Opal Puppy Winners and Nerf Herding

Just a quick post this week, to announce the winners of my Opal Vulptilla Pup raffle!

Congratulations to Mie-go from Darth Malgus; Mystriel Nocturi and Ravmali from Satele Shan; and Meaz and Ryomen-sukuna from Star Forge! Feed those puppers well and take ’em out for a walk around the galaxy every once in a while!

Thanks to everyone who entered. I am hopeful I’ll have more pups to award in the not too distant future!

…Who’s Scruffy Lookin’?

I also want to share something else I’ve done recently: a guide to the secret Nerf Herding achievement!

I originally created this guide for my guild mates, and had long wanted to fully update it. However, it didn’t quite seem like a good fit for this page, but thankfully, Swtorista offered to host it. it’s super cool to me that many more players will get to experience my most favorite exploration achievement in the game. It’s a relaxing way to revisit the some of SWTOR‘s classic planets and come away with three pets, a decoration and the quite possibly the best Legacy title in the game.

 

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Viva Nar Shaddaa

This year continues to kick my shebs, but this blog does have an informal tradition of taking a close look at some of Nar Shaddaa’s colorful holographic signs while the Nightlife event is active, and I didn’t want the event to pass without taking a moment to recreate one of the most distinctive examples of neon Aurebesh in all of Star Wars: The Old Republic.


There is a fair amount going on with this graphic, but first and foremost it clearly draws inspiration from the famous “Welcome to Fabulous Las Vegas” sign that has greeted visitors to the city for more than six decades and has become as a distinctive landmark of the city as any hotel on the Strip.

The parallels between Sin City and the Smuggler’s Moon are obvious and intentional across Star Wars lore, so SWTOR’s homage to the sign is a natural fit. Strict traditionalists might be confused and vexed by this sign for both its use of two distinct forms of Aurebesh as well as its disregard for the canonical spelling of Nar Shaddaa. In both cases, I can’t possibly imagine the Hutt crimelords who commissioned this sign caring at all.

“Welcome to” is written using a freehand Aurebesh font which pops up occasionally in other SWTOR signage, but “Nar Shadda” is written using Erik Schroeder’s “Galactic Basic” font, whose usage is a not uncommon sight in SWTOR. This font is more accurate to the alien text seen in Return of the Jedi, but different enough to not actually be Aurebesh, which was itself based on that same text.

The challenge and fun of my recreation was both in duplicating the neon glow and colors of the original, but also replicating its somewhat jagged low resolution. It is my suspicion that this graphic was created early in SWTOR’s development, since other signs and displays tend to have sharper details. Finally, as always, I preserved the spelling “mistake” in my recreation as reminder of the dangers of writing in alien languages.

One Click Bandits Crashin’

Speaking of the Nightlife Event, I thought I’d also touch on this year’s updates. In addition to a somewhat new way to win prizes, three adorable pets, a mount and a complete panoply of weapons were added as jackpot prizes from the Emperor’s Slot Machines.

I admit that my dice were once again hot, and before the event has finished I’ve come away with every prize I wanted, which was honestly mainly the three new pets. I did also collect several of the High Roller weapons, all of which are pretty darn neat. Interestingly this group of weapons are Bind-on-Equip meaning players can trade them with each other in person or through the Galactic Trade Network.

If you’re reading this while the event is active, and you’d like one of the High Roller weapons, I actually recommend buying them directly from the GTN instead of buying Emperor’s chips. The prices will never be lower than they are now while the supply is still strong.

Once again, this year I haven’t needed to purchase chips for the various machines. My leftover stash from previous years is considerable, and simply being active in the game has resulted in a steady supply of Emperor’s tokens allowing me enough chances to get the jackpots I want.

Other new addition to the event have been the “Max Bet” machines available only in the VIP section of both the Republic and Imperial Fleet hubs. As someone who has had access since launch, it’s been neat to see the VIP lounge the most active it’s ever been. Before the addition of Strongholds, it was the location with the most convenient access to our Cargo Hold, a mailbox and the Galactic Trade Network, and I’m glad to again have an excuse to flash my wrist band again and slip behind the velvet rope upstairs.

Max Bet chips can be purchased with either credits or their corresponding chips from your Currency wallet, and have a higher chance to yield a prize result from their respective machines. However even though you might win a prize, you’re still not guaranteed to win the prize you actually want, or even a jackpot. I have not tried a Max Bet Emperor’s machine, but I’m confident I’d get better results from 20 spins of a regular Emperor’s machine than one of the Max Bet machines. Likewise, I see almost no point to bothering with the green Max Bet Smuggler’s machines.

That said, I have taken advantage of the Max Bet Kingpin machines. As a veteran of the event over the years, my stash of blue chips numbers in the thousands and turning a few hundred of them into Max Bet Kingpin chips has allowed me (when used with the Lucky buff from the Smuggler’s machines) to convert them into some extra Emperor’s tokens at a far faster pace that I would otherwise. I don’t doubt that the rate of return would be higher with the regular chips and Kingpin machines, but I simply don’t have the time or interest in the effort it would take to do so.

And I continue to accrue piles of Golden Certificates and Cartel Market Certificates. I’d definitely like something new to buy with them, but it’s nice that if there is a mount, a weapon, a dye, a decoration, or anything at all I want from the Cartel reputation vendors or Golden Certificate vendors, I don’t need to hesitate at all to indulge myself.

Clearly part of the goal of the changes to the Nightlife event was to act as something of a money sink, but I wonder if its having a big effect on the economy. Certainly, you can drop 7.5 million credits on a spin of the Emperor’s machine, but you could also run a flashpoint or play some PVP to earn the chips too. Bioware has done of good job of making the Nightlife event much more player friendly since its debut eight years ago, and I’m glad we can continue to participate by playing SWTOR and not just burning credits.

