark the occasion, I’m starting a new project to draw portraits and highlight just a few of the many, many pets available to players of Star Wars: The Old Republic. The genesis for this came from a pair of tweets from Swtorista and Kal from Today in the Old Republic. Swtorista posted a funny screenshot of her pet Kell Dragon climbing on the furniture, and in response Kal drew, in what must be MS Paint, a quick picture of the dragon. Likewise, I added my own quick version. It was all very silly, but I had fun with the drawing, and I’ve decided to keep it going. Ever since I bought a White Kitten from Lil Timmy during my very first visit to Stormwind in World of Warcraft, I’ve enjoyed collecting pets and that passion has continued into SWTOR.

Number One in this series has to be the Opal Vulptilla Puppy. This version of the pet has been available to players as giveaways from SWTOR and members of its Content Creator Program or as a reward for participation on the game’s test server.

This little fellah is completely adorable. I’m certain he loves scritches, but be careful where you pet him, because it’s not all soft and fuzzy! I like the creature’s mix of textures with its floppy ears, thick fur and iridescent crystal mane.

Vulptillas are available to players as both pets and mounts aside from the Opal presented here. Check the Cartel Market or the GTN for the original Blue pet and mount or the infernal red mount.

SWTOR’s Vulptillas are, of course, inspired by the crystal foxes from my favorite Star Wars movie, The Last Jedi. The foxes in the movie are called Vulptices and share some traits with the Vulptillas but they are not identical. The crystal fur of a Vulptex is much finer than the large shards found on the Vulptilla, and the Vulptex has a leaner, longer frame than the much larger and broader mature Vulptilla.

There is not yet any lore in SWTOR concerning Vulptillas, but it is reasonable to assume that the two foxlike creatures are related. Can Vulptillas also be found on Crait? Or perhaps Vulptillas are natives of Ilum? Given that we have seen at least three different colors of Vulptillas, it leads me to wonder if their crystalline manes are somehow related to the Kyber crystals of the Jedi and Sith.

What Pets Would You Like to See?

My goal for this Pets of the Old Republic project is to create over the next year twenty-five portraits of some of the cutest, grossest, silliest, most loveable pets from the history of the game. I have a list to start on, but I would love to add some suggestions from you!

Is there a favorite pet you’d like to see me draw? Leave a comment below! The pets with the most votes will be added to the queue. In addition everyone who leaves a comment will be entered into a raffle for an Opal Vulptilla pet. And if you have one, already let me know and I’ll send you 450 cartel coins instead. I will select up to 12 winners from among all entries.

Here are the rules:

To enter, leave a comment below with the following information:

  • Your character name (be mindful of spaces and special symbols!)
  • Your faction
  • Your server
  • Which pet you’d like to see me illustrate
  • Would you prefer an Opal Vulptilla pet or 450 cartel coins?

That’s it! I will accept entries for two weeks from this posting and will randomly select the winners on October 17 at 1 PM ET.

If you prefer not to comment publicly, I will also accept entries via email at twia@generic-hero.com, or through Twitter or Bluesky.

There are no country or server restrictions on any of the prizes that will be awarded.

This giveaway is not sponsored, endorsed or administered by, or associated with LucasFilm Ltd, Broadsword or Electronic Arts Inc.

We’re on the honor system here, so one entry per person, please.

Good luck, and you can keep it if you remember to feed, walk it and clean up after it!

 

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Filed under My Artwork, Pets of the Old Republic

How I Learned to Stop Worrying and Love The Phantom Menace

Today marks the 25th anniversary of the release of The Phantom Menace, and that seems to me a good excuse to look back on Episode I and its place in fandom, especially my own.

I am among the first generation of Star Wars fans and the return of Star Wars to the larger pop culture landscape in 1999 was a very big deal indeed. The movie’s cast was overflowing with well-known and well-regarded actors, and the marketing push was enormous. I’d never stopped being a Star Wars fan even after Return of the Jedi faded from memory, but the prospect of seeing a brand new Star Wars film on the big screen was something I’d given up on. It’s so very different today when it feels like Star Wars will never go away.

