Category Archives: General SWTOR

Pets of the Old Republic: #16: Mischievous Miniprobe

With the Nar Shaddaa Nightlife Event back in full swing, I figured a trip to the Smuggler’s Moon would be appropriate for the next installment of Pets of the Old Republic. The Mischievous Miniprobe feels like the best pet to have out when trying your luck (or lack thereof) at the slot machines.

This is the second droid I’ve featured in this project, and it is one of the most unique pets in all of the game. The Mischievous Miniprobe flies and beeps alongside you, and it will occasionally open up to spray you with sparkles and confetti. This miniprobe’s programming is clearly meant to remind you not to take yourself too seriously.

The original source of this pet is the Cartel Market, but it is currently not available for purchase, and at least on Star Forge, it will cost you many, many pretty pennies to buy from the auction house of the Galactic Trade Network. This is such a delightful and unique pet, that I hope that it might find its way back to affordable sale one day.

If a droid floats in a Star Wars movie, it’s probably evil.

Floating droids of this type go back to the earliest days of Star Wars, as seen by the Interrogation Droid in A New Hope and the Imperial Probe Droid from The Empire Strikes Back.

Miniprobes both in Star Wars lore and SWTOR tend to favor a spherical construction, so the Mischievous Miniprobe’s design is unusual in its class. Shintar remarked that this pet reminded her of an old school telephone receiver, but I would not suggest putting this droid up to your ear lest you want a face full of confetti!

“Non sequitur. Your facts are uncoordinated…”

I don’t know if it’s intentional, but the robot that Mischievous Miniprobe first brought to my mind was the space probe Nomad from the original Star Trek episode “The Changeling.” Both robots float, have long central “torsos” and antennas atop their heads. The head of the Miniprobe recalls the T-series astromechs that are common in the Old Republic, but Nomad’s low-budget 1960’s aesthetic doesn’t feel too far off from Star Wars’ 1970s style. Attach some spindly robot arms and legs to Nomad and you’ve practically got IG-88!

Regardless, a Mischievous Miniprobe is not likely to threaten the lives of the crew of any starship in a galaxy far, far away, but someone with an electro-mop may have to clean up the literal mess it leaves in its wake!

Within SWTOR lore, the only other droids that seem to have a similar structure are the Iokath Technolith remotes. We have encountered Zakuulan gods of rage, passion, envy, apathy, sorrow and death. I am certainly drawing together the most narrow of threads, but perhaps the Mischievous Miniprobe was created by or in tribute to an unseen trickster god from the Machine God pantheon. I would not be shocked to learn that even on Iokath there was a place for their version of the Coyote spirit or Loki.

This miniprobe does not seem like one that fancies mischief.

If you’ve been following my Pets of the Old Republic project, you may have noticed that I’ve fallen a bit behind lately. This summer I have had opportunities to spend more time with family and friends, and something had to give. It’s unlikely that I will finish this series when I’d originally intended, but I promise I will finish it! I received so many great suggestions for pets to feature that I fully intend to cover them all.

And maybe this will give Broadsword time to finally slip a Porg into SWTOR

 

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Unstruck

This post has been a long time coming, but it is one I am very pleased to write. Last week striking voice actors of the SAG-AFTRA union approved a new contract with the major video game developers, ending a nearly one year long strike.

Members voted in overwhelming favor for the new agreement, and the union had already allowed voice actors to resume work prior to the vote, which indicates to me that they are happy with the new agreement.

While Broadsword never officially cited the strike, I think it’s fair to say that it is the reason Star Wars: The Old Republic has not had a story update in more than a year. The developers did mention missing pieces that prevented story updates, but given that some of the cast hails from Europe where the strike was not in effect, it seems like they were able to record some but not all of the game’s voice over dialogue. Notably, the featurette released by SWTOR during Star Wars Celebration featured English actor Jamie Glover delivering one of Malgus’ characteristic monologues on the Force, fate and the destruction of both the Jedi and Sith.

I have always supposed that the task of scheduling the voice over work from SWTOR’s sprawling, multi-lingual cast must be a herculean task, but, with the strike over, I’m certain Broadsword is working hard to get everyone back in character. I don’t know how long that will take, but I have seen other developers discuss getting back on track, and Keith Kanneg in his quarterly update, posted shortly after the strike was suspended, let us know the details of when we can expect the next update. Based on the schedule they’ve been keeping the past couple of years, I’m guessing the next SWTOR livestream will be at the end of this month or at the start of August.

With the strike resolved, it’s also nice that we can again start thinking about the future. What are Malgus and Shae Vizla planning? Who is Darth Nul? Is she still alive? What is the device detailed in her holocron? Which companions get the next date nights? All important stuff!

And we can perhaps look even further. SWTOR‘s devs made made it clear that they are planning not only at the next patch cycle but at the game’s longterm future. Could that include news of an expansion announcement?

