Category Archives: General SWTOR

Walking on Black Sunshine

This week I’ve maxed out the second Galactic Season track, and I thought it would be a good excuse to take a look at some alien writing that ties into this season’s underworld theme.

If you’ve ever visited the Black Hole sector on Coruscant, even if only to do the “Face Merchants” heroic, then you’ve seen that the neighborhood is covered in graffiti which makes it clear that the sector is under the control of the Black Sun criminal syndicate.

Black Sun’s first appearance in Star Wars lore was in 1996 as part of the Shadows of the Empire multimedia event designed to give to fans all the books, toys, comics, video games, soundtracks and merchandise that they’d expect from the release of a brand new Star Wars movie, only without an actual movie itself. Several of the concepts, characters and vehicles introduced in Shadows found there way into other Star Wars stories, but Black Sun with its distinctive logo and ominous name has remained a regular presence in stories set on the seedier side of the Star Wars universe.

SWTOR players will discover that Black Sun was born out of the chaos caused by Darth Malgus’ surprise attack on Coruscant, a seminal event in the Old Republic’s history. Even after the siege of Coruscant was broken, the Republic capital’s security forces were in disarray, and entire sectors of the world were left to fend for themselves. This void was eagerly filled by crimelords and gangsters who united to seize control of as much territory in Coruscant’s lower levels as they good. Helpless citizens under their thumbs ultimately had no choice but to hope that better a black sun than none. Black Sun’s advancement was nearly unchecked for years, and in that time they became a syndicate whose influence reached both across the galaxy and the ages into the era of the Clone Wars and the Rebellion against the Empire.

The Black Sun graffiti in SWTOR is written using two languages. The first is, of course, Aurebesh, but it is written in a free hand style appropriate for its context as spray painted vandalism tagged on a wall. Handwriting seems to be something of a lost art in Star Wars, with examples in lore being few and far between until the appearance of the “sacred Jedi texts” in The Last Jedi. In SWTOR, as in Star Wars in general, freehand writing most often appears as graffiti. In the example above, the larger text declares Black Sun’s presence with bold authority, and the smaller slogan threatens that they are as inevitable as the dawn.

The second language used for the smaller tag is now called “Outer Rim Basic” but at the time these graphics were created for SWTOR it was generally known as Huttese, and I’ll stick with that identification here. This writing style first appeared during the pod-racing sequences in The Phantom Menace, and iterations of it can be found in many other stories that touch on Star Wars’ criminal underworld. Fans of The Book of Boba Fett on Disney+ might recognize the graffiti tag used by the Kintan Strider’s swoop gang as being the letter “K” in a version of Huttese/Outer Rim Basic.

Given the overlap and rivalry between Star Wars’ various criminal syndicates,  it does not strike me as out of place to see Huttese used in this circumstance. For example, Skadge, the infamous and not-quite beloved companion from the Bounty Hunter story, at various times worked for both Black Sun and the Hutt Cartel, although his time with the Hutts (like most of Skadge’s relationships, I’d wager) ended in betrayal and violence. Regardless, an association with the Hutts, whether real or implied, could only help Black Sun’s burgeoning reputation in its early days, both with others gangs and local citizens who doubtless already knew of the danger of crossing the Hutts.

Nevertheless, for those interior decorators who would like to add a dash of scum and villainy to their stronghold’s ambiance, the Black Sun-Graffitied Underworld Couch is a reward for subscribers and free-to-play players alike at the fifth level of the current Galactic Season. As you kick back and plop your backside on top of it, take note, perhaps ironically, that it has been tagged with the same graffiti seen in my recreation above.

 

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Filed under Aurebesh to English, Galactic Seasons, General Star Wars, General SWTOR, Huttese to English

First Impressions: Legacy of the Sith, Part Two

Before I begin, let me apologize for the unexpected absence. I’ve always found writing difficult, and one of the reasons I started this project was to keep that particular creative muscle limber, but it can be hard to break through the block when the real world keeps intruding. Hopefully I can get back into the swing of things now that Spring has sprung!

Without further ado, I’d like to continue my first impressions of Legacy of the Sith with a focus on the story. With the benefit of the extra time between posts, I’ll also touch on my gameplay experiences over the last few weeks as well.

Manaan, Manaan, Do Doo Be-Do-Do

Legacy of the Sith kicks off with a return visit to the Manaan system. If you thought things were a mess the last time you visited, wait until you see it now.