However, even before the movie’s premiere, there were murmurs of discontent, and after release some fans had strong negative reactions to the movie. I won’t belabor the point and subject you to a two-hour long video essay breaking down in excruciating and tedious detail all of the problems with The Phantom Menace. Honestly, the movie’s shortcomings are on the surface and obvious for all to see, and I basically agree with the criticisms we’ve heard over the last two decades. To this day, I’m baffled by some of the creative choices George Lucas made in the prequels.

But I also don’t care. Even now, I can sit down and watch Episode I and have a good time. The pod race is daft and fun. The lightsaber work throughout is among the best in any Star Wars production. Liam Neeson brings a noble presence to the role of Qui-Gon, a character whose actions don’t always seem that noble. Ray Park took a brilliant character design and imparted into it a wonderful physicality that brought to life one of Star Wars‘ best villains. Everything you need to know about Darth Maul is right there in how he looks and how he moves.

But among my friends and many of my fellow first generation Star Wars fans, The Phantom Menace was a disappointment. I think my reaction was tempered by the fact that I’d never stopped watching Star Wars. Since the original trilogy became available on home video, I’d rent all three from Blockbuster once or twice a year, and in between marathons there were countless comics and novels and games to discover as well. Upon repeated viewings, it became clear to me that the original movies are not without their flaws. The lightsaber fight in the first is not good at all; it’s cringeworthy every time Luke and Leia kiss, and, boy, Harrison Ford doesn’t seem like he was trying too hard with what little he was given to work with in Return of the Jedi.

And that’s not counting the Expanded Universe. I love so many of those original adventures that filled the gaps between movies, but plenty of those stories weren’t my cup of tea, to say the least. As far as I was concerned The Phantom Menace was a damn masterpiece compared to Splinter of the Mind’s Eye or Shadows of the Empire.

I make no bones about it: I grade Star Wars on a curve. In spite of Episode I’s flaws and because of its ships and costumes and music and alien worlds, it still feels like Star Wars to me, and that counts for a lot, indeed, it probably counts the most. Not everyone judges movies the same way. That’s cool.

As a Star Wars fan who is more on the fanatic side of the spectrum, I’ve engaged with the movies and fandom in ways different than others whose appreciation is more casual. I watched the backlash to the prequels turn to anger at people who were just trying to make a kid’s adventure movie. Anger at people who most certainly did not deserve it.

I’ve become frustrated with friends when discussing The Phantom Menace. Their complaints are nothing I haven’t seen, heard and read a hundred times already. I don’t think anyone is wrong or unjustified for disliking the movie, but when the reactions are so strident and filled with bile years or decades after the fact, I start to wonder if something else is going on. I think George Lucas’ cardinal sin may be that he failed to make a generation of jaded 30 years olds feel like they were 8 again.

I have also chatted about The Phantom Menace with younger fans who grew up with the prequels the way I grew up with the original trilogy, and their reaction is often quite different because they sometimes feel like they need to temper their enthusiasm with embarrassment because older fans hate the prequels. Now I see the cycle of conflict repeating between fans of this new era of Star Wars and followers of the older ones. And this all just makes me sad. No one should be embarrassed for liking something.

One of my great pleasures over the years has been watching new people discover Star Wars for themselves. Each generation has their own era:the Original Trilogy, the Expanded Universe, Prequels, the Clone Wars-Rebels-Ahsoka cycle, the Sequels, Rogue One/Andor, the High Republic, and on and on. I love that what Star Wars means to me is different from someone else. My nephews could rattle off the names of every clone who fought in the Clone Wars; I draw a blank after Rex and Cody.

Seeing that kind of enthusiasm for different parts of Star Wars lore makes me want to see what I’m missing. I don’t connect with it all by any stretch of the imagination, but because of my nephews, I gave Dave Filoni’s Clone Wars show a second chance, and I’m glad I did. Star Wars is better with Captain Rex, Grand Admiral Thrawn, Doctor Aphra, Luthan Rael, Rose Tico, Ezra Bridger, Satele Shan and Geode in it. And, yes, Star Wars is better with Jar Jar Binks in it.

It’s not my position that The Phantom Menace is “good, actually” or that it’s above criticism. It is, at best, a shaggy dog of a film, but isn’t every Star Wars movie? What I’m saying is this: don’t turn that dislike into resentment. There are bad actors out there all too willing to harvest that resentment to feed the algorithm and force their tastes on everyone else. Just because you loved Star Wars as a kid, doesn’t mean you have to love it years later. It’s okay to move on and let Star Wars become something different for new audiences. Just don’t be a dick about it. No one likes hipsters who tell people they’re wrong for liking the things they like.