During the strike, two major story updates, “Galactic Threads” and “Master’s Enigma” were put on hold, and the next should be due soon. If they release it all at once, we’ll be treated to the largest story update SWTOR has had in years!  It’s pretty exciting.

As for how Broadsword has filled the time during the strike, I think they’ve done a good job. I’ve really enjoyed Dynamic Encounters. I am always happy for an excuse to take my characters out into the game world and do stuff. It’s nice to return to the starter planets and I’ve been to corners of Ilum and Hoth and Tatooine that I’m certain I have not visited in years. Some of the achievements and rewards are frustrating to earn, but for the most part, I’ve had a good time running around the galaxy causing trouble for the Empire and doing good for the Republic.

I’ve also enjoyed Relentless Replication, SWTOR’s new lair boss. Propagator Core XR-53 is a neat and unique encounter with an accessible Story Mode, a challenging but doable Veteran Mode and a very difficult (at least for me!) Nightmare Mode. The major reward of this operation has been a new tier of augments. Crafting these augments is extremely tedious, and the highest level ones are luxuries, but the new starter augments should be accessible to anyone who wants to cheaply get ready for challenging group content.

I feel like the character model updates are coming together nicely and the scope of new character customization options added to the game was beyond anything I would’ve imagined. And I hope more is to come.

Was I glad that SWTOR hasn’t had any new story updates in a year? Of course not. But I’m an old fashioned pro-union guy, and we’ve seen time and time again that the major video game publishers will gladly lay off employees by the thousands, destroy entire studios and treat the products they release in the most mercenary fashion. So score one for the voice actors. They bring to life the characters we love to play and interact with. I’m glad they won an agreement they could support, and I hope everyone working in the industry can get the same consideration one day.

 

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Pets of the Old Republic: #15: Shimmering Ginx

With summer just around the corner, the perfect pet to kick off the proud month of June is the Shimmering Ginx. There are several other Ginxes available and countless other pets in Star Wars: The Old Republic, but none of them are quite so colorful as this Ginx!

The Shimmering Ginx can be won by players participating in SWTOR’s yearly summer Nar Shaddaa Nightlife Event. The event is coming up in less than one month, so anyone who hopes adopt this flamboyant little frog and several other eye-catching pets do not have long to wait.

Ginxes are frog-like creatures found on the planet Makeb  as well as in swamps on other worlds around the galaxy including Yavin and Zakuul. Ginxes are generally docile, but fully grown they are quite large and occasionally surly so I don’t advise getting too close. In addition to the Shimmering Ginx, three other Ginx pets are available, including the legendary Venomous Ginx which was rewarded from SWTOR’s infamous and not often missed Galactic Command gearing system of the Fallen Empire era. Players looking for a more sturdy Ginx with which to adventure can also purchase a Ginx Handler’s License from the GTN or Cartel Market which allows players to fight alongside an adult froggy companion of their own.

The Ginx creature companion, a Mesa Ginx, the Shimmering Ginx, a Praire Ginx and a Venomous Ginz always root for the Frogdogs.
Wait. Are there even prairies on Makeb?

Frog-like aliens are extremely common, appearing in both animal and alien form across Star Wars lore. I can only assume that in a galaxy far, far away frogs also taste like chicken given how such diverse characters as Jabba the Hutt, Jar Jar Binx and Grogu all consider them delicious. Return of the Jedi features not one but two frog-like creatures. The most prominent is the Worrt, an alien which is the source of one of several burp jokes in Episode VI. The Worrt’s basic physiognomy is very similar to that of the Ginx, and I imagine they are somewhat related, but perhaps only in the way that a crusty, horny toad is related to a glistening river frog.

This Worrt looks worried.

The second alien is well-known to anyone who participates in PVP in SWTOR: the Frogdog. With their jagged teeth and bulbous eyestalks, Frogdogs are about as creepy as they come. Frogdogs are generally regarded as mere animals, but they are actually fully sentient, a fact that allows them to take advantage of situations in which they might be ignored and dismissed as mere pets.

Score one for the Frogdogs!

Jabba the Hutt apparently used one as a spy in his palace, and it seems likely they have a long association with the Hutts given that Frogdogs are the mascots of one of the most popular Huttball pick-up teams of the Old Republic Era.

Frog Lady is nice. Baby Yoda is a jerk.

There are other intelligent, frog-like creatures in Star Wars, but I’ll spotlight two of the most familiar and recent. Turgle, is an amphibious native of the planet Koboh with long, lankly limbs and slick green and yellow skin. He debuted in 2023 as a companion to Kal Cestis in Respawn’s Jedi: Survivor video game. But I also want to mention the infamous character known only as “Frog Lady”. Frog Lady appeared in the second season of The Mandalorian and played a guest role in two episodes late in the season. At first she and her plight are largely the butt of a series of jokes at her expense, but in her next episode her character is treated with actual empathy and compassion. I attribute that change in tone to Bryce Dallas Howard who directed that episode; she has demonstrated in her work on the show to be willing to focus on the humanity of the characters in the stories she tells. That is as important in Star Wars as in real life.