However, before we land, there is a pleasant surprise for players: the return of our class ships which play a prominent roll in the opening sequence. Whether it’s the Millennium Falcon, the Moldy Crow or the Gravestone, a cool space ship is as an important character in a Star Wars story as a trusty droid or adorable Muppet, and I was very happy to see my characters at the controls of their beloved hunks of junks once again. I trust we’ll be taking them out for a spin more often going forward.

Upon landing, we discover that events are already in motion, and whether you are playing a Republic or Sith character, you’ll be catching up with the situation and resolving things as only you can. Both Republic and Sith players will team up with a welcome familiar face, but there are some new characters to meet along the way. Colonel Gallo is very much a soldier’s soldier, someone with whom Republic players will interact, not unlike Major Anri on the Imperial side. She gives a tired, suspicious voice to the people of Manann who yet again are caught in the crosshairs of the galactic war.

Imperial characters will meet Darth Norok, whose initial introduction is a clever fake out. When we’re finally in the same room with him, we discover he is, as Shintar pointed out, every Dark Side Sith player character’s cliché made manifest. Despite being someone who has taken the Sith code to its logical, nihilistic extreme, Norok is a totally entertaining antagonist for reasonable and unreasonable characters alike.

As we saw on Ossus and throughout Onslaught, both the Republic and Sith stories take place in the same setting, but this time around the two narratives feel more distinct. Previously it could seem like the differences between the Republic and Sith play throughs were that you were experiencing roughly the same story, just in different directions. On Manaan there is more separation in time and less overlapping events between both stories. Ever since Shadow of Revan, each of our character’s SWTOR stories has taken place on separate narrative timelines, but once again, the two factions’ stories expands on the events and backstory of the other and once again I think its rewarding to experience both versions.

Regardless, there are definitely themes shared between the tales on Manaan and Elom. The seemingly endless war between the Jedi and Sith, have left the worlds caught in the middle stuck in a hopeless situation. Is the Republic really there to help or just exploit the Selkath with a smile instead of at the tip of a lightsaber? What is victory to a Sith? Is it enough to achieve an objective or must all their enemies be driven before them, regardless of the cost?

It’s into the midst of this morass that our players arrive, and, sadly as current events show, the answers to these sort of questions are not easy to find, and while our characters may triumph, neither story seems to feel like victory for Manaan. And the war goes on.

The renewed conflict between the Republic and the Empire flared up during Onslaught, but was more or less kept in the background with the focus on Darth Malgus’ ambitions and Heta Kol’s rebellion against Mandalore. I think taking a beat to touch base with what’s going on with the war is important to establishing the setting of all the narratives strings tugging at our characters, even if we may have less personal stakes in the larger conflict.

Not for Nothing: Disorder and The Ruins of Nul

Because those stakes matter to Malgus. He’s been in this fight for decades and at the center of every up and down along the way. At this point, it’s fair to say, he’s feeling pretty down about it.

I’ve always found Darth Malgus to be an interesting villain because he’s almost sympathetic, y’know, except for all the murder and the betrayal. Certainly, several of my characters would’ve joined his New Empire on Ilum given the chance. The thought of a united Sith Empire that has its act together is a truly terrifying notion, but his coup accomplished nothing more than to cement the status quo and leave him bound in more chains than the lowest acolyte on Korriban.

At the point, we catch up with him on Elom, he’s done with it all. Free of the shackles placed on him by the Dark Council, he no longer wants to restore or remake the Empire. His goal is to burn it all down, Sith and Jedi alike.

But is he wrong? The war between the Sith and the Jedi has ravaged the galaxy for centuries with no end in sight. Of course the Sith Empire should be resisted; their every policy and petty infighting mark them as the enemy of freedom. But the story of the Jedi in Star Wars is more often than not about their inability to live up to their own standards and their failure to protect those who need it the most.

These issues are reflected in the wonderful “Disorder” cinematic. There are clear allusions to the story of Arcann, Thexan and Vaylin in this interlude, but instead of watching children struggle under Valkorion’s corrupting influence, we are confronted with the sight of a Jedi breaking up a family and forcing another child into a life they haven’t chosen. There is more going on here than we know, of course. Perhaps the machine, or Malgus, or even Darth Nul are manipulating the memories of the young Twi’lek Jedi, Sa’har Kateen. Nevertheless, as a child, how could she have possibly understood the path before her to become a Jedi? She is right to ask her master Denolm Orr whose decision it really was. I think his failure to answer in that moment speaks volumes.

