Monthly Archives: November 2025

Welcome to the Rock

It is probably an understatement to say that it has been a tumultuous few years for Star Wars: The Old Republic. Between Covid forcing major changes in how the developers work on the game, the behind the scenes chaos at Bioware, SWTOR’s move to Broadsword two years ago, and the year-long voice actors’ strike I suspect things have often felt unsettled for the fine folks who make the game.

This large boulder can be found in a place of honor on Dantooine.

Despite it all, the devs have clearly worked to put the game on a regular schedule of updates so that players can reliably predict what to expect at least in the near term. I won’t say that every step has landed on firm ground, but the team has done a good job pivoting when they had to and keeping the game moving forward. We’re seeing their hard work pay off. Last week’s developer livestream was chock full of news about not only the next update in December but also the year to come.

Road Maps? Where We’re Going We Do Need Road Maps

My biggest takeaway from the stream is that Keith Kanneg came very close to announcing that SWTOR will get an expansion next year. Even if that was not an official announcement, he said that December’s Producer Letter will include a 2026 road map for SWTOR. I cannot remember the last time SWTOR had a long term road map, and I think it speaks volumes to the team’s confidence in the release cadence they’ve established and stuck to the past several years. I certainly hope there will be a surprise or two in this road map, but we can also look at the last few years of releases and come away with a general idea for what to expect in the months ahead.

Dantooine, We’re On Dantooine

I won’t comment on everything that came up in the livestream, but I do want to touch on a few other topics. I am most happy that we’ll be able to continue the story after more than a year’s delay. The last installment ended on a cliffhanger, and it will be fun to discover where the action goes next. I imagine it will be a bit like catching up with old friends, and I’m eager to see how everyone is doing.

The major gameplay feature included in the next update is an entire zone on the planet Dantooine full of Dynamic Encounters. I have been quite impressed with Dynamic Encounters. I enjoy taking my characters out into the world and having adventures with them, and the Encounters strike a good balance with different types of gameplay and the option to run as few or as many as I want. Unlike Daily Areas where I feel committed to finishing every quest in the zone once I start, I like that I can hop into and out of Encounters as the spirit moves me.

Unlike previous Encounters, these new ones have a new and unique zone dedicated to them. I poked around on the PTS, and the new areas are breathtaking. If you are a collector, an explorer or a completionist, it seems like there will be plenty for you to do there. The most prominent reward for players who engage with the Encounters on Dantooine is a massive stronghold, with huge fields, a sprawling ranch house, caves and natural environments to make your own. If you crave a Stronghold full of wide open spaces, this will be the one for you.

I say this every time I get to visit a new location in the game, but my favorite part of each SWTOR update is getting to explore another unseen corner of the Star Wars universe. The majority of my time on the PTS was spent trailblazing off the paths, climbing trees and finding spots to admire the landscapes.

Always read the plaque.

With very big thanks to Illeva and Swtorista, I was able to find a hidden nook with some surprise Aurebesh for me to translate. I had intended to wait until this update went live to officially translate this, but Eric Musco forced me to change my plans. Musco played the Dantooine Encounters on Twitch on Friday, and he mentioned how much he loved the giant boulder he was lugging around on his brand new speeder, only to learn that the boulder itself can both be found somewhere on Dantooine and also has a name! Since the cat is out of the bag, I feel okay sharing my translation a little early.

Given the off-screen comments from Musco’s stream, I think it’s fair to say that this big, happy rock was named either for or by Emily Henderson, an Environment Artist at Broadsword. It’s very cool when artists get to sign their name or make their mark on these massive works that they’ve helped create. It’s something I’ve seen throughout the history of both Star Wars and SWTOR.

UPDATE: Vulkk has uncovered more information about the rock! There are four data pads hidden around the Dantooine encounter area with in-game information about this curious boulder! Knowing that there are secrets out there for explorers to discover always makes me happy. I’m looking forward to officially visiting Sample 3m1-L3 when it makes its official debut!

The Orbital Core

I want to finish up with a discussion of two controversial topics. First, the Dantooine Encounters conclude with a heroic-4 mission meant to be tackled with a standard group with a tank, a healer and two DPS. As it stands on the PTS, it is a very difficult encounter. On Friday, I went in blind with a solid group to check out the heroic, and we got our butts kicked. The fights have complicated and unforgiving mechanics that need to be understood and practiced in order to complete the encounter.

Poison gas, angry droids and furious lizard-cats, oh my!

This is a good thing. SWTOR has not always been great at providing challenges for its elite players, but casual players will absolutely struggle with these fights. We’ve been told that there will be buffs that we can unlock to make these encounters easier to manage, but they don’t seem to be fully implemented on the PTS so I don’t know how they will work.

I love facing challenges with new or inexperienced players, but if someone asks me how to finish the Dantooine heroic, I’m worried the answer will be to grind reputation for six or eight weeks so they are allowed to buy the buffs they need. It doesn’t feel fun to discover a cool new fight only to be told you won’t be able to try it for several weeks or months if you play casually.

