Monthly Archives: December 2022

Seasons’ Greetings

Just popping in this week to mark the end of 2022.

As I write this I’ve have recently hit rank 100 on the third Galactic Season track and have also started off the new PVP Season.

Once again I had fun with the Galactic Season. There was a nice mix of objectives and a very solid collection of rewards to earn. While I understand that over-the-top armor sets are a staple of the MMO design aesthetic, it’s good to see the Season 3 outfits include a comfortable jacket and pair of pants that look like something an average person could actually wear. While there should always be a place for armors with countless straps, flaming skulls and unnecessary spikes in odd places, I always welcome the option to wear something my character could reasonably sit down in while wearing.

The G.A.M.E. Pit Boss jacket is adorned with patches recalling aspects of games of chance from Star Wars lore including a sideways Cartel Coin symbol, Han Solo’s famous lucky “spike dice”, the face of a Sabacc card on the right shoulder of the jacket, and the back of another over the heart. This symbol also adorns the weapons and mounts rewarded during the Season.

The origins of the card game of Sabacc stretches far back into Star Wars lore as the game of chance in which Han Solo infamously won the Millennium Falcon from his pal, Lando Calrissian. Originally called “sabacca” in an early draft of The Empire Strikes Back, L. Neil Smith changed the name to Sabacc (perhaps to sound less like “Chewbacca”), in his delightfully odd 1983 novel Lando Calrissian and the Mindharp of Sharu. Sabacc has been a stable of Star Wars‘ underworld gambling scene ever since. The first playable version of Sabacc, an amalgamation of Poker and Black Jack, appeared in West End Games’ Star Wars Roleplaying Game module Crisis on Cloud City in 1989, but many, many variants and updates to the rules have appeared since. Even in the Star Wars universe, there is no single rules set for Sabacc, and this has allowed creators to include and adapt the game in whatever ways they need from Black Spire Outpost in Disney’s Galaxy’s Edge theme park attraction to the game’s big screen debut in Solo: A Star War Story.

The large patch on the back of the Pit Boss jacket is especially fun, and once I picked it up, it immediately became a go-to outfit on my smuggler. I know SWTOR merchandise is a rare thing these days, but I’d love to see that “Galactic Champion” emblem on a patch or a pin or t-shirt for me to wear in the real world as well!

I definitely recommend sprucing up the jacket with a cheap Secondary Black Dye from the Underworld Reputation vendor who can be found on your fleet’s Cartel Bazarre. If you ever wanted to be cool like Fonzie, this might do the trick!

Weapons, Name Calling and Cheating

The latest game update also saw the debut of SWTOR‘s first revised PVP Season, and I’m dipping my toes again into regular player vs. player matches.

My first impression is that I wish there wasn’t overlap between the Galactic Season and the PVP season. Since participation in either does take time and commitment, having a break between seasons is important. It is nice when the game rewards different activities, but sometimes I just want to kick back and decorate, explore, complete dumb achievements or other stuff that does not actually advance any progress bar. I think that the game should remember to let players direct themselves sometimes.

Since I haven’t PVPed much this year, the PVP season does feel fresh to me, and it’s been fun shaking the rust off. Truthfully, when it comes to player-vs.-player, I am just average, but it’s nice to be able to queue for warzones alone and not have to worry about having an arena popping and dealing with the pressure of having to perform expertly in order to not let my teammates down. In the 8 versus 8 objective-based warzones, while I definitely want to win, I don’t really care if I don’t. As long as I did my part, I shrug and move on to the next one.

Progress down the season’s track, however, does strongly reward winning and active participation in the matches. It is difficult for some classes to achieve 8 medals even in a victory. I can’t tell you how many times my Sorcerer has finished a match with a 59k biggest hit, and once again missed out on the Annihilator medal that triggers at 60k.

While I understand that earning medals is easier in Arenas, in Warzones, it takes active engagement to come away with the magic number of 8 medals needed to advance the weekly objective for earning medals. Players need to aggressively engage in completing objectives, and folks who prefer to act in support or farm numbers may struggle to finish that season task.

I don’t necessarily think this is a bad thing. Capping nodes, scoring the Hutt Ball, and planting bombs on doors all make matches faster and, I think, more interesting. I’m certain Bioware will adjust the numbers next year, but I’ve had some entertaining games so far. I have had some stinkers too. Solo queueing into a match against a pre-made group is never a great experience, and isn’t an uncommon occurrence during off-peak hours.