I’m in favor of credit sinks, but I’d hope for ones that make me want to spend credits rather than making me feel forced to. That cannot be an easy balance to strike.

Opal Vulptilla Pup Raffle!

Finally, I am lucky enough to be able to share with members of my community an opportunity to win an Opal Vulptilla Pup pet. To enter this raffle, all you need to do is leave a comment below this post. How has your luck been at the slot machines this year? What’s your favorite jackpot? Have you run out of alts to give Vectron Wraiths to? Do you prefer the Gamorrean or the Rodian companion? Let me know what SWTOR thoughts are on your mind!

To enter, leave a comment below with the following information:

  • Your character name (be mindful of spaces and special symbols!)
  • Your faction
  • Your server

That’s it! For every ten entries, I will draw one winner up to a maximum of 5 winners. I will accept entries for two weeks from this posting and will randomly select winners on September 12 at 12 PM ET.

If you prefer not to comment publicly, I will also accept entries via email at twia@generic-hero.com or through twitter.

There are no country or server restrictions on any of the prizes that will be awarded.

This giveaway is not sponsored, endorsed or administered by, or associated with LucasFilm Ltd, BioWare or Electronic Arts Inc.

We’re on the honor system here, so one entry per person, please.

Please only enter for yourself!

Good luck, and may the Force (or the luck of the Hutts) be with you!

If you’re new here, I hope you’ll take a look around. I’ve been translating SWTOR’s alien languages for more than five years now and sharing commentary about the state of the game as I see it.

 

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Farewell Charles Boyd

This past week, Keith Kanneg shared news of SWTOR’s next game update. Let’s get the easy part out of the way first: update 7.1 is scheduled for release August 2nd. This is most welcome news. The end of the second galactic season aligned with me more or less completing any gear upgrades I wanted before the new operation’s release, so I definitely feel like the summer doldrums have set in.

I haven’t spent much time on the test server this time around, since I very much want my first experience of R4: The Anomaly to be with my guildmates. I have, however, peeked into a few PTS streams now and then, and what I’ve seen suggests that this will be an exciting operation to learn. I am very much looking forward to it! Furthermore, I hope the new Manaan daily area will be a fun place to visit as well. At the very least, there seem to be enough reputation rewards including many, many decorations, to make visits there worth my while.

However, the most notable part of Keith’s post is the news that Charles Boyd is stepping down from his position as SWTOR’s creative director. Boyd has played a significant role both behind the scenes and as the public face of the game’s development team across’ almost all of SWTOR’s history and certainly since he took over as Creative Director during Fallen Empire.

Star Wars: The Old Republic is one of the most expansive Star Wars projects ever created, and that it successfully puts each player at the center of a story that feels like their own meant it had to overcome challenges that tales told in other media never even came close to facing. It’s easy for me to say that some of my favorite Star Wars adventures have taken place in SWTOR, but I can also see the influence of SWTOR in other Star Wars media from movies and TV to comics and books. I think it’s fair to say that Charles Boyd played a significant role in making that happen.

Personally speaking, it was a pleasure to meet and chat with Charles in person a few years ago and I remain grateful that he took time to answer some of my questions about Aurebesh for this blog. I wish him the best in whatever endeavors await him!

All that said, he didn’t do it all alone, and the announcement also includes an introduction to SWTOR’s Design Leadership Team. Everyone on the team has experience with the game and has at least played an active role in SWTOR’s course correction since Knights of the Eternal Throne. We have already seen their work in action, and I am certain we are in good hands.

What Does it Mean?

What does it mean? I don’t know. Why would I? I’m not looped into the office gossip, and, for some reason, no one at Bioware consults me before making major life decisions. It’s fun to speculate about fictional characters, but making hay of real people’s lives is at best rude and at worst irresponsible. People change jobs all the time, and turnover at game studios seems common after big releases. I am reluctant to look for any meaning beyond that.

I am among many long time players who aren’t happy with the support EA seems to be giving SWTOR, but SWTOR will go on. New faces can bring in fresh perspectives on familiar settings and characters, and the one thing I know for certain is that the team at Bioware are good people doing their best to make this a game worth caring about, and I am looking forward to the adventures they take us on next.

 

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What About Kenobi, Though?

Disney+’s Obi-Wan Kenobi series recently concluded, and I’ve come away from it with a few thoughts I’d like to share. Given the focus of this blog, I do want to touch on its connections and shared themes with SWTOR, but let’s start with a review of the series as a whole. I can’t promise to avoid spoilers, so if you haven’t seen the show and want to go in fresh, feel free to skip this post.

Overall, I very much enjoyed the show, and rate it the best of Disney+’s live action Star Wars endeavors. Ewan McGregor is one of Star Wars’ most charismatic actors and seeing him slip back into the role of Ben Kenobi again (or maybe for the first time) was an absolute pleasure.  And while it takes a while before we see it, I think it’s fair to call Hayden Christiansen a familiar face as well, and it is cool at long last to see him get his due as Darth Vader. The showdowns between their two characters do a good job splitting the difference between the “Super Saiyan” Darth Vader of Rogue One and the “Old Men Waving Sticks at Each Other” from A New Hope. To me, the show’s version of Vader elides very well indeed with his depictions in the movies.

I also want to compliment Moses Ingram’s performance as Reva, the Third Sister. Star Wars villains tend to fall into two catagories: moody adolescents and somewhat campy old men. Reva is rather different. She is consumed by pure, barely-controlled rage that she inflicts on everyone in her path, innocent victim and supposed ally alike. Reva clearly got dealt a raw deal. She hates the universe and wants to pay it back in kind. Ingram put all of that right there on the surface, but doesn’t go over the top with it, so that when the time comes, and Reva sees where all this hate has left her, it is an affecting moment. I don’t think that’s an easy thing to pull off.