In the end, I think the closest that Star Wars can actually come to making you feel like an eight year old again is to see it through someone else’s eyes. Let their discovery of it remind you of your own, even if it’s not the same as yours.

 

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Dominique and Lumiya

As the end of the year looms ever larger, I’m still playing catch up with everything I’ve been wanting to discuss here. For now, I’d like to share my first impressions of SWTOR’s newest operation, but do it from a perspective a little different than normal. But let’s start with the basics!

The R-4 Anomaly

This past summer saw the release of a brand new, somewhat delayed new operation: The R-4 Anomaly.

As with all my operations experience in recent years, my progress through R-4 through has been very casual and my focus has been getting to experience it with friends and guildmates. This means I haven’t set foot in Veteran Mode, but that’s fine me. Storymode is still plenty challenging; it feels in many way like the Hard Modes of old. The dps and healing checks are there, but not wholly beyond reach. The mechanics are the real challenge, and do require a coordinated group and communication in voice chat.

In other words, Story Mode R-4 is unlike every other Storymode in the game. Personally, I’m having a great time learning the fights and teaching them to others. However, this does mean that the majority of actual Story Mode players are left out in the cold. A Story Mode nerf seems inevitable, but I wonder where it will leave my more casual “beer league” operations team. From what I’ve seen, Veteran Mode R-4 seems more akin to the “Hard Mares” of Shadow of Revan, something of which I am on the record being no fan.

With the legacy Story Modes now tuned to be the easiest they’ve ever been, R4’s introductory difficulty stands out as an “anomaly” that is harder than most Veteran Mode operations. Personally, I would’ve notched up the labels of each version of the raid from Story Mode to Veteran and Veteran Mode to Master, and released a universal Storymode for folks without gear or experience to freely explore. As someone without any actual MMO design knowledge, I’m certain this would’ve been fine for Story Mode players and casual raiders like myself, but I’m not sure how the Nightmare community would feel about it. I don’t envy Bioware’s job trying to strike a balance in group content for all the varied levels of players in the game, but the inconsistency in difficulty renders the labels they put on the modes confusing at best.

As for the operation’s setting, R-4 is the spookiest and most atmospheric one we’ve had since the Dread Fortress and Dread Palace. The hallways between bosses are dark, dangerous and cramped, and it’s not until the operation’s climatic encounter that the space opens up at all. The boss fights are distinct and unique. So far I like Watchdog best of all: each player has their own responsibilities and each group can deal with the mechanics in different ways, making it a little different to play every time. When my team executes the strategy perfectly, it is incredibly satisfying and has a real effect on the entire flow of the fight.

ARIA’s story from the Dxun operation continues into R4. Despite her narration throughout, I’m not completely clear how she became involved in some rogue Sith’s plan to rebuild the Mass Shadow Generator. I suppose the move from Czerka to the cult of the Unmasked isn’t that big of a leap. The operation’s overall story is not terribly complex. Basically a Sith cult started playing with powers they didn’t fully understand and things went sideways. For an operation that is essentially a haunted house in space, I’m not sure we need much more than that.

I do want to compliment the voice acting included in the op. ARIA continues to be amusing, and Helen Sadler’s performance as the operation’s climatic foe, Lady Dominque is strong as well. And all due credit should go to SWTOR stalwart, Darin De Paul, who definitely gave his all to Lord Kanoth, quite possibly SWTOR’s most unsettling and creepy operations foe.

The rewards from our Story Mode runs have been a bit of a mixed bag. My team had already collected at least a few pieces of 330 gear from Nefra before R4 even launched, and we very quickly unlocked the 330 modifications from Hyde and Zeek, so the actual token drops haven’t been useful for gearing. I’ve completed two cosmetic armor sets and still have dozens of tokens with nothing to spend them on. However, random mobs do drop some neat decorations, but given that the operation is relatively light on trash, I do wish the drop rate were a bit more generous. I should also say that the Wings of Nihrot that can be looted in Veteran Mode are wicked cool, and I definitely have at least one unhinged Sith who’d look good wearing them.

The only glaring oversight I can see from the operations rewards are the lack of a Watchpuppy mini-pet or even a Watchdoggo companion.