I’ve often joked that if Anakin Skywalker had been able to date girls in high school and call his mom every once in a while, there never would’ve been a Darth Vader. Sure, the Jedi can teach you to move rocks with your mind and do a bunch of cool flips and splits, but they don’t seem to be the best parents. Certainly Theron Shan would agree. Valkorion’s treatment of his family is monstrous, but the Jedi tradition of separating children from their families hardly reflects well on them.

I’m glad to see SWTOR address these issues, because these kind of questions have always been at the center of the game’s stories and every choice our characters have made over the years. What kind of Jedi or Sith do we want to be? What kind of Republic or Empire do we want to represent?

I get it. It’s called Star Wars. “War” is right there in the name. If the Sith defeat the Jedi or the Republic topples the Empire once and for all, there is no game left. But that doesn’t mean the questions shouldn’t be asked. It doesn’t matter if its a Padawan hopping their first shuttle to fleet, a Trooper fighting their way across Corellia, a Dark Lord of the Sith descending upon Oricon, or a Bounty Hunter caught in a shoot out with a Smuggler in a back alley on Mek Sha. The trials never end. And the choices are only meaningful if we keep making them.

As for the flashpoint where all this takes place, the Ruins of Nul is breathtaking in its sublime beauty. I reckon its SWTOR’s most picturesque flashpoint. I took great pleasure in stopping to admire the world’s misty valleys, the snowy peaks, and the cold, grey sky. I’ve thought for a while that players could use a Sith-themed stronghold to call home, and while I had imagined that Oricon or perhaps Nathema would be the ideal place for one, I feel now that I’d love to decorate a mountainside lodge or temple on Elom.

But the thing the flashpoint is most infamous for is the Darth Malgus fight and the bugs that have vexed players and developers alike. Personally, I haven’t encountered significant issues completing that encounter, but a guildmate of mine hasn’t been able to beat it at all, and I watched another get punched through the floor seconds into our first Veteran mode pass. It’s a drag that what should be the dramatic climax to the flashpoint is instead the source of frustration for players. I hope this is a bug that gets squashed very soon indeed.

You Should’ve Killed Me When You Had the Chance

I do want to speculate a bit about what I think might be coming next in the story, but that seems like a topic for another time. Instead, I’ll quickly touch on some of the system changes introduced with 7.0 now that I’ve had some time to play with them.

I continue to love the addition of Combat Styles and Loadouts. It’s allowed me to focus on the characters I most want to play and makes swapping between roles and gear easy.

The focus of a lot, but not all, of my playtime since 7.0’s debut has been gearing. I hit the 326 item rating for my main spec recently and I don’t think it was bad process at all. I took it pretty casually, mainly along the flashpoint path, supplemented with some PVP and Operations gear. I didn’t grind world bosses or pug Nefra, I just did things with friends and guildmates and let the heroics and dailies I do for Conquest take care of the rest.

Gearing in Legacy of the Sith is an engine, and everything you do is fuel for that engine. Once it starts humming, the upgrades come at a steady pace. The problem, I think, is that it can take a bit to get that engine up to speed. It took me longer to get from 320 to 322 than it did to get from 324 to 326. I’d like to see it get a little easier for fresh level 80 players to jump-start the process. Maybe reduce the cost of 322 gear or make it a bit more likely to get those first upgrades from some of the daily sources or easier group content.

I know there have been complaints about the various currencies, but the only ones that I think serve little to no purpose are Medals of Commendation. Once you collect your first Conquest reward, you won’t ever worry about them again. I don’t know any active player who is not capped out in Medals. The cap is low compared to other currencies, but given that I have more than I need and there is nothing to burn the excess on, I just kind of think of them as pennies. The only time I notice them now is when I have to clear out a few to collect even more from the Galactic Seasons reward track.

I vacillate between thinking Bioware should get rid them altogether and wishing there were something else to spend them on. Tech Fragments are still useful to most players, but maybe Kai Zykken could start accepting Medals for his random loot. Or maybe we could purchase crafting materials like Iokath Recombinators or the OEMs and RPMs needed for gold augments. For now I keep the Medals in a jug on a shelf that I only empty when I have to.

The other thing I’ve been doing with my time is fully engaging with the new Galactic Season. The updates to the second season have given me much more flexibility and freedom in how and when I score points along the track every week. It’s so nice to be able to team up with friends and bang out objectives together. I’ve also enjoyed the change of pace from some of the more usual objectives as well, and I hope to see more of that in the future.

