Action Figures Each Sold Separately

When considering topics for this blog, the translation of Aurebesh is often the easiest part of the process. Beyond the literal meaning of the words we see in the game, I also aim to consider their context and meaning within Star Wars: The Old Republic or within Star Wars lore as a whole. This week’s project’s context is different than any I’ve discussed before, and while the translation was indeed straightforward, my recreation led me to a different corner of Star Wars history.

The first time I saw this decoration in a friend’s Stronghold there was something vaguely familiar about it, but I couldn’t quite place it. Only when I looked it up in the Cartel Market and saw its name did I recognize what inspired this addition to SWTOR. The decoration, the Vehicle Maintenance Energizer, shares its name with a toy created by Kenner in 1982 as a part of its Star Wars action figure line. The toy was meant to function as a tool shelf and refueling station for the lines’ various vehicles and spaceships from Luke’s Landspeeder to his X-Wing Fighter.

Like many, many members of that first generation of Star Wars fans, I grew up with Kenner’s Star Wars figures, and discovering that this decoration pays loving tribute to the vintage toy made the kid in me very happy.

SWTOR’s version of the Energizer was designed by Tanner Hartman, and he has shared views of the decoration and higher tech update of the Energizer that clearly shows fidelity to Kenner’s original. The decoration is interactive and when clicked opens up in the same manner as the toy. Among the decoration’s many details are the tools left on the table and in the drawers that are based on the actual accessories included with the set. Each of the decoration’s tools are stamped with the Aurebesh letters “CEC”. This is a clear indication that the Energizer is a product of the venerable Corellian Engineering Corporation, maker of many fine starships including Han Solo’s Millennium Falcon and the Smuggler’s very own XS Freighter.

This decoration has been on my to-do list for a long while, but I wasn’t sure how to cover it in a way that does justice to its source material. Typically I try to present Aurebesh elements from SWTOR in a context where modern players understand it as their characters would. But in this case, I realized the point of view this item really needs is that of a kid wandering the aisles of a Sears or Toys R Us store in 1982.

I should also mention the very off-brand SWTOR logo that I placed on the box. Kenner’s Star Wars toys typically featured their own versions of the Star Wars movie logos in their packaging, and I wanted to make something along those lines. My faux design of the logo is bad, and close to unreadable, but I don’t think it’s so far off from what Kenner might have actually produced back then.

I hope you’ll forgive this indulgence in a different kind of recreation. That said, if you came for some Aurebesh, I won’t leave you hanging! When activated the decoration opens up and activates monitors one of which has Aurebesh text. The translation reveals that they are diagnostic displays that are entirely appropriate for the Energizer’s intended purpose. While including a dash of inspiration from Back to the Future, the technical readout does a very nice job of striking a balance between seeming both realistic but not quite mundane, and fantastic but not quite ridiculous. When it comes to technobabble, this is a remarkably difficult line to toe. The vehicle seen in the top display is the Jan-Tan Dualray speeder, which Tanner Hartman also helped create for SWTOR; in addition, part of that speeder’s engine can be seen on the Energizer’s table, ready for repairs!

Cop-Eras Tour

Finally, I do want to briefly touch on the SWTOR team’s latest livestream, which introduced the content of the next game update, 7.4.1. Despite being a .1 patch meant to serve as a bridge between major updates, I was impressed with what Broadsword had to share.

Since our first visit during the Traitor Among the Chiss flashpoint, I’ve hoped we’d find a reason to return to Copero, a world overflowing with picturesque beaches and snowcapped mountains. There is no way I would’ve predicted that it would be the location of the Stronghold Keith Kanneg teased late last year. That the next Galactic Season is structured around unlocking a stronghold that based on the preview seems so very breathtaking, exceeded my wildest expectations.

The other significant addition coming next month are the Date Night missions. For many players, romances are as an important part of the roleplaying experience as galaxy shaking conflicts with epic enemies. Based on my social media feed alone, I sometimes wonder if Baldur’s Gate 3 might be less a Dungeons and Dragons game than a dating simulator, and that is true of SWTOR as well. And yet there hasn’t been a ton of action for our characters in the area of romantic entanglements during Legacy of the Sith.

My guess is that since there are so many potential romances available to players, it must be a challenge for the developers to find spaces to fit those characters and interactions within the main story. As a result, there have been a few flirts here and there, but probably not as much smooching as many players would like. The Date Night stories should help to address that. Ashley Ruhl and Caitlin Sullivan Kelly fairly addressed why the Fallen Empire romance companions are the logical choices with which to start. Simply by the numbers alone, I am certain that Lana and Theron are SWTOR player’s two most popular romances.

There are many, many other companions for our characters to fall in love with, and the team indicated that each will have their moment to shine. That said, it will take a while to get to them all. As with all things SWTOR, patience is a virtue.

I am not expecting the “date nights” to be full blown chapters with action and adventure and multiple encounters, but I do hope there is some depth to our interactions that will make them satisfying to revisit again and again. During the Fallen Empire era, numerous major companions were shoe-horned back into the game in very brief recruitment missions, and I hope that when their turns come up Risha and Mako and Vector and Felix and the rest get the attention they missed last time around.

Finally the team closed out with a preview of the next major update, 7.5, which will see a return to Hutta as part of the main story, the conclusion of Lane Vizla’s quest to rebuild a Basilisk droid, as well as the debut of a new springtime event. Given that we are on the cusp of Spring already, it suggests to me that SWTOR’s next major update will be sooner rather than later.

After last year’s drama, it’s nice to hope that there will be lots to do and explore in SWTOR in the months ahead.

 

2 Comments

Filed under Aurebesh to English, General Star Wars, General SWTOR, Legacy of the Sith

2 Responses to Action Figures Each Sold Separately

  1. The Vehicle Maintenance Energizer is actually from the movies, it is seen in A New Hope in the Rebels X-Wing hangar.

    I think Date Night is really clever addition by the devs. People always asking when their romance choice shows up again in main story for flirting, And they clearly can’t constantly bring each romance back leading to many just disappearing into the background. Once Date Night has been implemented for all romances players will have their weekly repeatable romance scenes independent of main story updates.

    • This Week in Aurebesh

      The on-screen Energizer came up in my research, and I even grabbed a screenshot to include, but there was already so much to discuss in this article, that I had to cut some things and just quickly mention others. Since Tanner Hartman specifically mentioned the toy as the point of inspiration, I decided to focus on that angle.

      The Vehicle Maintenance Energizer from Star Wars: A New Hope

      I hope the Date Nights are fun, but don’t replace romantic interactions in the main story where appropriate. I really did like the Fallen Empire chapters that put a spotlight on the old companions. Profit and Plunder, for example, is delightful, and I always enjoyed seeing how my characters would interact and clash with other class’s companions, and I wouldn’t mind seeing more of that.

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