Dark Ladies of the Sith

The encounter with Lady Dominique is a fitting capstone to the raid. She’s a unique foe in an epic setting, both with deep ties to Star Wars lore. There is a lot going on, a lot for each player to figure out and get used to, and I’m enjoying the journey of learning this fight. At least when it has been working anyway.

The Mass Shadow Generator is likely familiar to fans of Knights of the Old Republic, but I want to spend some time exploring Lady Dominique’s design instead. The thing that struck me when I first saw her, was her similarity to the character who is actually the second dark sider in Star Wars lore to be identified as a Lord of the Sith: the Dark Lady Lumiya.

Lumiya has a long history, which extends even into the late Expanded Universe and I won’t go into too much detail except to say that she began as a supporting character and antagonist in Marvel Comic’s original Star Wars comics during the 1980’s. She was an agent of the Empire sent to infiltrate the Rebel Alliance following the events of The Empire Strikes Back. She befriended and possibly seduced Luke Skywalker until he thought he’d accidentally killed her in battle. But she survived and was rebuilt thanks to Darth Vader’s intervention, and reemerged after Return of the Jedi as Vader’s heir intent on defeating Luke and the Rebel Alliance. The aspect of Lumiya’s story that always resonated with me is that if Luke is Anakin Skywalker’s son, then Lumiya is in many ways, Darth Vader’s daughter, making their conflict more personal and tragic.

Lumiya shares with Lady Dominique some design elements including most notably a distinctive V-shaped helmet. While I can’t say for certain if Domininque was meant to be an echo of Lumiya, I do believe both character share inspiration in a style of women’s medieval headdress called the “Escoffion.” The inverted triangular shape of the escoffion evokes horns coming from the wearer’s head and certainly makes for an imposing appearance.

It is an established part of the Star Wars design philosophy to take archaic designs and give them a futuristic spin, from Darth Vader’s Samurai inspired helmet to Din Djarin’s knight in shining armor/Mandalorian regalia. In the case of Dominique and Lumiya, this odd design syncs perfectly with the cybernetics and circuitry inspired patterns that define the rest of their costumes.

But there may be more going on with Lady Dominque than just a similarity to an old comic book character. The design of her helmet suggests other comparisons. Clearly, her helmet is a technified iteration on Darth Nihulus’ split skull mask, but there seems to me more going on here. I can’t help but think that the slits in her helmet’s faceplate are not just random. The design evokes symbols from our world, and I wonder if it is just coincidence. One symbol is the Cross of Lorraine, which was used to inspire French patriotism and reunification during World World II. The other comes from electrical engineering and is the symbol for a common fixed capacitor.

In both cases, however, Lady Dominique’s version of the symbol is broken, suggesting dis-unification in once case or a broken connection in another. I fully admit that I may be looking for connections that aren’t there, but it does strike me as interesting that either interpretation can relate to Dominique’s disastrous attempt to merge her body and consciousness with the Mass Shadow Generator.

Regardless, she’s a really bad-ass looking Sith Lord, and whether I’m seeing things that aren’t there, nothing can change that!

UPDATE! The Vampire In the Room

I do want to mention an additional Lady D that I suspect also had some influence on Lady Dominique, that is, of course, Lady Dimitrescu, the mutant-vampire antagonistic of Capcom’s 2021 survival horror game, Resident Evil Village. Lady Dimitrescu achieved near instant meme status with her debut, and I think it’s fair to say that elements of Dominique echo Dimitrescu’s infamously tall statue and ridiculously wide brimmed hat.

I did not mention this at first because I think maybe it went without saying, but upon reflection, it might’ve been a touch of academic snobbery that led me to overlook a recent pop cultural influence in favor of ones with ties to Star Wars lore and real world symbology. Having had an extra day to rethink my position, I hope this small addendum corrects the record.

 

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Andor and SWTOR

This week’s post is a quick one, and only indirectly related to SWTOR. The Disney+ series Andor launched today, and it has its own logo. Although the logo has been constantly changing over the course of the build up to its debut to the point that the version used in the title sequence is different from the one appearing in the show’s latest marketing materials, each logo has shared traits that I thought were interesting. In tribute, I decided I’d reinterpret it in Aurebesh with a bit of a SWTOR twist.