The rewards for the season are worth discussing. The Cartel Combatant armor set doesn’t really stand out in comparison to the Galactic Season rewards and certainly not in comparison to old Ranked rewards. If the armor has a connection to Star Wars lore, I can’t quite place it; likewise it doesn’t feel thematically tied to any of the classes or either faction. I don’t dislike the set, but I don’t feel like it fits any of my characters. That said, the interactive decoration are pretty neat and my favorite items on the track so far.

For me, the rewards that motivate me the most are the season tokens that can be used to buy replicas of the flashy old Ranked Season rewards. I know this is a touchy subject for some, but my general feeling is that it is okay for elite cosmetic rewards to become more accessible after their time has passed. This has long been a staple of MMOs and even SWTOR has been recycling Nightmare armor and weapon cosmetics for years. If you have some leftover Light Side tokens, you can buy weapons identical to the Kell Dragon ones my team busted our humps to earn back in the day.

I won’t lie, I’m hoping to save up enough PVP season tokens to grab the weapon set I came up short earning nearly 8 years ago. But it’s going to take some time. Realistically, I won’t have enough tokens until well into the second season. Players who are better than me and more willing to participate in arenas will earn those tokens faster.

Again, I’d say this is okay. I know many Ranked players are lamenting their rewards being turned into participation trophies, but if I’m being brutally honest, it would’ve been much easier and quicker in the last couple of years for me to win-trade enough ranked currency to buy those replica weapons than it will take me to earn the new tokens through a couple of season tracks where the matches are real and people are trying.

Overall, I think the season is off to a good start. The season should be long enough for me to earn enough tokens towards my goal without feeling like all I must do in SWTOR is PVP. The solo queues have been popping, and I hope that means more people are trying it out. More people PVPing should mean better season rewards in the future and hopefully even new maps. There is no downside to that.

Happy New Year!

Just as the holidays began in earnest, Keith Kanneg, SWTOR‘s Project Director, delivered an early present with news of SWTOR’s ongoing modernization efforts. I’m no expert when it comes to computers, but folks who know tell me that upgrading to 64 bit should help the game be less resource intensive and allow some more robust processes in the game. In addition, by moving the servers to the cloud, most users should see reduced latency, especially folks who play on the Virginia-based Star Forge or Satele Shan servers, but are not themselves on the US’s east coast. These changes are hardly glamorous, and if done right should be close to invisible to most players, but they do demonstrate Bioware’s commitment to the game.

That said, for the vast majority of SWTOR players, the only updates that matter are story updates, and I don’t think anyone is satisfied with the amount of story we got this year. Hopefully as these infrastructure projects wrap up, we might see a more regular cadence of story updates, but we also need to understand that story requires a whole host of additional organizational expenses that other updates to the game don’t. Remember, at the very least, every time your character speaks a single line of dialogue, 48 different voice actors have to record that line, and that’s not including the writers, translators, audio engineers and everyone in the production pipeline who makes SWTOR‘s most prominent feature, fully voiced story, possible. Does moving SWTOR to the cloud mean we’ll get more frequent story updates? I want to hope so, but I think it’s best not to assume too much.

Finally, let me wish everyone who’s stopped by here a happy, safe and prosperous New Year! I’ve got a backlog of topics and weird alien text to translate and I hope to see you on the other side!

 

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Filed under Aurebesh to English, Galactic Seasons, General SWTOR

Andor Review

SWTOR‘s 7.2 Game update Showdown on Ruhnuc just launched, and once again the game finds a way to end the year on a high note. While I gather my thoughts on this year of SWTOR, I also want to put down on the record my two credits about the latest live action Star Wars story.

Season one of Andor is an impressive accomplishment. At its core it is a show about the birth of the Rebel Alliance as seen from Cassian Andor’s perspective. But it’s not only about Cassian, and indeed in his life, he is often powerless in the face of forces he cannot control, from his “rescue” from Kenari to arrest on the resort world of Niamos.

Because the show has bigger fish to fry, it also makes sure to tell the stories of other key figures in the early days of the fight against the Empire. Most familiar to Star Wars fans is Mon Mothma who has gone from a one note character from a single scene in Return of the Jedi to someone who faces a struggle against the Empire that has left her as trapped and desperate as anyone else. It has been remarkable to see Geneveive O’Reilly take Mothma from a sadly deleted scene in Revenge of the Sith to an assuredly played key player in both Rogue One and Andor.

I think the message of Andor is that the Rebellion was not born of one thing; the protagonist of this season is clearly Stellan Skarsgård’s Luthan Rael whose goal is to bring together an alliance that can credibly fight the Empire. He is, by any means necessary, working to unite scattered factions of politicians, spies, smugglers, criminals and terrorists into a whole, even if it means lying to one group or sacrificing another. In Star Wars lore, the Rebellion is typically presented as the “good guys”, but Andor wants to add some nuance to that portrayal.