I’ve often thought that there was potential for Obi-Wan stories that could be told of his exile on Tatooine. I mainly thought these would be tales about Old Ben and Young Luke having a Lone Wolf and Cub style adventure. Instead Obi-Wan Kenobi gave me something I didn’t know I wanted: an Old Ben and Young Leia adventure, and the interactions between the two characters are, by far, the best part of the show. Leia being exactly the sassy, troublemaker I’d have expected her to be at that age was a delight, and she serves as the perfect antidote to Ben’s regret-laden cynicism that I’m not sure even Luke could match.

On the negative side, I wonder if this story started out as a movie and not a series. I think there is a thrilling and tight two hour movie in here, but as a six episode series, if feels padded out. You can see the show straining against its limitations compared to a movie. The hanger rescue at the end of episode four is a good example, since it compares poorly to similar sequences from The Force Awakens and Rise of Skywalker. With more time, resources, stuntwork and planning, it might’ve been a spectacular set piece, but instead it was staged about as blandly as you might expect of a “TV show” cutting corners and filling out its season before the big finale.

I’d also argue that parts of the plot are driven along by happenstance a bit more than necessary. The show’s very last story beat was made possible because Reva happened upon the holo-transmitter that happened to have been dropped by Haja and that happened to reveal the location of Luke Skywalker that Bail Organa happened to recklessly reveal to Obi-Wan who already knew that information. Rather than have Reva organically discover Luke herself, his location is just handed to her out of the blue. It strikes me as sloppy storytelling.

There are also issues of continuity, but if I’m being honest. I don’t care. Continuity is a tool, not a straightjacket, and retcons are part and parcel of telling stories in shared spaces. I think it is fair to strategically ignore minor plot points from one story so that they can be explored fully in another. Much hay has been made from calling Star Wars “modern mythology”, but all folklore, from the heroes of ancient Greece to the Knights of the Round Table to the cowboys and Indians of the American West, are stories told by different people in different places and different times. Telling old stories in new ways from new perspectives is the very definition of folklore, so I’m not going to be bothered by inconsistencies in movies and TV shows separated by decades.

Yet if the show drags in places, it does, unlike the Book of Boba Fett, make up for it in ways that a tighter, streamlined version of this story would likely have had to gloss over. For example, I’m very glad that the show got to spend time showing Bail and Breha and Owen and Beru being loving parents to Leia and Luke. Those relationships are footnotes in the original movies, but they are just as, if not more important, as the twins’ blood ties to Vader.

Most importantly, I think Obi-Wan Kenobi‘s finale stuck the landing. The climatic confrontation was strong both as a duel of Force users, but also an emotional conflict between brothers turned enemies. At first I thought maybe they’d cribbed a bit too much from Ahsoka’s battle with Vader in Star Wars: Rebels, but the way Anakin’s voice intermingled with Vader’s as he told Ben “You didn’t kill Anakin Skywalker. I did.” was a punch to the gut, and this scene alone makes this story a worthy addition to Star Wars lore.

The show ends with a couple of moments that I might consider to be fan-service if they weren’t so well earned. Liam Nesson is the best part of The Phantom Menace, and his brief appearance is a welcome resolution to Ben’s arc from the very first episode. And meme or not, I must tip my hat to the show for its perfect deployment of the line “Hello there.”

From Kenobi to Beniko

Finally, I think it might be fun to look at the show from the perspective of a SWTOR player. Certainly this adventure leaves little doubt that Obi-Wan is a Sage, and as someone who has mained a Sage since launch, I sure would like to pull off some of his moves in the game. No more pebbles, Bioware, only boulders!

There are striking visual and conceptual parellels between Vader’s battle with Obi-Wan in episode three and Vaylin’s confrontation with Senya in SWTOR’s Betrayed cinematic. Both Anakin and Vaylin were robbed of their childhoods and came into their own broken and betrayed by those who should have nurtured them. Like Obi-Wan, Senya is consumed by her regrets and failure to protect her children. It takes more than being one with the Force to raise a kid in this screwed up galaxy, it seems.

Unlike, Vader, Vaylin’s story may not be over just yet, so I’m curious to see how much like the Dark Lord of the Sith she truly becomes.

Obi-Wan Kenobi, like so much Star Wars lore, explores stories of characters struggling to become who they are in a world where it’s not always clear if the Force is with you or it serves you. Are Reva and Lana Sith? Are Ahsoka and Sa’har Jedi? And should those labels matter?

These questions can be the foundations of interesting stories. And that is kind of why I love Star Wars.

 

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No Justice

One month after I launched this blog, Trump won the presidential election and I considered scrapping this project in despair. I decided to keep going because I knew I would need a distraction in the days ahead, and I thought others out there could use one too. Over the next few years, this endeavor, SWTOR itself and the community of wonderful people I get to play with became an important respite from the turbulence of real life. But it can be hard to talk about fake space letters, giant robots and laser swords when so much is on the line. As an old straight white dude in a blue state, I have it lucky, but I fear for my friends and loved ones who just want to live their lives. People should be able to be who they are without fear. People should be able to love who they love without fear. Women should be able to decide what to do with their bodies without fear. People should be able to go to school, to church, to the store without fear.

Star Wars is a story about rebellion against institutions that seek to rule with fear, and its metaphors are not about a bygone age, but of every age, including our own. But it’s just a story, a simple children’s story even. The story of our age is much more complicated and difficult, but now more than ever, in my real life, I will continue to do what I can to stand up for the rights of people who are being forced into the margins, the shadows and the closet. This is the core value of my faith and the aspiration of my adopted country, and I think it is something worth fighting for.