I’m honestly confused by this choice. The Heroic is instanced, and the game has been creating separate difficulties for instanced group content since launch. I don’t know why it wasn’t set up like a flashpoint with Story, Veteran and Master Modes. Absolutely make Master Mode as tough as nails with special rewards for those who rise to the challenge, but not everyone can or wants to play at that level, and let them have fun too without being forced to grind rep for a fight they may only do once.

The Loading Screen

Finally, I want to put down my thoughts about the new “Galactic Threads” loading screen. There have been accusations that it was produced via generative AI, but I do not agree. As I see it, this loading screen is stylistically similar to the ones we’ve had at least since Onslaught. Typically SWTOR‘s loading screens are collages of separate character and background illustrations combined with varying degrees of internal consistency. Since the game’s start, many of the artists who have been doing character illustrations and design have worked in a loose, almost impressionistic style which is in contrast to the more realistic rendering we are used to seeing in the game’s cinematics and some other loading screens. Moreover, people might also be reacting to the way that the various elements that go into this image are assembled into a whole; seeing characters rendered with heavy brush strokes combined with backgrounds using smooth photographic effects and gradients can feel off. This illustration feels to me as messy and idiosyncratic and human as many if not most of the loading screens we’ve had over the years.

Could I be wrong? Absolutely, but the more I look at it, the less I think I could be. I am a working artist myself, have a degree in art history and have been examining the art and design of Star Wars: The Old Republic for this blog for almost ten years. Does that make me an expert? Nope, but I do think that I have enough grounds to stand upon to share my opinion on this matter.

 

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Pets of the Old Republic: #23: Gree Data Core

This installment of Pets of the Old Republic features the third and final droid to appear in this series. I feel like I should’ve featured more droids given their importance in Star Wars history, so should I return to this project, I’ll be sure to expand their numbers. For today, however, let’s take a good look at another one of my favorites: the Gree Data Core.

The Gree Data Core is, at first glance,  simply a hovering cube. It shares design elements with other Gree technology players encounter on during their testing on Ilum, in the Operation Terror from Beyond and the Ancient Hypergate, PVP Warzone. The Core is one of four pets players can collect from the “Relic of the Gree” Event, Star Wars: The Old Republic’s very first recurring event, and one that is still a favorite of mine whenever it comes around. Players can purchase this pet once they achieve the Reputation rank of Newcomer with the Gree Enclave; a level that can be achieved the first week players participate in the event.

A Bit program from Tron can respond with only two states: positive or negative.

I’ve always been fond of the Gree aesthetic for the simple reason that as a child of the 1980s, I thought the movie Tron was cool. By today’s standards, the film’s story is slight, and its once groundbreaking special effects seem rather quaint. I was taken by its neon soaked glow, its terrific electronic musical score, and the fact that it very presciently asked at the start of the internet age who should have access and control of the online world. Finally, it explores the question of how much of ourselves we put into the things we create, a question as old as art itself. And, to be clear, Light Cycles are totally rad.

The first published depiction of the Gree by artist Christian Gossett from the article “The Gree Enclave”.

The Gree made their first appearance in 1995 during the early days of the Expanded Universe in an article written by Timothy O’Brien for West End Games’ Star Wars Roleplaying Game. The Gree have been mentioned here and there in subsequent Star Wars lore, but they’ve appeared most prominently in SWTOR. Many aspects of the Gree that players will recognize from our interactions with them, such as the planet Asation, their extensive use of Hypergates and their interest in maintaining ancient technologies come straight from O’Brien’s writing. The Gree’s distinct neon-piped technology and the color and geometry based metaphors that fill their speech patterns are additions to their lore from their roles in SWTOR.

Portal‘s Weighted Companion Cube really isn’t much of a companion.

I should mention the Gree Data Core’s two most obvious inspirations. The first is the Bit from Tron. The Bit is a small, polyhedral, floating shape that can only communicate using Yes or No answers. They also float above the ground and accompany more complicated programs or users across the Game Grid, much like the Gree pet in SWTOR

However, the Data Core closely resembles the Weighted Companion Cube from the acclaimed video games Portal and Portal 2. Portal is about traversing spaces using technology that resembles Gree Hypergates, so it is reasonable to believe that the Gree would be fans as the game as well. Unlike the Gree Data Core, the Companion Cube is inconveniently immobile and seemingly uninterested in accompanying anyone on their adventures.

A collection of cubes: B1-SAL Probe Droid, Gree Data Core, BX-23 Probe Droid, BX-24 Probe Droid, P1-XL Probe Droid, B25-Sal Probe Droid.

Curiously, cube-shaped pets are very common in SWTOR. In recent years, the game has awarded five more to players as login promotions. The first of these pets was inspired by the infamous “orange pixel” bug from the very, very early days of SWTOR, and contains in its design elements of other droids from across Star Wars lore. The two most recent cubic airborne droids are cousins of the beloved, sad sack droid B2EMO from Andor.