The show is about the struggle for the soul of the Rebellion. The climax of Rogue One is, of course, the resolution of this conflict, but in Andor we hear many voices describe what rebellion means to them. Nemik’s manifesto details what the Empire’s banal evil is. In Coruscant’s underbelly, Luthan declares how far he is willing to go in the fight. Kino Loy exhorts his fellow prisoners to take their escape in the only direction where it can go. In the finale, Maarva’s epic self-eulogy is a call to arms to everyone within the sound of her voice telling them why they must fight.

Cassian Andor confronts Syril Karn on Morlana One.

It’s all thrilling stuff, and Deigo Luna is fantastic as Cassian who strives to find his place in the midst of this chaos. You don’t have to strain very hard to see parallels in the politics and conflicts of our world’s all too recent history. From its very beginning, Star Wars has worn its anti-fascist politics on its sleeve, and Andor looks to explore the ways people fight back in their most desperate hour. After one season, it hasn’t offered easy solutions or a happy ending. We know how things end for Cassian, but the show has made it clear that no one is safe. Take Mon Mothma, the only character on the show whose survival is assured; when we revisit her again in Return of the Jedi, the Bothans are only the latest in a long line of losses she’s endured in the intervening years.

Under Tony Gilroy’s stewardship, Andor also approaches the cinematic scope of an actual Star Wars movie better than any other Disney+ show so far. In tone and story, it is very much like its own thing, but still feels like Star Wars as well. Season two is quite a ways off, but I’ll be there for it as soon as it drops.

Is Andor the Best Star Wars?

I’ll just cut to the chase. No, I don’t think so.

This section was originally a lot more ranty, went through several revisions, and I nearly abandoned the whole review altogether, but I came around to feeling like I did have something to say about Andor.

Discourse within Star Wars fandom has always been kind of bad, and even from the distant outer rim of things where I live these days, it feels worse. So much of it boils down to people who want to make which Star Wars you like a zero-sum game and then pit one sub-group of fans against another. “If you don’t like Rogue One, you’re wrong and not a real Star Wars fan.” “If you don’t like The Last Jedi, you’re wrong and not a real Star Wars fan.” “If you don’t like the Zahn trilogy, you’re wrong and not a real Star Wars fan”, etc., etc.…

Even leaving aside the CHUDs mining bad faith click baiting shit-takes, it can be exhausting even just to ignore it all.

Among people who mean well, it can get to be a bit much too. I get it. After more than four decades there is a lot of Star Wars out there and sorting through it all is not for the faint of heart. But when it comes to Star Wars, I’m not gonna pick just one. I like apples AND oranges.

Take Andor and Book of Boba Fett. Comparisons only get you so far. They are very different shows with very different ambitions. Book of Boba Fett was pretty much naff; Andor has things on its mind. However, I suspect that if I were eight years old, I’d much prefer Book of Boba Fett, a show with jet packs, high noon shoot outs, and monster vs. robot action, to a show mainly about people talking, in which the hero shoots unarmed people and someone is psychically tortured by the cries of murdered children.

Mon Mothma carefully navigates the political waters of Coruscant.

Ultimately, I think the best Star Wars should probably land somewhere in the middle. I don’t think that’s a spicy take at all. Ideally, of course, I want Star Wars to be smart AND fun, but it doesn’t always hit that mark, and at my most sanguine I might even admit that it rarely hits the mark at all.

All that said, I think it’s good that there are  Star Wars stories with different styles, tones and perspectives. I’ll even go so far to say that this sort of variety is necessary for Star Wars to find and connect with new fans. That I don’t consider Andor to be “The Best Star Wars” does not at all detract from how much I like the show. Hate on Disney all you want, but we’re getting more Star Wars content now than at any time in the franchise’s history. I’m glad they’re willing to explore different stories with lots of creators. In the old days, Andor would’ve been, at best, a second-rate paperback novel, and not the high quality production we got. It’s cool we can pick and choose the shows and movies and novels and comics and video games we like and shouldn’t have to feel like we need to watch, read or play it all, because, holy cats, there is a lot of it.

I gave up years ago trying to keep up with everything, but I do not and would never think that the slice of Star Wars pie that I enjoy is the only Star Wars worth tasting. I love it when someone’s genuine enthusiasm as a fan or a creator encourages me to try something different. As for the parts I don’t like, I honestly don’t give them much thought, and I sure as shebs don’t take it personally. I cannot possibly imagine holding a grudge against someone who just wanted to tell a Star Wars story.

Of all the hills to die on, that’s the stupidest.

 

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Filed under Aurebesh to English, General Star Wars