As for this dumb little blog, I’ve got a half-written Obi-Wan Kenobi review and a folder filled with untranslated Aurebesh, and as the spirit moves me, I’ll endeavor to keep this corner of the internet a place for folks to find a small distraction from their day. I don’t know if it’ll work, but I will try.

Justicar Propaganda: Special Edition

I’d originally hoped to feature a new translation in this post, but as you’ll read in the next section, I had to give up on that effort. To get back on track I thought I’d take another crack at one of the first Aurebesh graphics I examined in 2016.

When I started this project, the goal was for my versions to simply be “quick and dirty” copies rather than the more faithful recreations I aim for now. I suppose my first attempt does have a certain rough charm, but I don’t think it’s aged well in comparison to my other efforts so a second pass felt in order.

The challenge of this new recreation was to match the painted texture of the background, the rough edges of the paper, and to more closely duplicate the original layout, things I only gestured at the first time around.

For example, I used lower case text in my first pass, and I’ve since come to the conclusion that Aurebesh (or at least my recreations of it!) work best in upper case. Technically Aurebesh does not include lower case letters at all, but various versions of the font over the years have attempted to fill the gaps in the original with features like case, punctuation and numbers. Some of these additions have stuck to various degrees, but when it comes to rules for upper and lower case, I don’t think any have been successful. I now prefer to always translate Aurebesh into upper case English letters.

While most of the elements of my recreation were made from scratch, I must confess the figure was digitally traced. The generic term for this process is “cheating”, so I guess a little bit of a “quick and dirty” ethos remains. As for the figure of the Justicar himself, I wonder if the symbol on the his sleeve is meant to have a specific meaning. It almost looks likes an Aurebesh “D” or maybe an inverted “S”, but it also somewhat recalls the “service bar” stripe with dashes and pips seen on the lower sleeve of Starfleet uniforms of the original Star Trek movies. All that said, the thing it most closely evokes is the armband worn on fascist uniforms in our own world, and that is, of course, right up the Justicar’s alley.

Atrisian or Not, Here I Come

Since this post has been mainly focused on my process, I thought it might be interesting to look at something in the game that I failed to translate. I’d originally hoped to recreate the monitor used in the terminal in the tunnels during the Rakghoul Resurgence event, but my efforts came to naught.

The font used on the left side of the display is most likely “Dark Katarn” or Atrisian, a typeface inspired by alien writing used in early Lucasarts games, particularly the classic Dark Forces. Like Aurebesh, these letters seems to have been based on those seen in Return of the Jedi. Unlike Aurebesh, however, the Lucasarts version was never codified into a full alphabet, and it remains a mostly obscure typeface. In SWTOR, it is most often seen as the alphabet used on Rakata ruins across Belsavis and the Foundry Space Station. I think it is a clever way to suggest an ancient language similar to, but still different from the more familiar Aurebesh.

As for this display, while I do think it is probably Atrisian, I do see letters here that could be from other fonts like Aurebesh, Huttese and Sith Prophecy. The text is so low resolution that I don’t feel confident making any kind of definitive statement about what we’re seeing here. Does it actually mean anything? Maybe? Probably not? I just can’t say for sure.

And that’s okay. I’ve often said that it’s not necessary for every alien language in Star Wars to be translatable. Fake space letters are meant evoke a fantastic setting without constraining creators to a rigid set of rules that they might break when aiming to simply make something look neat. And this does look neat and not at all out of place in the Star Wars setting whether it has an English meaning or not.

The image linked above shows a closer look at the display as it appears in game with the Bloom setting both on and off. Feel free to take a closer look yourself, and if you can suss out a meaning I’ve missed, please let me know!

 

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Fade and Glow: Top Five Non-Cartel Market Color Crystals

The recent addition of weapons to the Outfit Designer has been a bigger deal for me than I ever expected. Up until now, I really only actively used one or two weapons at a time per character. But in the last weeks, I’ve been pairing up countless lightsabers, blasters and rifles with dozens of outfits across my legacy. A big part of accessorizing a weapon with an armor set is the choice of color crystal in that weapon, so I thought now would be a great time for another Dumb Top Five list spotlighting the best color crystals that can be found in Star Wars: The Old Republic without spending a single Cartel Coin.

A quick glance at this post will immediately reveal that there are fifteen crystals on this top “five” list. Leaving aside that math has never been my strong suit, it’s simply down to the fact there are so many neat color crystals available to players through crafting and gameplay that I wanted to highlight as many as possible. Besides, my list, my rules.

The Classics: Red, Blue and Green

A red lightsaber looks good on any Sith, and blue and green are so iconic for the Jedi that any list of the best color crystals should absolutely begin (and could arguably end) with the three classic colors of the lightsabers in Star Wars’ original trilogy. Artificers can craft a dozen different color crystals, including these, but I find I return to the primary colored stalwarts again and again. I’ve seen some strong opinions about these crystals having the wrong shade of green or tint of blue, but the movies are hardly consistent when it comes to coloring, so I’d say that you cannot go wrong with these colors, especially given how quick and easy they are to craft.

Eternal Championship: Cyan, Magenta and Purple

Knights of the Fallen Empire’s Eternal Champion boss rush/fight club encounter reintroduced the neon glowing Cyan, Magenta and Purple color crystals that had previously been included in weapons found in the level 50 Operations. Each crystal costs only two tokens awarded from completing the Eternal Championship, but Artificers who had been around prior to KotFE were able to reverse engineer the Cyan and Purple crystals and to craft themselves. In addition, the recipe for the Magenta crystals still drops from level 50 areas and world bosses. If you don’t feel up for a run at the Eternal Championship, you can still find these crystals on the Galactic Trade Network auction house, often affordably priced, but sadly they can no longer be reverse engineered.