Representation Matters

When deciding the order of pets to cover in this series, I knew the Shimmering Ginx would be featured in June, Pride Month, the celebration of lesbian, gay, bisexual, transgender and queer culture. The rainbow is a symbol of their community and the Ginx’s color scheme is equally colorful.

As a CISHET dude, I am not the best person to discuss these issues, but I want to add my voice in support of my friends and family and others of one of the most vulnerable minorities who are being targeted for simply wanting to live their lives as who they are born to be. It has been shown time and time again, that when people can embrace who they are by coming out and/or transitioning and find community with others who support them, they have better, happier and healthier lives.

When it comes to LGBTQ representation, SWTOR has not always had the best track record. At launch, any queer content was, at best, relegated to subtext, despite the fact that Bioware was already known for having gay romances in Mass Effect and the original Knights of the Old Republic. I don’t know if EA or Lucasfilm chickened out, but SWTOR was justly criticized for leaving behind its queer fans.

Over the years, SWTOR has begun to right that ship. Gay romances and flirts were introduced with the game’s first expansion, Rise of the Hutt Cartel. As part of the next, Shadow of Revan, the game introduced Lana Beniko and Theron Shan, who have become the SWTOR‘s major romantic leads, easily eclipsing the original companions in attention and screen time. Both Lana and Theron can be romanced by characters of either gender, and it’s amazing to see how fans have responded to and become attached to those characters. Moreover, many of the game’s original companions have returned to the story with the option to be romanced by same-gender characters, an overdue, but welcome change.

With the current expansion, SWTOR’s efforts at inclusion have continued with trans-friendly customizations for player characters and most recently with a literal rainbow of options for several of the game’s PC alien races.

I never had a problem relating the characters I created in SWTOR, but I’m very happy to see new players have options I never would’ve imagined back in 2011. I’ve being gaming in one form or another for decades, and I’ve seen in myself, my friends, my fellow party members, my guild-mates and members of the online community, the desire to create characters that reflect parts of themselves, characters that amplify parts of themselves others don’t get to see, and characters that lets themselves to be who they aspire to be. I’m very glad to see SWTOR move in a direction that inspires people to play more of these characters in this game that I love.

I don’t know how far the good people at Broadsword can move SWTOR’s old game engine in that direction, but I believe they intend to keep pushing. I hope they succeed. I want SWTOR and its community to be a welcoming place for anyone with good intentions to play and have fun and escape from the trouble of the real world, if only for a little while, into another galaxy where they can be heroes too.

 

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Pets of the Old Republic: #14: Makrin Creeper Seedling

How does the saying go? Yavin showers bring Makeb flowers? As spring gives way to summer, I thought I’d take a look at one of the most (but not, to my surprise, completely) unique pets in Star Wars: The Old Republic, the Makrin Creeper Seedling.

This weird little pet was initially available as a reward for players who pre-ordered SWTOR’s first expansion Rise of the Hutt Cartel but is now available to everyone as one of the rotating options purchased from the Galactic Seasons token vendors on Fleet. When the Makrin Creeper Seedling was suggested for this project, I thought it was the only pet of its kind in the game, but during my research I discovered that there is a second Makrin pet, the Juvenile Makrin Creeper, a pet so rare I don’t think I’ve ever seen one in the game!

Makrin Creepers are described as very large creatures often indistinguishable at first glance from a wooded hillock or copse of trees, most notable for their six spider-like creeping legs which gives them their name . They are normally docile, but can be dangerous if provoked thanks to their thick bark-like hide, enormous size and long, jagged limbs. Players first encountered Makrin on the planet Makeb during Rise of the Hutt Cartel, but they can also be found on Odessen in the wilderness outside the Alliance base.

An adult Makrin Creeper waters itself at an oasis on Makeb.

The codex entry for the Makrin does not clearly address the question of whether they are animal or vegetable. It is very possible their appearance is an adaptation that allows them to better hide from predators, similar to earthborn Phasmids (or stick bugs) or the Orchid Mantis. However, like so many other aliens in Star Wars, I think it’s safe to suggest Makrin Creepers are likely a hybrid of plant and critter, and possess traits and properties of both. I have neither found an official classification nor thought of an entirely satisfying one myself. Should we call them Botansects? Or perhaps Bugflowers?

Plant-like creatures appear in very many stories from our own culture, from the Dryads of Greek mythology, the Fighting Apple Trees in Wizard of Oz to the Ents of the Lord of the Rings and Groot from Guardians of the Galaxy. It should come as no surprise that plant-like creatures appear all over Star Wars lore as well.

The first of these was likely created by artist Ron Cobb as part of the concept art for aliens meant to inhabit the Mos Eisley cantina in the very first Star Wars movie. This “Ambulatory Plant” did not make it into the film, but like so many other unused designs, it found its way into Star Wars lore through the comics and novels and games of the Expanded Universe where it was identified as a Revwien.