If I’m being honest, I’m not sure I quite pulled it off, but I did have fun in the attempt at least. The most distinctive trait of the Andor logo is the letter O formed in negative space between the D and R. Trying to pull of the same trick with an Aurebesh Wesk or W is pushing the readability of that illusion to its limit. To make it work, I had to trim off half of the lower arm of the letter Trill or T, but since the Andor logo removed the bar in the center of its A, I feel like this cheat is consistent with the original design.

The small Star Wars logo was inspired by/shamelessly ripped off from AurekFonts who has worked to archive and catalogue Star Wars’ long and varied history of alien typefaces across all its lore.

The red letters at the bottom are my own bespoke Aurebesh with serifs, which I’ve used here and there over the years. At best, I’d call it a “work in progress,” but at this point I’ve nearly completed the alphabet, so if I’ve got it, I’m gonna use it!

As for Andor itself, don’t worry, there are no spoilers here! If I choose to write about it, it won’t be until well after the season ends. For now, I’m hoping to enjoy it as it comes out this fall.

 

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A Day Long Remembered

I had been working on an Aurebesh translation for last week, but when I heard about the passing of David Prowse, I chose to set that aside and instead take a moment to pay respects to the man behind the mask of the greatest movie villain of my lifetime. It is literally no exaggeration to say that of the many pieces that went into the creation of Darth Vader, he was the biggest. It’s one thing to wear such an excellent costume, it’s quite another to wear it with poise and understated menace. There is a neat moment in The Empire Strikes Back that illustrates the physicality that Prowse brought to his performance. As the Rebel base on Hoth is overrun by the Empire, a squad of Snowtroopers carefully pick their way through the rubble of the area, but Darth Vader strides through confident that nothing will slow his progress.

Over the years, I’ve drawn a lot of Star Wars pictures, but not so many of Darth Vader. I’ve always found the mask’s confusing tangle of angles and curves a tough nut to crack. But I can’t think of a better excuse to give it another go.

As far as how this topic relates to SWTOR, I’ve discussed the suggestion of paying tribute in game to significant deceased members of Star Wars‘ legacy before, but it is worth repeating. I think the game should honor both the myriad of stories told under the Star Wars banner, but also the real people who helped create them. A monument on Korriban to a legendary lost Dark Lord of the Sith or a statue on Alderaan of a beloved and sassy Princess could easily be done without violating the sacred canon while allowing players a place in the game to pay tribute to the giants on whose shoulders we stand today.

 

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Take Me Away to That Special Place

While messing about on SWTOR‘s Public Test Server this evening, I realized that the character I had transferred over last year still hadn’t leveled their crew skills. To remedy that, I flew over to Mek She to farm up some metals. While running through Brzo’s Wells, I came across an inaccessible instanced area that I don’t believe I had encountered before. Even more peculiar was the Aurebesh sign hanging outside of the area, and it is one I definitely hadn’t seen before.

This neon sign is amusing partially because it seems to advertise a restaurant (which specializes in bone broth soup no doubt) but mainly because its mascot seems to be none other than the breakout star of The Mandalorian series! Leaving aside issues involving canon, the time-space continuum and crass commercialism it’s interesting to note that even in SWTOR this little green foundling is still officially referred to as “Child” and not Baby Yoda.

I apologize for the lack of translation and recreation. I will endeavor to get a better screenshot once the next game update goes live in a couple of weeks, but I thought it would be a fun discovery to share today.

Who’s More Foolish?

Just updating this post with a late in the day addition. This is indeed an April Fool’s Day joke. I honestly wasn’t sure if I should go ahead with this prank, but some friends pointed out that now more than ever we all could use a laugh and more Baby Yoda in our lives. Swtorista has compiled a truly epic list of official and unofficial SWTOR related April Fool’s jokes and if you’re looking to raise your spirits definitely check it out!

Finally, here’s a peak behind the curtain at a higher resolution version of the “Sweet Child O Diner” poster before I resized, distorted, blurred and muddied it up into the Mek She street scene. I won’t lie, I’m quite pleased with how this turned out.

 

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Filed under Aurebesh to English, General Star Wars, General SWTOR, My Artwork

How It’s Made

I’m quite certain I would be remiss in my job if I did not translate the four amazing propaganda posters players received as part of Star Wars Celebration’s Community Cantina event. My first selection confirms my longstanding Republic bias, but I will endeavor to do justice to the Imperial posters soon enough!