Black Core Crystals: Red, Green, Blue and Purple

There are several brands of distinctive “black core” color crystals available in the game. The Red, Blue, Purple and Orange (not pictured) drop in Operations and the Green-Black crystal can be purchased from Jeelvic the Jawa for four Rakghoul DNA Canisters, event currency that can be earned during the recurring Rakghoul Resurgence. Of the four pictured here, I think Black-Blue is my favorite, but all of these crystals stand out in a crowd and look especially dramatic when paired with the right weapon tunings.

Just like the original purple and cyan crystals, these black core blue, orange, purple and red crystals also could be reverse engineered by Artificers prior to Fallen Empire. Therefore they are likely to be found on the GTN as player made items or simply the BOE versions that still drop in Operations to this day.

Tricolor Crystals: White-Purple-Blue, White-Orange-Yellow, and Red-Blue

Of the many different variants of crystals in the game, the triple color crystals are among the most unusual, and Artificers can craft two of them: White-Orange-Yellow and White-Purple-Blue. I also included the Red-Blue crystal here since its color interactions suggest a white inner glow. Attacks that involve throwing a lightsaber or attacks with wide, spinning strokes really show off all the different hues these crystals apply to lightsaber blades, and I find them fun to see in action. Of these three, I consider White-Orange-Yellow to be the stand out. There are other orange and yellow color combinations out there, but this particular crystal looks and feels the most like gold. If you’re playing a High Republic inspired Jedi, I definitely recommend checking it out.

Best Crystal for a Blaster: Fire Red

Color crystals, of course, most dramatically affect the appearance of lightsabers, but I would be remiss if I did not also include my favorite color crystal for all those pistol packing, rifle slinging and bazooka blasting troublemakers out there. Blue, green and red blaster bolts are the standard from the movies, but the Artifice crafted Fire Red will spice up your blaster bolts with an extra dash of heat. This is my go-to for most of my ranged tech classes, and it looks especially awesome spraying from a Commando’s auto-cannon.

Honorable Mention for the Truly Dedicated: Silver-Black

I like to include a “For the Truly Dedicated” entry on these lists, but I’ve decided to give the Black-Silver crystal mere Honorable Mention status on account of the fact that it can only be acquired through playing Ranked PVP. While it does cost a modest amount of Ranked tokens, I know that for many players, there is no amount of Ranked PVP that they would consider even “modest.” However, if you want to come as close as you currently can in SWTOR to wielding the Darksaber, then the Black-Silver color crystal is for you.

At the time of writing, SWTOR is currently in a ranked “pre-season” so wins and losses do not count towards overall ranking, so now is the best time to dip your toes in the game’s most competitive PVP mode. If you are curious if it is something you’d like to attempt, I suggest checking out this video from the great and powerful Kogass_ who has some advice for those thinking about ranked. Kogass recorded the video during Onslaught, but his advice equally applies to Legacy of the Sith. And if you want to check out some exciting level 80 Ranked PVP action, tune into Kogass‘ Twitch channel!

All of the color crystals on this list are Bind on Equip or Bind to Legacy which means that you will not be able to unlock additional versions of the crystals like you can using Account Unlocked Cartel Market color crystals. So be careful when swapping in new crystals over ones that you might want to save. Artifice crafted crystals can be replaced with relative ease, but some of the rarer ones might be tougher or expensive to reacquire.

Keep in mind that stats on the weapons and armor you stamp into the Outfit Designer do not matter at all, just their appearance! Go ahead and put a Power Crystal in a weapon you stamp on an outfit you intend to tank in. This goes for low level crystals too. If you’ve been getting a pre-order bonus +4 Endurance Black-Yellow crystal in the mail of every character you’ve made in the last ten years, you at last have a reason to slap that yellowjacket in a saber and let it sting!

Finally, if you have a few hundred thousand credits to spare and are at least Valor Rank 10, you can skip the middlemen of crafting and the GTN for most of the crystals on this list and simply purchase Mastery versions of them from the PVP Items vendor in the Combat Training section of both Fleets.

The updated Outfit Designer has made it easier than ever to embrace every color on the rainbow of color crystals and I encourage everyone to check them out. If you’ve got a favorite color crystal, let me know in the comments what weapon and tuning it goes with best. I’m always keen to discover new combinations!

 

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Filed under Dumb Top Five, General SWTOR

Outfits, Guns and Money

This week’s game update 7.0.2 to SWTOR has delivered a long requested feature to the outfit designer: the ability to add weapons to outfit slots. The Outfit Designer has been one of the best, if not the very best, features for player customization for its ease of use and versatility, but expanding it to include weapons was a notion that seemed like it would never come down from Bioware’s infamous “Wall of Crazy.”

I know that adding weapons to outfit designer was far more complex a task than it might seem since weapons come with a host of unique characteristics: color crystals, tunings, sound effects, visual effects on individual weapons and more, things that the outfit designer wasn’t originally built to track. I imagine it took a lot of rejiggering to make weapons to work, but I’m glad it’s finally made it into the game. For me the most frustrating part of Legacy of Sith‘s launch was having to retire weapons I’ve been using for years in favor of the non-moldable gear we’re earning now. To be completely honest, I did not care for some of the weapon models I’d been sporting the last couple of months.

But now that it is here, I gotta say this upgrade to the outfit designer is darn good. Obviously its nice to be able to draw my first choice of blasters and sabers again, but it’s even neater to dust off some old favorites from the bottom of my cargo hold to use with different outfits. Since the stats on the weapon being plugged into the outfit slot don’t matter, it’s also been fun to have an excuse to craft some low level, non-moddable weapons with designs I’ve always liked.