Jedi Master Ood Bnar, dreaming of a Datacron on Ossus.

There are many other botanical aliens across the galaxy, but players of Star Wars: The Old Republic may have encountered two others during their adventures.  The first is the Neti Jedi Master Ood Bnar, one of the longest living individuals in all of Star Wars lore. Ood Bnar appeared in some of the very first stories in the Old Republic setting, and while he remains deep in slumber on Ossus at the time of SWTOR, he will reward resourceful players with access to a datacron and a sprig from one of his branches.

The Curse has a hunger that cannot be sated.

The latest plant-like creature we encounter in SWTOR is the Curse, the fearsome final boss in the games most recent and most excellent flashpoint, Shrine of Silence. The Curse a horrid outgrowth of Voss’s Dark Heart, and Illeva has reasonably suggested that the Curse might be related to the Drengir, an invasive race of malevolent, carnivorous plants that threatened the  galaxy during the High Republic era.

Let none of these fearsome, flowering foes dissuade you from adopting a Makrin Creeper Seedling of your very own! It may not be as floofy and huggable as a Loth cat, but when it sprouts to full size, you’ll have made a loyal treehouse-sized, walking forest friend!

 

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Pets of the Old Republic: #13: Majestic Varactyl

I’d originally hoped to release this installment of Pets of the Old Republic earlier in the month, but it seems the curse of bad luck associated with the number thirteen meant I would miss both the theatrical re-release of Revenge of the Sith and the faux-holiday Revenge of the 5th (and 6th!). Regardless, I want to celebrate the twentieth anniversary of Episode 3 with a portrait of the Majestic Varactyl pet. Varactyls saw their first appearance in that movie and have established their spot among the iconic creatures of Star Wars lore.

The first Varactyl we meet is named Boga and was ridden by Obi-Wan Kenobi on the planet Utapau during his confrontation with the Separatist leader General Grievous. Varactyls, natives of Utapau are described as “reptavian”, indicating that they share traits with reptiles and birds. Given that we now know that birds are the closest living relatives to dinosaurs, and that many dinosaurs are thought to have feathers, the term “reptavian” seems to me to imply a distinction without difference. Still, it’s a colorful bit of sci-fi nonsense jargon.

General Kenobi and Boga the Varactyl in Revenge of the Sith.

Varactyls were inspired by a drawing of a Stormtrooper riding a lizard-like mount by the legendary comic artist Al Williamson who is best known to Star Wars fans as the artist of comic book adaptations of The Empire Strikes Back and Return of the Jedi, as well as the Star Wars newspaper comic strips from that era. George Lucas was a long time fan of Williamson and asked the concept artists at ILM to create a mount for the Jedi to ride in Episode III. ILM artists iterated on Williamson’s lizard adding inspiration from iguanas and the addition of a feathered mane to create a creature that would come to life on screen as Obi Wan’s Varactyl.

Illustration by Al Williamson of a lizard mount which inspired the Varactyl.

Aside from its glittering scaled skin and colorful plumage, Varactyls are perhaps best well known for their distinct roar. As with other creature’s vocalizations across Star Wars, the call of the Varactyl was created by combining the sounds of several very different types of creatures, in this case a dolphin, coyote, dog and tasmanian devil. It’s quite the hodgepodge, but the result strikes that perfect balance of strange and alien, but still familiar enough to feel real.

Varactyl concept art by Derek Thompson for Revenge of the Sith.

Players of Star Wars: The Old Republic will encounter Varactyls in the wild on the worlds of Taris and Belsavis, but there are also several available as mounts and four tiny pet versions including the subject of this post, the purple Majestic Varactyl. In addition to this one, pet collectors can also acquire the green Grand Varactyl, the blue Glittering Varactyl and the sickly, featherless Juvenile Experimental Varactyl, a product of Valkorion’s nightmarish experimentation on Nathema.

In general, I want this project to spotlight pets which can be collected by players by playing the game, but all of the Varactyl pets come from the market or from the other players via the Galactic Trade Network, SWTOR’s auction house. Since pets tend to be more affordable on the GTN that other Cartel Market goods, I hope you’ll forgive me when I do feature pets, such as the Varactyl that loom large in Star Wars lore or have distinctive and unique appearances in SWTOR.

Varacytl mounts: Infected Varactyl, Grassland Varactyl, Irradiated Varactyl mounts, alongside a Majestic Varactyl pet.

Therefore, let me also highlight three Varactyl mounts that can be acquired outside of the Cartel Market. Two of these can be purchased with credits and Cartel Market Certificates from the Underworld Exchange vendors in the Cartel Bazaar section of both Fleets. Cartel Certificates can be collected by players as daily log-in rewards and from the Nar Shaddaa Nightlife event, which will be returning again this summer. My favorite Varactyl mount, however, is the Infected Varactyl which players can purchase from Jeevlic, the special Rakghoul Resurgance reputation vendor. This is easily one of the spookiest mounts in the game and an appropriate for any power-mad Force walking Inquisitor.

