I don’t get to do as much old fashioned drawing as I’d like these days, but I’d been wanting to show some love for one of my favorite, long lost SWTOR companions. Between a mild bout of Olympic fever and a light work schedule, I was finally able to finish this off. No Aurebesh this week, but it’s my blog and I’ll draw if I wanna, draw if I wanna.
In other news, Keith Kanneg shared the SWTOR road map for the next couple of months. I am glad to see that Gods from the Machine will reach its conclusion next month. Between the setting and the boss fights, I have very much enjoyed this operation, and I hope the Izax fight will be suitably climatic. It’s cool that Conquest will get some love. I like to bang out conquest objectives while I play and it’ll be nice to have some new stuff to work towards. April will see the next and perhaps concluding (it’s not clear from the road map) chapter in the Traitor story arc. This arc has been to me much more interesting for its settings than actual story, but return visit to Nathema should be pretty neat. In the blog post, Keith mentions augments, but I hope they won’t render moot the ones I’ve been crafting since the last game update. Augmenting gear has always struck me as busy work, and I kinda hope I’m done with it this expansion.
We’ll also see the return of five more companions and some action for lonely ol’ Arcann in the weeks ahead. The Mako and Akaavi partnership is not something I’d have predicted, but it is one I’m curious to play out. It’s also nice to know that Bioware remembers that the Consulars had companions too. Still no Nadia, but Felix is a mensch, and it’ll be nice to have him back on the team.
The road map also includes news that Gods from the Machine won’t include a full Master/Nightmare mode. I don’t have much to say about this since even my Hard Mode raiding days are behind me, and this doesn’t really affect me. I’m sure we’ve all seen the reports about Anthem monopolizing all of Bioware’s attention, but even so we filthy casuals have long since won the war for SWTOR, and I’m not going to lose sleep over the designers focusing what resources they do have on stuff that more players can experience.