The system does have limitations mostly related to what your active Combat Style is and the weapon skills that come with it. If you have two styles that use the same main hand weapons, say Power Tech and Mercenary, you’ll be able to share the same outfits with both styles. Off-hand weapons won’t apply to your PT style, but main hands will work for both Loadouts. However, if your Combat Style uses different weapons and you want to apply the same armor set to both, you will have to set up a second outfit with that second weapon type. This is an inconvenience and a bit of a credit sink, but spending credits is what they’re for. There is an exception is for Snipers who can apply Rifles to their main-hand slot and still access all their sniper abilities. This little loophole dramatically expands the number of options for Snipers, and at last allows rifles to be used by a ranged DPS class! I suspect this exception is because Snipers are the only class that can use two different weapon types that share the same animations.

Should the Outfit Designer allow this exception for other classes? I can see an argument for Vanguards and Operatives to use Sniper Rifles, since it wouldn’t affect their combat animations. But for the other classes the weapon types they use are so strongly tied to their “class identity” that even if there weren’t conflicts between the weapon abilities and animations, it would still seem weird to me to see a Shadow using single bladed lightsabers. Likewise a Gunslinger crouching down with a massive auto-cannon doesn’t quite makes sense to me either. In that last case, however, I would gladly make an exception for Vette so she could use her beloved Spewie again.

Finally it should be noted that color crystals and tunings cannot be stamped into weapon slots in the outfit designer in the same way dye modules can. So if you want to change your lightsaber color or blaster tuning, you’ll need to plug them onto the original weapon and re-stamp them on your outfit.

I make no apologies for caring about how my characters look. Whether it’s with the Kell Dragon lightsaber I fondly recall earning with my operations team, the blaster I got after kicking Skavak in the nuts, or a swanky rifle inspired by The Mandalorian that I just bought from the Cartel Market, I’m glad my characters will be charging into battle with their preferred ray guns and laser swords again, and I complement the designers at Bioware who have made it easier than ever to take advantage of every iron in my golf bag of destruction.

 

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Walking on Black Sunshine

This week I’ve maxed out the second Galactic Season track, and I thought it would be a good excuse to take a look at some alien writing that ties into this season’s underworld theme.

If you’ve ever visited the Black Hole sector on Coruscant, even if only to do the “Face Merchants” heroic, then you’ve seen that the neighborhood is covered in graffiti which makes it clear that the sector is under the control of the Black Sun criminal syndicate.

Black Sun’s first appearance in Star Wars lore was in 1996 as part of the Shadows of the Empire multimedia event designed to give to fans all the books, toys, comics, video games, soundtracks and merchandise that they’d expect from the release of a brand new Star Wars movie, only without an actual movie itself. Several of the concepts, characters and vehicles introduced in Shadows found there way into other Star Wars stories, but Black Sun with its distinctive logo and ominous name has remained a regular presence in stories set on the seedier side of the Star Wars universe.

SWTOR players will discover that Black Sun was born out of the chaos caused by Darth Malgus’ surprise attack on Coruscant, a seminal event in the Old Republic’s history. Even after the siege of Coruscant was broken, the Republic capital’s security forces were in disarray, and entire sectors of the world were left to fend for themselves. This void was eagerly filled by crimelords and gangsters who united to seize control of as much territory in Coruscant’s lower levels as they good. Helpless citizens under their thumbs ultimately had no choice but to hope that better a black sun than none. Black Sun’s advancement was nearly unchecked for years, and in that time they became a syndicate whose influence reached both across the galaxy and the ages into the era of the Clone Wars and the Rebellion against the Empire.

The Black Sun graffiti in SWTOR is written using two languages. The first is, of course, Aurebesh, but it is written in a free hand style appropriate for its context as spray painted vandalism tagged on a wall. Handwriting seems to be something of a lost art in Star Wars, with examples in lore being few and far between until the appearance of the “sacred Jedi texts” in The Last Jedi. In SWTOR, as in Star Wars in general, freehand writing most often appears as graffiti. In the example above, the larger text declares Black Sun’s presence with bold authority, and the smaller slogan threatens that they are as inevitable as the dawn.

The second language used for the smaller tag is now called “Outer Rim Basic” but at the time these graphics were created for SWTOR it was generally known as Huttese, and I’ll stick with that identification here. This writing style first appeared during the pod-racing sequences in The Phantom Menace, and iterations of it can be found in many other stories that touch on Star Wars’ criminal underworld. Fans of The Book of Boba Fett on Disney+ might recognize the graffiti tag used by the Kintan Strider’s swoop gang as being the letter “K” in a version of Huttese/Outer Rim Basic.

Given the overlap and rivalry between Star Wars’ various criminal syndicates,  it does not strike me as out of place to see Huttese used in this circumstance. For example, Skadge, the infamous and not-quite beloved companion from the Bounty Hunter story, at various times worked for both Black Sun and the Hutt Cartel, although his time with the Hutts (like most of Skadge’s relationships, I’d wager) ended in betrayal and violence. Regardless, an association with the Hutts, whether real or implied, could only help Black Sun’s burgeoning reputation in its early days, both with others gangs and local citizens who doubtless already knew of the danger of crossing the Hutts.

Nevertheless, for those interior decorators who would like to add a dash of scum and villainy to their stronghold’s ambiance, the Black Sun-Graffitied Underworld Couch is a reward for subscribers and free-to-play players alike at the fifth level of the current Galactic Season. As you kick back and plop your backside on top of it, take note, perhaps ironically, that it has been tagged with the same graffiti seen in my recreation above.

 

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First Impressions: Legacy of the Sith, Part Two

Before I begin, let me apologize for the unexpected absence. I’ve always found writing difficult, and one of the reasons I started this project was to keep that particular creative muscle limber, but it can be hard to break through the block when the real world keeps intruding. Hopefully I can get back into the swing of things now that Spring has sprung!

Without further ado, I’d like to continue my first impressions of Legacy of the Sith with a focus on the story. With the benefit of the extra time between posts, I’ll also touch on my gameplay experiences over the last few weeks as well.