 

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Pets of the Old Republic: #12: Speedy

As I approach the half-way mark of this project, I decided that the next Pet of the Old Republic ought to be one that can encourage me to keep pressing on towards the finish line. To reach that goal, there is no better choice than Speedy the Turtle.

Speedy is unlike the other pets I’ve covered. Speedy doesn’t follow you on your adventures, instead players can only interact with Speedy by following them on the shore of the Rishi stronghold, where Speedy regularly patrols back and forth along the sandy beach beneath the overlook.

Our Strongholds can often feel rather sterile and quiet, especially compared to other environments in SWTOR, so I always appreciate catching sight of Speedy as they enjoy their walk along the waves. It helps make my stronghold feel more alive. Speedy isn’t a vendor sick of buying my grey items or one of my bored companions staring off into space, Speedy is just out there living their best life and doing their own thing. We can all stand to be a bit more like Speedy, I think.

The Cerulean Turtle and the Juvenile Turtle cheer on Speedy as they make their way up Heartbreak Hill.

For players who want an actual turtle pet to accompany them around the galaxy, there are two options available. The first is the Juvenile Turtle, a pet sold on the Cartel Market or by other players on the GTN.  The second is the turquoise blue Cerulean Turtle that can be purchased by players who have reached the Champion reputation rank with either Manaan Invasion force faction.

Finally, in the interest of covering all bases, I am aware that there is a secret achievement involving Speedy. I can assure you, gentle reader, that even if I play SWTOR until they turn off the lights and unplug the servers I will never, ever unlock that achievement.

Turtles All the Way Down

Turtles, like many other familiar animals, serve as inspiration for many aspects of Star Wars lore. In Star Wars: The Old Republic, players will likely have encountered hard-shelled Shaclaws on their quests around the galaxy. Likewise fans of the Ahsoka show will recall the Noti, aliens found on the planet Peridea in a galaxy even farther away. The Noti also have large carapaces on their back that they use for defense and protection.

Shelleigh the Shaclaw makes a surprise appearance in the Nature of Progress operation.

However, both Shaclaws and Noti seem to be more crustacean than the reptilian turtles, and are at best distant relatives to Speedy. That said, as we’ve seen throughout this Pets of the Old Republic project, it’s very common for Star Wars aliens and creatures to mix and match different characteristics of various earthbound creatures into something new. If the Star Wars design aesthetic could be said to have an over-riding goal, it is to make its worlds, creatures and vehicles familiar at first glance but strange upon closer examination.

A Noti and Sabine Wren from Ahsoka.

Inspiration from actual turtles can be found in other corners of Star Wars lore. One of the earliest examples is alien species known as the Yinchorri who were first introduced in the story “The Alderaan Factor”, one of my favorite Star Wars comics of the 1980’s. They would also appear in several of Dark Horse Comics Star Wars stories in the 1990’s and 2000’s. The Yinchori are humanoid aliens, but their physiognomy is most definitely turtle-like, despite their lack of hard shells.

Yinchori pilots from issue 86 of the Marvel’s Star Wars comic series. Art by Bob McLeod and Tom Palmer.

Where we see the most inspiration from turtles in Star Wars, however, is not in any strange alien creature, but in its vehicles. Turtles are among the many earth-bound animals evoked by the movies’ famous Walker military vehicles. An early design of the fearsome All-Terrain Armored Transport from The Empire Strikes Back with its shell-like main body and head sticking out is certainly more turtle-like than the final version seen in the film, but this design would be revisited during the prequel era for the squatter All Terrain Tactical Enforcer which hews closer to a familiar turtle body-type, despite the addition of two extra legs to its mechanical design.

This connection is made explicitly clear in graffiti created by the Clone Troopers which appears throughout the stories of The Clone Wars animated series. The image seen below is a drawing of their tank as a heavily armed turtle familiar to anyone regardless of their home galaxy.

Turtle power!

Ultimately, is Speedy too much of a turtle and not strange enough to be a proper Star Wars alien? I don’t think so. I’m certain an actual herpetologist could rattle off any number of differences between Speedy and a real turtle. For me Speedy is weird and cute enough to feel at home on Rishi, and I hope to see more additions like that in our collection of Strongholds.

 

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Pets of the Old Republic: 0401: Sam & Max

This seems like the best day of the year to discuss why man’s best friend has been absent from my Pets of the Old Republic project and why the subjects of today’s post are in no way actually pets: Sam & Max!

Sam & Max: Freelance Police is a nearly four decade old multi-media franchise featuring the madcap stories of Sam, an anthropomorphic dog in a fedora and suit, and Max, his “hyperkinetic, three-foot rabbity thing” partner. Their surreal and truly bizarre adventures span comic books, comic strips, video-games and even an animated television show. “But what does this have to do with Star Wars?” I can hear you asking. Excellent question!