I thought it also might be interesting to describe the process I go through in these recreations and to point out some of the challenges I face along the way.

Step 1: Get the Perfect Screenshot

Spotting a cool looking poster or sign is the easy part. Finding a clear view, with good lightning is a different cup of tea. I’m sure I’ve spent hours cruising around Nar Shaddaa and Corellia looking for the perfect example of a neon sign or poster to capture. Even then, I may need to climb over nearby terrain or obstacles to get a good angle. I often hop on a tall mount and desperately mash the screenshot button mid-jump to get as high and close a view as I can get.

In this case, of course, I am working with a stronghold decoration, and was able to hang the picture frame at an ideal height in a well-lighted room.

Even under the best of circumstances, however, I still adjust the screenshot when I bring it into Photoshop in order to get the image as straight and front-on as possible.

Step 2: Break it Down into Parts

Next I copy the dimensions of the original poster and then roughly duplicate graphical elements, such as lines, shapes and general text that make up the image. I adjust all of these elements as I go, but I find it’s best to put together a rough pass of the full image before getting too bogged down in the details.

Sometimes the layout of the poster will only consist of a few broad shapes or lines, but it’s not uncommon for various symbols to be included in the design. Many of these, such as planet icons or logos for the Coruscant Market or Hypermatter Corporation are repeated, and I have assembled over the years a collection of common graphics that I can drop in when they appear.

Here the Republic Propaganda poster has a complicated background pattern. I probably could’ve used Photoshop’s selection tool to make a basic copy, but because I think it’s a neat looking design I decided to render a full recreation in Illustrator. This took a lot longer, but I’m pleased with the result.

I swiped the Old Republic logo from Wookieepedia, and I suspect the artist who designed this poster did the same since it easily aligned with the original. Curiously, the logo is reversed in the in-game version of the poster. Whether this was an accidental oversight or confirmation of Bioware’s Sith bias, who can say? I tend to keep spelling mistakes intact in my recreations, but in this case I could not resist placing the Republic logo in its proper orientation.

For English text, I use a free font called Nakadai. It has a similar line weight and size to standard Aurebesh, and I find it allows my recreations to maintain visual consistency with the originals.

Step 3: Color Time!

Once I’ve got the layout set, I drop in colors, apply simple gradients where needed and modify the text to match the original design by adding strokes, adjusting spacing and, in this case, applying a perspective transformation to the text.

The colors in this recreation are significantly duller than in the original since I based them on the poster’s appearance in the game with the graphic setting Bloom disabled. This allows a clearer look at the graphic’s design. It wasn’t necessary here, but it will come in handy when I get around to this poster’s Imperial counterpart.

Step 4: Here’s Where the Fun Begins

When I first started this blog, step three was more or less where I stopped. But in the last couple of years, I have aspired to make my recreations have higher fidelity to the originals in the game. This means making sure I get what I call “all the fiddly bits” to look just right. It at least doubles the amount of time it takes me to make these images, but I’m usually much happier with the final results.

The biggest challenge of this part of the process is getting the lighting right. Nearly all signs and posters in game are affected by ambient lightning and the inset lights and shadows from their frames, and many, such as this one, seem to have a glow from behind like you’d see in a movie poster hanging at a theater.

Often parts of the posters are faded or wrinkled or otherwise distressed and I have a whole suite of brush tools I use to create those effects.

I typically pile on a dozen or more extra layers of assorted shadows, gradients and adjustments before I get a result that I deem acceptable. Like George Lucas, I don’t really think a piece of art is ever really finished, so I, on occasion, succumb to the urge to tweak the sliders or poke some stray pixels when I think no one is looking.

I’m no Photoshop rock star, so I hope this post wasn’t too self-indulgent. I enjoy seeing other artists’ process and figure it couldn’t hurt to share a look at mine.

 

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A Rose By Any Other Name

This week I want to cover a few topics related to Star Wars, fandom and a bit of Aurebesh too.

Why I Love Rose

It’s not for nothing that we meet Paige Tico first. Paige is a bad ass. Under the worst possible conditions, she keeps her shit together and gets the job done. When it comes to the Tico sisters, she is the cool one. She’s a fighter jock; she gets to hang with Poe Dameron. We all know which table Paige sits at. When we meet Rose a little later, she’s been assigned the glorious task of guarding escape pods.

