This week I’d like to share my first impressions of the Rishi stronghold. I hesitate to call this a review because I’ve only scratched the surface of all the spaces this stronghold has to explore. The stronghold lag bug meant I did very little with it the first week, and even though I spent a couple hours decorating this week, I’m still only at 12% completion as I write this.
This is fine by me. I very much enjoy the zen of decorating. For the Manaan stronghold I had a good sense of what I wanted to do with each area from the get go and most of the rooms were blocked out quickly. But I expect Rishi will be more like how I decorated Yavin, a process that took almost a year as I played with different options and furnished areas around brand new or old weird decorations.
The first stronghold change I want to mention actually happened earlier this year with the update to Conquest: the separation of the total stronghold completion percentage from the bonus granted from completing Conquest objectives. Removing the incentive to chase 100% completion has been a real boon. Even before the maximum number of hooks on Manaan was increased, my stronghold there was stuck around 75% complete, but it still felt overly cluttered. Now, I can declare a room done when I’m happy with it, not when I’ve maximized its usage of hooks.
Moreover, if in the weeks or months to come, I get a fancy new decoration, it’s nice knowing that I still have plenty of hooks left to place it on. I love my Nar Shaddaa stronghold but adding even one deco means removing another, and that can throw a whole room into chaos. Yeah, I know how that sounds, but I think it’s easier to balance the Force than find the proper ratio of tables to chairs.
The Rishi stronghold has several new features that we’ve not seen before. The most prominent is, of course, the PVP zones, and I’m impressed with how well they’ve implemented them with team colors, score keeping, spectating, and custom decorations for the pitch. I don’t know how much actual PVP I’ll do in my stronghold, but having the option to mess around with my friends whenever we want is pretty cool.
There are also other little things of note. That a dozen of my favorite pets eagerly watch while I beat up a target dummy makes parsing just a little more fun. And let’s not forget Speedy the Turtle who is the first unique inhabitant of a stronghold. I’d still like to see a Force ghost haunting Yavin, but watching Speedy trundle by while I chill out on the beach makes me smile every time.
And if Speedy doesn’t bring you joy, you can kill him dead. The inclusion of secret achievements and earnable legacy titles exclusive to the stronghold has been another fine addition. I don’t know if we’ll see full on questing in a stronghold (I can arm-chair-develop a dozen quest suggestions at the drop of a hat), but seeing the stronghold concept change from something static to something approaching dynamic is pretty neat, and I hope Bioware keeps exploring new ideas for things players can do in them.
There is one new feature that I discovered just last week: light switches in the rooms of the Overlook. I don’t know if it was a simple change, but it’s a subtle one that can totally alter the character of a room. It’s not quite the day-night cycles I’d have liked to see in all strongholds, but I really do like this addition!
Finally, the team at Bioware must get props for the agile response to player feedback they received from the PTS. The removal of clutter, the change of the color of the sand, and the addition of the overlook rooms are just three of the changes that came about because of requests from the players. I understand some of the fixes required herculean effort from the designers, but it has truly made for a better stronghold.
If your favorite stronghold is the front room on Coruscant or Dromund Kaas with the GTN, mailbox, a vendor and your banks all crammed within arms reach of the zone-in spot, then Rishi is an easy pass, but if finding the right rug to tie a room together, being the captain of a space-pirate ship or grabbing some rays on the beach are a few of your goals in life, it’s worth the credits.