Sam & Max comic strip from The Adventurer newsletter.

Sam & Max’s creator is Steve Purcell who began working as an animator and artist during the early days of LucasArt shortly after Sam & Max made their comic book debut. While working at LucasArts, Purcell drew a series of Sam & Max comic strips for The Adventurer, LucasArt’s quarterly newsletter. These strips featured Sam & Max parodying the genres of LucasArt’s games, including Star Wars. Max himself made some cameo appearances in several LucasArts games. I still recall discovering the secret Max shaped cave in the first Dark Forces, and in Jedi Knight: Dark Forces 2 players can fight alongside or even against Max himself. The duo were so popular that they headlined their own Lucasart’s video game, Sam and Max Hit the Road.

Max’s cameo in the first Dark Forces game.

Max’s appearances in Dark Forces have firmly entrenched him in Star Wars lore, and, therefore, according to the transitive property Sam must also be canonical, and thus is fair game for coverage in this series.

Sam & Max by Steve Purcell.

The image i used for this portrait was drawn by Steve Purcell and comes from my collection of Star Wars themed artwork. I did color and crudely edit the image for this post, so I thought I ought to also present the illustration by Purcell in its original form.

Let Slip the Dogs of Star Wars

“Ok, Sam & Max in Star Wars, I’ll allow it, but why focus on them?” It seems like a reasonable question, but here’s the thing: there are no dogs in Star Wars.

“Wait. What? That can’t be right.” I am exaggerating, but not by too much. There are scattered references to dogs in assorted stories, And certainly there are Akk Dogs, Kath Hounds, and Loth Wolves and more. There are no shortage of creatures in Star Wars that are referred to as dogs, but very few, I’d argue, have the traits of what we’d recognize as dogs: floppy ears, wagging tails, wet noses and fuzzy bellies. Akk Dogs are little dinosaurs, Kath Hounds look more like mountain goats, Loth Wolves are wolves, Vulptices and Vupltillas are foxes. Maybe I’m splitting hairs but there are animals in the lore that we would immediately view as cats, birds, fish and puffins. Heck, ducks are canon! So where are the dogs?

Canine Aliens: Chewbacca, Barada and Pirate Captain Brutus.

“WAITAMINUTE! What about Chewbacca?” Excellent point! Chewie is one of the most beloved characters in all of Star Wars and was indeed inspired by George Lucas’ pet dog, Indiana. And that causes this flight of fancy I’m on to veer into interesting territory. When we do encounter creatures coded as dogs, they are most often intelligent. In researching this topic, I’ve come to the conclusion that there are two possibilities. First Star Wars is “space fantasy”, and dogs are just too familiar and mundane, so dog-like creatures in this setting tend towards the alien and weird. That’s why Akk Dogs are lizards and Corellian Hounds are creepy, hairless monsters.

“We named the dog Indiana.”

But perhaps it’s just down to the fact that George Lucas is a dog person. When we think about our pets, it is not uncommon to consider them members of the family and to some degree even project personhood onto them. Across Star Wars lore, there are feline and avian, frog-like and fish-like aliens, but none loom quite so large as the mighty Chewbacca.

There is another final avenue of dog-lore in Star Wars worth mentioning: robot-dogs. Astromechs like Artoo-Detoo and Beebee-Ate are often treated like dogs by their owners, and they very often show the same loyalty of a good dog. There are also models of droids with the shape of an actual dog, which suggests to me that maybe dogs do actually exist somewhere in Star Wars, but we just haven’t seen them yet.

“Don’t listen to him. We’re dogs too.”

The droid players of Star Wars: The Old Republic will most recognize as canine is the Basilisk Prototype Droid Companion B3-S1, aka “Bessie,” the object of the games first “Venture.” After several months of casual play, I recently completed all the stages to fully unlock Bessie myself. Throughout Legacy of the Sith, I’ve largely taken a break from daily areas, and I took the excuse of training Bessie to revisit the quest hubs I’ve literally avoided for years. It was interesting to reacquaint myself with the Black Hole and Section-X again! The long process of completing the Venture was punctuated with fun interactions with Lane Vizla and HK-24. Ultimately, Bessie is just another companion, but her appearance is absolutely distinctive and I’m glad that I can take my very good girl out for walks and adventures now.

Nevertheless, as a companion, Bessie simply does not count as a pet, so I have to place her alongside Chewbacca in the taxonomy of Star Wars dogs. I do think there should be room in the game for a proper tiny Basilisk Prototype puppy, and I’m a little surprised we haven’t seen one in SWTOR yet.

 

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Pets of the Old Republic: #11: Hill Nerf Calf

March comes in like a Pritarr and goes out like a Nerf! I couldn’t quite think of a pet from Star Wars: The Old Republic that was truly like a lamb, but I do think nerfs are an acceptable choice for me to illustrate to celebrate the official start of Spring.