Manaan, Manaan, Do Doo Be-Do-Do

Legacy of the Sith kicks off with a return visit to the Manaan system. If you thought things were a mess the last time you visited, wait until you see it now.

However, before we land, there is a pleasant surprise for players: the return of our class ships which play a prominent roll in the opening sequence. Whether it’s the Millennium Falcon, the Moldy Crow or the Gravestone, a cool space ship is as an important character in a Star Wars story as a trusty droid or adorable Muppet, and I was very happy to see my characters at the controls of their beloved hunks of junks once again. I trust we’ll be taking them out for a spin more often going forward.

Upon landing, we discover that events are already in motion, and whether you are playing a Republic or Sith character, you’ll be catching up with the situation and resolving things as only you can. Both Republic and Sith players will team up with a welcome familiar face, but there are some new characters to meet along the way. Colonel Gallo is very much a soldier’s soldier, someone with whom Republic players will interact, not unlike Major Anri on the Imperial side. She gives a tired, suspicious voice to the people of Manann who yet again are caught in the crosshairs of the galactic war.

Imperial characters will meet Darth Norok, whose initial introduction is a clever fake out. When we’re finally in the same room with him, we discover he is, as Shintar pointed out, every Dark Side Sith player character’s cliché made manifest. Despite being someone who has taken the Sith code to its logical, nihilistic extreme, Norok is a totally entertaining antagonist for reasonable and unreasonable characters alike.

As we saw on Ossus and throughout Onslaught, both the Republic and Sith stories take place in the same setting, but this time around the two narratives feel more distinct. Previously it could seem like the differences between the Republic and Sith play throughs were that you were experiencing roughly the same story, just in different directions. On Manaan there is more separation in time and less overlapping events between both stories. Ever since Shadow of Revan, each of our character’s SWTOR stories has taken place on separate narrative timelines, but once again, the two factions’ stories expands on the events and backstory of the other and once again I think its rewarding to experience both versions.

Regardless, there are definitely themes shared between the tales on Manaan and Elom. The seemingly endless war between the Jedi and Sith, have left the worlds caught in the middle stuck in a hopeless situation. Is the Republic really there to help or just exploit the Selkath with a smile instead of at the tip of a lightsaber? What is victory to a Sith? Is it enough to achieve an objective or must all their enemies be driven before them, regardless of the cost?

It’s into the midst of this morass that our players arrive, and, sadly as current events show, the answers to these sort of questions are not easy to find, and while our characters may triumph, neither story seems to feel like victory for Manaan. And the war goes on.

The renewed conflict between the Republic and the Empire flared up during Onslaught, but was more or less kept in the background with the focus on Darth Malgus’ ambitions and Heta Kol’s rebellion against Mandalore. I think taking a beat to touch base with what’s going on with the war is important to establishing the setting of all the narratives strings tugging at our characters, even if we may have less personal stakes in the larger conflict.

Not for Nothing: Disorder and The Ruins of Nul

Because those stakes matter to Malgus. He’s been in this fight for decades and at the center of every up and down along the way. At this point, it’s fair to say, he’s feeling pretty down about it.

I’ve always found Darth Malgus to be an interesting villain because he’s almost sympathetic, y’know, except for all the murder and the betrayal. Certainly, several of my characters would’ve joined his New Empire on Ilum given the chance. The thought of a united Sith Empire that has its act together is a truly terrifying notion, but his coup accomplished nothing more than to cement the status quo and leave him bound in more chains than the lowest acolyte on Korriban.

At the point, we catch up with him on Elom, he’s done with it all. Free of the shackles placed on him by the Dark Council, he no longer wants to restore or remake the Empire. His goal is to burn it all down, Sith and Jedi alike.

But is he wrong? The war between the Sith and the Jedi has ravaged the galaxy for centuries with no end in sight. Of course the Sith Empire should be resisted; their every policy and petty infighting mark them as the enemy of freedom. But the story of the Jedi in Star Wars is more often than not about their inability to live up to their own standards and their failure to protect those who need it the most.

These issues are reflected in the wonderful “Disorder” cinematic. There are clear allusions to the story of Arcann, Thexan and Vaylin in this interlude, but instead of watching children struggle under Valkorion’s corrupting influence, we are confronted with the sight of a Jedi breaking up a family and forcing another child into a life they haven’t chosen. There is more going on here than we know, of course. Perhaps the machine, or Malgus, or even Darth Nul are manipulating the memories of the young Twi’lek Jedi, Sa’har Kateen. Nevertheless, as a child, how could she have possibly understood the path before her to become a Jedi? She is right to ask her master Denolm Orr whose decision it really was. I think his failure to answer in that moment speaks volumes.

I’ve often joked that if Anakin Skywalker had been able to date girls in high school and call his mom every once in a while, there never would’ve been a Darth Vader. Sure, the Jedi can teach you to move rocks with your mind and do a bunch of cool flips and splits, but they don’t seem to be the best parents. Certainly Theron Shan would agree. Valkorion’s treatment of his family is monstrous, but the Jedi tradition of separating children from their families hardly reflects well on them.

I’m glad to see SWTOR address these issues, because these kind of questions have always been at the center of the game’s stories and every choice our characters have made over the years. What kind of Jedi or Sith do we want to be? What kind of Republic or Empire do we want to represent?

I get it. It’s called Star Wars. “War” is right there in the name. If the Sith defeat the Jedi or the Republic topples the Empire once and for all, there is no game left. But that doesn’t mean the questions shouldn’t be asked. It doesn’t matter if its a Padawan hopping their first shuttle to fleet, a Trooper fighting their way across Corellia, a Dark Lord of the Sith descending upon Oricon, or a Bounty Hunter caught in a shoot out with a Smuggler in a back alley on Mek Sha. The trials never end. And the choices are only meaningful if we keep making them.