Listen to the Gree speech patterns long enough and it starts to make sense!

Currently, the Gree Data Core is only cube pet available to players, so I highly recommend checking out the Gree Event next time it comes around on Ilum. After that, definitely take time to raid the Terror from Beyond, one of my favorite SWTOR operations. When leveling up a player on the Republic side, also make sure to earn the title “Black Bisector” from the Gree side quest on Coruscant. The player’s interactions with the Gree Operators assisting the reconstruction of Coruscant are both amusing and a good introduction to the Gree’s culture and distinctive dialect.

 

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Pets of the Old Republic: #22: Earthen Thurrb

This installment of Pets of the Old Republic features a creature not with too few eyes but a pet with too many: the Earthen Thurrb. This is one of the most distinctive pets in Star Wars: The Old Republic. This baby Thumb and its grown up kin are found, for now at least, only in SWTOR.

In the game, the source of the Thurrb pet is the harvest themed Feast of Prosperity event, and had I kept to my original schedule for this project, this entry would have appeared while the Feast was still active. If you have leftover Feast tokens, you can still purchase this pet from the Feast vendor on Nar Shaddaa. Even if you have to wait until next year, it is worthwhile to highlight pets that are available from the game’s many factions and events.

As of this writing there is not much information known about Thurrbs, but I think I can conclude a few things from the pet itself as well as the three Thurrb mounts. Two of the three existing Thurrb mounts were found on the second Galactic Season reward track and for the moment are otherwise unavailable to new players, but the third, the Conflagrant Thurrb is available from the “Classic and Non-Seasonal Rewards” vendor as part of their rotating offerings past Season rewards.

Adult Brumal, Tellurian and Conflagrant Thumbs keep watch over a tiny Earthen Thumb while explaining the value of a strong vocabulary.

Because of their colorful hides and names, we can assume that Thurrbs thrive in many diverse habitats from fiery hot to wintery cold and everything in between. Thurrbs are mammals but based on their frog-like faces and fish-like fins and ears, seem to be adapted to thrive in aquatic environments and might even be amphibious.

At this point in this series, it should not surprise anyone to learn that Thurrbs are inspired by all sorts of creatures whose parts combine into a unique whole. Fully-grown Thurrbs have massive tusks like a walrus, eyes like frogs, and the cavernous mouth, the thick hide and hefty frame of a hippopotamus. Unlike hippos, which are aggressive and dangerous to humans, one fact we know about Thurrbs is that they have a much milder temperament.

It’s hard to maintain eye contact with the prequel era Aqualish and the original trilogy Talz when you don’t know which eyes to look into.

The first thing you might notice about a Thurrb, however, are its four eyes. While creatures with a single eye are somewhat rare in Star Wars, aliens with four are remarkably common. During this very project, I have already covered the quadruple eyed Ginx, the Mewvorr and the Nexu. That’s just the tip of the iceberg of four-eyed aliens in Star Wars lore. Other examples include the Lisk found on Ilum, some species of Aqualish, and the Talz which was first seen in the cantina scene of A New Hope and will be familiar to SWTOR players from the Sith Warrior’s companion Broonmark. It makes sense that strange monsters with extra eyeballs are common in Star Wars. Extra eyes immediately make a creature into a literal “bug eyed alien” and mark it as something very far outside our usual frame of reference.

I want to conclude with some remarks about how the Thurrb was introduced and discuss how the game’s approach to pets are has changed over the years. The large majority of pets featured in this project were created specifically for Star Wars: The Old Republic. I think this speaks to the goal of the game’s developers to tell stories not just within Star Wars’ existing setting, but to add to it and create worlds and characters and creatures all their own. Certainly much of the fun of SWTOR is getting to dig in the Star Wars sandbox and play with the toys we recognize from its lore, but a big part of what makes the game so memorable to me are the people, places and things we’ve never seen before.

The Curious Rodir Cub is another unique pet that debuted during the Feast of Prosperity.

The Thurrb is one of those. It was introduced first as an adorable and silly pet, and reappeared in a different context as a full sized creature we can ride across the galaxy. Many (but not all) of SWTOR’s original pets were simply miniature versions of their fully-grown counterparts, but in recent years, extra care has been given to the detail and texture of the pet models to make them both cute as babies and distinct from their adult versions. We can see this with other pets such as the Rodir, the Varactyl, the Pritarr and many more.

As for pets inspired by other Star Wars stories, I’m all for adding those too. My unsuccessful years-long campaign to get SWTOR to add a Porg pet is proof of that! But I will never object to seeing something unexpected and fresh, and I look forward to seeing what tiny robots and cuddly critters they can come up with next.

 

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Filed under General Star Wars, General SWTOR, My Artwork, Pets of the Old Republic