Across Star Wars lore Nerfs are traditionally depicted as domesticated farm animals raised for their meat and leathery hides. Since they are native to Alderaan, they are unable to appear on screen in the movies, but they are most famously referenced by Princess Leia as part of a string of insults aimed at Han Solo in The Empire Strikes Back.

Nerfs are suggested to be analogous to cows very early in the “Expanded Universe,” and that designation has remained throughout the decades of Star Wars lore. Not all nerfs died on Alderaan; their hardiness allowed them to adapt to different planets and ecologies around the galaxy. Players of SWTOR, of course, can visit them on their homeworld of Alderaan and they are a common sight on the grasslands of the world.

In a the very crowded cockpit of the Millennium Falcon, Han Solo proves he actually isn’t much of a nerf herder.

SWTOR’s depiction of nerfs is consistent with how they are seen in other Star Wars stories, and players can interact with and even occasionally battle nerfs on Alderaan. Nerfs are also associated with the Spring Abundance Festival on Dantooine. During this event, players are tasked with caring for and healing three sick and injured young animals from across the galaxy, including a tiny nerf calf which is stricken with Nerf-Pox. I do suggest handling this task with care since Nerf-Pox is known to also afflict humans. Make sure you have all your shots!

An Opal Vulptilla herds the Arctic Nerf Calf, the Nightlands Nerf Calf and the Hill Nerf Calf in front of the Art: Nerf decoration awarded from SWTOR‘s “…Who’s Scruffy Looking?” Achievement.

The Hill Nerf Calf, which is the subject of this post, can be found by players who pursue the secret Nerf Herder achievement which has our characters learn hidden lore about nerfs and unlock them as pets. Indeed, the only nerf pets available to players come from this exploration achievement. I’ve often referred to the Nerf Herding achievement as my favorite in the game, so much so that I wrote a guide helping players discover it for themselves. In addition to the three nerf pets, players can earn paintings of a nerf to hang in their strongholds and also unlock the absolutely essential “Nerf Herder” title for their characters.

I do want to take a moment to explore the name “nerf.” That nerfs would eventually be explained to be space-cows was hardly surprising and consistent with the notion that they should be creatures that need to be herded. That said, as a kid who grew up during the time of the first movies, the word “nerf” was most strongly associated with “the world’s first official indoor ball.” Nerf balls and footballs are soft-foam balls that excitable children, like myself, could throw around without fear of causing property damage. Cheap, disposable and compact, Nerf balls were common sights around the playgrounds, backyards, swimming pools and camping trips of my youth.

I would be shocked to learn that Leia’s line in The Empire Strikes Back intentionally referenced a Nerf Ball, but calling someone a “Nerf Herder” always struck me as funny, not because I thought Leia was calling Han a hick farmer, but because it seemed to me that she was saying that the only task up to his speed was wrangling harmless, soft foam toys with which even the smallest child could be trusted. It’s a job so easy, even Han Solo can’t screw it up.

For obvious reasons, this could not be official, but it always seemed to me to be the best explanation.

Addendum: Over on Bluesky, Cody Menzies reminded me that MMO-RPG players will be most familiar with the word “nerf” as the term for what happens when the developers weaken or “rebalance” certain classes or abilities. No one likes it when their favorite character suddenly hits with the force of Nerf ball, hence the origin of the term. Now, if my attacks landed on my enemies like full grown Alderaanian nerf dropped from a great height, I certainly would not complain!

Up Next: Man’s best friend?

 

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Pets of the Old Republic: #10: Proud Pritarr Cub

March comes in like a Pritarr! It feels seasonably appropriate to select a leonine creature for the next pet in this series. There are no shortages of available options to pick from, but the bright red mane and yellow stripes mark the Proud Pritarr Cub as one of the most distinctive feline pets in Star Wars: The Old Republic.

Pritarrs are predators found in the jungles of the planet Onderon. Their debut in Star Wars lore was in SWTOR’s Onslaught expansion. Like many other creatures in this galaxy far, far away, the Pritarr share traits with several very different animals from Earth. In addition to the obvious similarities to the king of the jungle, they have large, bat-like ears and seem to have moveable eyes like a chameleon. We know that Pritarrs have ultrasensitive hearing allowing for low frequency communication across great distances, and those eyes suggest their vision is particularly sharp.

Pritarr’s hunting prowess and sensitivity to their environment is considerable, and the clan of Onderonian beast riders known as the Untamed keep Pritarrs close both to detect earthquakes and as guards for their lairs.

The Lucky Pritarr and Kingpin’s Predator mounts, Proud Pritarr Cub and the Taxidermy: Pritarr decoration.