As for the flashpoint where all this takes place, the Ruins of Nul is breathtaking in its sublime beauty. I reckon its SWTOR’s most picturesque flashpoint. I took great pleasure in stopping to admire the world’s misty valleys, the snowy peaks, and the cold, grey sky. I’ve thought for a while that players could use a Sith-themed stronghold to call home, and while I had imagined that Oricon or perhaps Nathema would be the ideal place for one, I feel now that I’d love to decorate a mountainside lodge or temple on Elom.

But the thing the flashpoint is most infamous for is the Darth Malgus fight and the bugs that have vexed players and developers alike. Personally, I haven’t encountered significant issues completing that encounter, but a guildmate of mine hasn’t been able to beat it at all, and I watched another get punched through the floor seconds into our first Veteran mode pass. It’s a drag that what should be the dramatic climax to the flashpoint is instead the source of frustration for players. I hope this is a bug that gets squashed very soon indeed.

You Should’ve Killed Me When You Had the Chance

I do want to speculate a bit about what I think might be coming next in the story, but that seems like a topic for another time. Instead, I’ll quickly touch on some of the system changes introduced with 7.0 now that I’ve had some time to play with them.

I continue to love the addition of Combat Styles and Loadouts. It’s allowed me to focus on the characters I most want to play and makes swapping between roles and gear easy.

The focus of a lot, but not all, of my playtime since 7.0’s debut has been gearing. I hit the 326 item rating for my main spec recently and I don’t think it was bad process at all. I took it pretty casually, mainly along the flashpoint path, supplemented with some PVP and Operations gear. I didn’t grind world bosses or pug Nefra, I just did things with friends and guildmates and let the heroics and dailies I do for Conquest take care of the rest.

Gearing in Legacy of the Sith is an engine, and everything you do is fuel for that engine. Once it starts humming, the upgrades come at a steady pace. The problem, I think, is that it can take a bit to get that engine up to speed. It took me longer to get from 320 to 322 than it did to get from 324 to 326. I’d like to see it get a little easier for fresh level 80 players to jump-start the process. Maybe reduce the cost of 322 gear or make it a bit more likely to get those first upgrades from some of the daily sources or easier group content.

I know there have been complaints about the various currencies, but the only ones that I think serve little to no purpose are Medals of Commendation. Once you collect your first Conquest reward, you won’t ever worry about them again. I don’t know any active player who is not capped out in Medals. The cap is low compared to other currencies, but given that I have more than I need and there is nothing to burn the excess on, I just kind of think of them as pennies. The only time I notice them now is when I have to clear out a few to collect even more from the Galactic Seasons reward track.

I vacillate between thinking Bioware should get rid them altogether and wishing there were something else to spend them on. Tech Fragments are still useful to most players, but maybe Kai Zykken could start accepting Medals for his random loot. Or maybe we could purchase crafting materials like Iokath Recombinators or the OEMs and RPMs needed for gold augments. For now I keep the Medals in a jug on a shelf that I only empty when I have to.

The other thing I’ve been doing with my time is fully engaging with the new Galactic Season. The updates to the second season have given me much more flexibility and freedom in how and when I score points along the track every week. It’s so nice to be able to team up with friends and bang out objectives together. I’ve also enjoyed the change of pace from some of the more usual objectives as well, and I hope to see more of that in the future.

I also think the rewards are pretty rad. Fen Zeil may be a hatless Cad Bane, but, he still looks cool in action alongside my characters. The Thurbb mounts are a hoot, and the weapons are all very slick. I’m eagerly awaiting the addition of weapons to the outfit designer so that I can actually start using them!

So, yeah, I’m having fun in Legacy of the Sith so far. Absolutely, I am jonesing to check out the new R4 Anomaly operation, and, yes, indeed, there are many storylines flying around right now that I’m hoping to see resolved before long. Are the bugs annoying and frustrating? Absolutely.

But I’m still having a good time when I play. Since we’re at the start of the gearing cycle, the old flashpoints and operations feel a lot like they did when I first ran them back in the day, and that’s kind of refreshing. It’s satisfying to get upgrades from more difficult content, and it’s been neat playing with different combinations of skills and loadouts.

If your experience is different, I get it. Maybe you’re tired of the same operations and flashpoints you’ve run for years. Maybe the visual changes aren’t to your tastes. Maybe you’re just here for the story. Maybe you’re just not having fun. I wouldn’t dream of telling anyone they are wrong about any of that.

SWTOR has always been the theme parkiest of theme park MMO’s, and they made it easy to come and go as you please. Heck, if all you care about is the story, you likely won’t even need to re-subscribe to play the remainder of Legacy of the Sith’s story updates over the next couple of years.

But SWTOR’s not going anywhere for a while yet. There are good people working very hard to put our characters at the center of an epic story and to make it the best game they can. I’m here for that, and I hope they succeed. Because more often than not, over the last decade, I think they have.

As for me, I can’t promise my writer’s block has been crushed to powder just yet. Sadly, my plans for April Fools will have to wait until next year, but I promise, at least, to dust off the Aurebesh and get back to the translation business very soon.

 

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A Skulk of Opal Vulptillas

Just a quick update to announce the winners of this week’s Opal Vulptilla mount raffle! Congratulations to Willielo and Locos Tacos from the great state of Star Forge, Civilian from Satele Shan best Shan, Rin’or Valae from Tulak (For the) Hord, and Kha’mûl from the matter, forme and power of the Leviathan!

Check the in-game mail of the character on your entry for details about how to redeem your mount. And if you could let me know you got it, I’d appreciate it!

Thank you to everyone who entered! As always, I am grateful to everyone who took time out of their day to stop by, I hope to see you again soon!

 

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