No one wants to think the annoying little sister can be the hero. We’re supposed to want our Star Wars heroes to be quick with a one liner like Han Solo, wear sweet armor like Boba Fett, and blast stormtroopers like Princess Leia. Rose is too earnest for a snappy comeback, wears a frumpy jumpsuit, and isn’t much of a shot (aside from poor Finn, I guess). Some have complained that Finn and Rose accomplished nothing on Canto Bight. I disagree; maybe their plan to disable the First Order’s hyperspace tracking was a bust, but that’s not all they did. In passing on her ring to the broom kid, Rose kept alive the spark that’ll light the fire of the Jedi again. Small victories matter. They may even matter more than big ones. And if nothing else, Rose and Finn tore that place up, and gave those shit-heels a bad day. Because fuck those guys. Fuck them.

I get it; we all want to be cool like Paige. But we’re not. We’re Rose. Most of us don’t get to be played by an actor as charming and enthusiastic as Kelly Marie Tran, but, like Rose, we can step up and be heroes too if we want to. We can save what we love. Paige knew it. In her last moments, she didn’t flip off the First Order or make a dumb joke. She thought of her sister.

I have debated all aspects of Star Wars endlessly with friends whom I greatly respect and whose opinions differ greatly from mine. I doubt there is a long time fan who has not been disappointed by Star Wars at some point in their fandom, but Star Wars is so big and means so many different things to so many different people, that no one should get to say what the litmus test for being a real fan is. Sadly, fans acting like hateful, spoiled shit birds is nothing new, but it seems like social media is only capable of amplifying stupid rage these days. Anyone who feels better spewing bile at real people for daring to try to entertain them or goes looking for conspiracy theories in mass market, space adventure stories has clearly taken the wrong lessons from Star Wars.

It’s okay to stop liking Star Wars. Heck, I checked out during the the latter days of the Expanded Universe. The Force Awakens and The Last Jedi have revitalized my interest, but I’m fully prepared to move on once the Game of Thrones guys take over. If they make a movie I don’t like, I’ll get over it like a fucking adult.

Solo: A Star Wars Story Review

I kinda hoped waiting a week might give me some unique insight into Solo: A Star Wars Story, but I don’t have anything profound to say. I found it a perfectly fun summer movie with charismatic actors doing exciting things and having a grand ol’ time. It doesn’t have much depth, but I wasn’t expecting it to; I’m not sure I even wanted it to. In many ways it felt like a Fast and Furious or Mission: Impossible movie, except, y’know, in space. Whether you find that a ringing endorsement or a damning condemnation probably will indicate how you’ll feel about Solo. I had a good time. I think it’ll it hold up better than Rogue One and is a perfectly good way to waste a couple of hours on a hot afternoon.

I’ll leave the speculation about why it has not performed like gangbusters to the experts except to say that I think it’s probably for the best that we’re in for a year and a half wait until the next Star Wars movie.

Sometimes It’s All I Think About

Longtime readers will recognize this image from a previous post, but if I’ve learned anything from George Lucas it is that it’s never too late to make changes. After three attempts I think I’ve finally arrived at my “original vision.”

I was prompted to revisit this poster after it was added as a stronghold decoration available to players who complete their weekly Conquest goal. The advertisement’s tag line is in the center of the graphic, and there is additional text at the bottom and vertically oriented along one side. The Aurebesh itself is reversed so it must be read right to left (although my recreation reads normally). Curiously, the decoration version of this poster differs from the one seen around the galaxy. The poster’s frame is reversed, but the image itself remains “backwards.” The result of this is that much of the text along the vertical edge of the picture is hidden in the stronghold version.

Nevertheless, I was determined to put this one to rest and finally translate the faint, vertical text that had vexed me previously. It took a bit of digital jiggery-pokery before the letters finally came into focus. The image above is a peek at my work file; sometimes these translations really do take more a bit doing than you might think.

Next time, something new! And fewer f-bombs, probably.

 

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Jax’s Back

This month, in the comic book pages of IDW’s Star Wars Adventures 2018 Annual, saw the return of one of the most infamous characters in all Star Wars lore: Jaxxon, the green haired, rocket-rabbit from the very earliest days of what would become known as the Expanded Universe.