Pritarrs are unique to SWTOR, and aside from the creatures encountered in the wilds of Onderon, players can also earn two differently colored Pritarr mounts: the brown Lucky Pritarr and the blue Kingpin’s Predator. Both mounts and the Pritarr Cub pet can be won in the summertime during SWTOR’s yearly Nightlife event. Players wishing to furnish a trophy den in their Stronghold can acquire three different types of Pritarr taxidermy decorations.

If you want an example of how far SWTOR graphics have come over the years, the Proud Pritarr Cub is a great example. This pet features textures and details that are far and away above those seen on other pets in the game, including some I’ve covered already in this project. It’s neat to see the care and attention the art team gives to even the smollest creatures these days, and makes me excited to see what might (and really should) come in future updates.

Adult Pritarrs bask in the sun on a Onderon lakeside beach.

The Pritarr’s homeworld of Onderon has a long, legendary history in Star Wars lore, debuting in the first issue of Dark Horse’s Tales of the Jedi comic series in 1993. The stories told in the various Tales series set in the earliest days of the Old Republic form the backbone of much of SWTOR’s setting, and over the generations of stories set there, many prominent Jedi have visited the world from the the Qel-Droma brothers Cay and Ulic during the Beast Wars, the Jedi Exile, Meetra Surik in the centuries before SWTOR and in the millennium to follow by Anakin Skywalker, Obi-wan Kenobi and Ashoka Tano during the Clone Wars.

Finally there are two prominent natives of Onderon in greater Star Wars lore worth mentioning, the first is the revolutionary fighter Saw Gerrera who was introduced in the Clone Wars cartoon, but is probably most well known for his important roles in the earliest days of the Rebellion against the Empire in both the movie Rogue One and the streaming series Andor where he was played by the great Forest Whitaker. However, Onderon’s most famous and beloved daughter is most likely Her Imminence, Queen Lina, whose deeds her translator-droid C2-D4 is infamously known for his desire to expound upon. Should he actually be reassembled and avoid interruptions from his current owner, perhaps one day we will hear these stories in full.

Next: March goes out like a…

 

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Pets of the Old Republic: #9: Heartglow Mewvorr

Pets of the Old Republic celebrates Valentine’s Day with a pet whose name is appropriate for the occasion if not its appearance: the Heartglow Mewvorr.

Like so many other creatures in the lore of both Star Wars and Star Wars: The Old Republic, the Mewvorr is a hybrid combining bits of many animals from across real and fictional animal kingdoms. The Mewvorr has the skin of a lizard, the carapace and mandibles of a beetle, the armored hide of a dinosaur, the glow of a firefly and perhaps even the purr of a little cat!

Although it is not made explicit in SWTOR, I believe Mewvorrs are the juvenile forms of Mawvorrs, carnivorous predators first encountered by players on their native planet of Voss. In the same way we refer to baby cats as kittens, I imagine the Voss use the term of endearment “Mewvorr” for baby Mawvorrs.

A Crysfang Mawvorr hunting Gormak on Voss

The Gormak don’t seem to regard Mawvorrs quite so fondly as their sibling species on Voss. In fact Mawvorrs react negatively to the Gormak and are said to attack them on sight. Mawvorrs are also known as “Crysfangs” on Voss, and I wonder if this is the name the Gormak have given to these creatures. One look at the needle-like teeth that fill the mouths of both adult Mawvorrs and even tiny Mewvorrs makes the reason for this name obvious.

When the Gormak use Mawvorrs as guard animals, they cybernetically augment them, most likely to keep them in line. I’m often sympathetic to the plight of the Gormak, but in this case, I can’t support them in the practice of animal cruelty.

While most commonly found on Voss in the wild, the Interpreter’s Retreat area and in the Shrine of Silence flashpoint, Mawvorrs are also found on Zakuul, presumably imported there by Emperor Valkorion in a past age.

Glowing Mewvorrs alongside a row of Datacrons. The Venomous Ginx is green enough for now.

There are many varieties of Mewvorr pets for players to collect in the game. The most distinctive of these won’t cost you a single cartel coin. The Heartglow Mewvorr featured here as well as the glowing yellow Goldplate Mewvorr drop as loot in all modes of the Korriban Incursion and Assault on Tython flashpoints. The red-pink Prismatic Mewvorr can be found in the flashpoint Legacy of the Rakata, and the blue Aquatic Mewvorr drops in the Depths of the Manaan flashpoint. All of these pets do not bind on pickup and can also be found on SWTOR’s GTN auction house, as can other varieties of Cybernetic Mewvorrs from the Cartel Market. The most recent addition to the Mewvorr family, the glowing red Flameshell Mewvorr can be earned by achievement hunters in the Interpreter’s Retreat questing area on Voss.

Sadly, there is one color of Mewvorr missing for players who would like to complete the rainbow of Mewvorrs, and that is a glowing green Mewvorr. Perhaps an emerald shelled Mewvorr is lurking in an undiscovered corner of the galaxy.

Finally, players who would like a fully grown Mawvorr to adventure alongside can also find a Mawvorr companion on the Cartel Market and GTN.

 

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