Jaxxon and his partner Amaiza (who also returns to the four color limelight), were one quarter of the “Eight for Aduba-3“, one of the first original Star Wars adventures in any media after the release of the movie. Before I wax too nostalgic, I should point out that the Aduba Saga has fairly earned its controversial reputation. Writer Roy Thomas saw in the first Star Wars movie a mix of Flash Gordon serials, samurai, western and World War II movies, and decided to do his own riff on The Magnificent Seven, adding elements from Godzilla movies, Warner Bros. cartoons, female professional wrestling, and even Cervantes. The end result, however, is an over-stuffed, under-cooked mess. In the years to come poor Jaxxon would be singled out by both official sources and fans as an excuse to dismiss the whole Marvel series. This is ironic because, until this month, there was literally a four decade gap in Jaxxon stories, and his last appearance in 1978, issue 16’s “The Hunter” is one of the strongest tales in the original run.

No doubt, these comics are very much of their time, and may not be to modern tastes. The earliest stories between Star Wars and The Empire Strikes Back tended to be illustrated in a broad Silver Age style: Luke and Leia had the physiques of super-heroes, almost no effort was given to make the characters look like their actors, and the action was very exaggerated and over the top. What was proper Star Wars was still being discovered back then, and sometimes those old comics wouldn’t fit in continuity, used concepts from the movies weirdly or were just too comic-booky. “Eight for Aduba-3” fits all those bills.

And yet…

The giant monster stomps things, Jaxxon cracks wise, Amaiza kicks butt, Don-Wan Kihotay is clumsily heroic, and Han Solo saves the day in spite of himself. What more could an eight year old ask of a Star Wars comic? Nowadays when some folks are genuinely asking if there is too much Star Wars, it’s hard to imagine what is was like back then to be a fan starved for new adventures after just one movie. Splinter of the Mind’s Eye smacked of the low budget sequel it was intended to be and the wholly bizarre Holiday Special left a generation of kids shaking their heads in confusion. But in the pages of Marvel’s Star Wars comics, that’s where the action was. If you wanted to see all the heroes from the movie exploring new worlds, encountering scores of new aliens and playing with all manner of new ships, droids and weapons, Marvel had you covered.

Even as a big fan, I cannot deny that those old Marvel stories have a host of issues, but I think their flaws were more of execution than ambition. Some stories were misses, sure, but they were big misses. And there were plenty of hits too: stories that made the wait between movies easier to take, and stories than even now stand tall in the legendary array of Star Wars canon.

So I’m thrilled to see Jaxxon and Amaiza have another day in the sun. Over the years, there has been the odd sighting in roleplaying game supplements, inside jokes and background references, but the cartoony style of Star Wars Adventures is a natural fit for Jaxxon. The story by writer Cavan Scott, illustrator Alain Mauricet and colorist Chris Fenoglio is a delightful romp with action, betrayal and a charming reinvention of these old characters. You don’t have to know who Jaxxon and Amaiza is to get a kick out of the story, but there are some literal and figurative easter eggs for old timers like myself to enjoy. I do hope they check in with these two star-hoppers again, at the very least they have some unfinished business. Jaxxon is silly and dumb like Star Wars can be sometimes, like Star Wars should be sometimes. If you’re cool with that, by all means, check it out!

Black Hole Redux

This week’s Aurebesh recreation continues my tribute to Jaxxon and Amaiza. Back in the day, Han Solo knew Amaiza as the “den-mother of the Black Hole Gang” so a return to my favorite daily quest hub seemed appropriate. The Jaxxon connection is obvious upon discovering the translation of this sign.

The sign is one of many advertisements for the HyperMatter Corporation and at first glance seems to tout the company’s commitment to the environment. However, anyone who has quested through the zone probably knows that the color in question probably refers to the radioactive glow that one might develop after spending too much time in the Black Hole.

I must admit I missed this sign during my first survey of the zone since it is posted somewhat out of view in the Imperial section of the Black Hole and does not seem to be used elsewhere. The sign itself hangs high on a building and is easy to miss if you don’t look up or don’t back track while completing your weekly quests. I only recently discovered it myself while exploring the area on an Republic character. It’s like Ferris Bueller said, “Life moves pretty fast. If you don’t stop and look around once in a while, you could miss it.”

 

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Filed under Aurebesh to English, General Star Wars, My Artwork