I also think the rewards are pretty rad. Fen Zeil may be a hatless Cad Bane, but, he still looks cool in action alongside my characters. The Thurbb mounts are a hoot, and the weapons are all very slick. I’m eagerly awaiting the addition of weapons to the outfit designer so that I can actually start using them!

So, yeah, I’m having fun in Legacy of the Sith so far. Absolutely, I am jonesing to check out the new R4 Anomaly operation, and, yes, indeed, there are many storylines flying around right now that I’m hoping to see resolved before long. Are the bugs annoying and frustrating? Absolutely.

But I’m still having a good time when I play. Since we’re at the start of the gearing cycle, the old flashpoints and operations feel a lot like they did when I first ran them back in the day, and that’s kind of refreshing. It’s satisfying to get upgrades from more difficult content, and it’s been neat playing with different combinations of skills and loadouts.

If your experience is different, I get it. Maybe you’re tired of the same operations and flashpoints you’ve run for years. Maybe the visual changes aren’t to your tastes. Maybe you’re just here for the story. Maybe you’re just not having fun. I wouldn’t dream of telling anyone they are wrong about any of that.

SWTOR has always been the theme parkiest of theme park MMO’s, and they made it easy to come and go as you please. Heck, if all you care about is the story, you likely won’t even need to re-subscribe to play the remainder of Legacy of the Sith’s story updates over the next couple of years.

But SWTOR’s not going anywhere for a while yet. There are good people working very hard to put our characters at the center of an epic story and to make it the best game they can. I’m here for that, and I hope they succeed. Because more often than not, over the last decade, I think they have.

As for me, I can’t promise my writer’s block has been crushed to powder just yet. Sadly, my plans for April Fools will have to wait until next year, but I promise, at least, to dust off the Aurebesh and get back to the translation business very soon.

 

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Filed under Galactic Seasons, General SWTOR, Legacy of the Sith

A Skulk of Opal Vulptillas

Just a quick update to announce the winners of this week’s Opal Vulptilla mount raffle! Congratulations to Willielo and Locos Tacos from the great state of Star Forge, Civilian from Satele Shan best Shan, Rin’or Valae from Tulak (For the) Hord, and Kha’mûl from the matter, forme and power of the Leviathan!

Check the in-game mail of the character on your entry for details about how to redeem your mount. And if you could let me know you got it, I’d appreciate it!

Thank you to everyone who entered! As always, I am grateful to everyone who took time out of their day to stop by, I hope to see you again soon!

 

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First Impressions: Legacy of the Sith, Part One

Legacy of the Sith launched this week and there is a lot to discuss, but I’ll try to break it down, but I am going to chop this overview into two posts. So let’s get the spicy parts out of the way first.

The big question at the heart of discussions I’ve had this week is this: Does Legacy of the Sith feel like a proper expansion? For a lot of people the answer is no. The story content, by far the game’s central feature, is the shortest of all of SWTOR‘s expansions. Both Fallen Empire expansions launched with six chapters each, Onslaught debuted with stories on Onderon, Mek Sha and a concluding flashpoint on Corellia. Legacy of the Sith comes with a single planetary arc on Manaan and a flashpoint on Elom to continue the Darth Malgus story. Compounding the issue is that some of Legacy’s launch content has been pushed to the next update even after 7.0 itself was delayed.

SWTOR does not charge extra for expansions, so to some extent the question of whether Legacy of the Sith feels like a true “expansion” is a semantic one. For bettor or worse, calling Legacy an expansion and not “Game Update 6.4” definitely attracts additional attention and anticipation that can be tricky to live up to. When push comes to shove, the scope of Legacy’s story content simply does not compare to previous expansions. And for players who care about story, and I include myself in that group, it’s fair to wish that there were more to play. But I can’t ignore the other features that have come with 7.0, even if the aren’t as literally dramatic.

Combat Styles and Loadouts

Legacy’s most significant new feature outside the story is, of course, Combat Styles. Combat Styles allow players to adopt the play styles of other classes and specializations even across the faction divide. To me, this is a very fun feature indeed. For a long time, the character I play for story has been different from the character I play in group content. Combat Styles allow me to focus on my favorite main character, regardless of whether I’m checking out the story or running an operation with friends.

But if you’re happy with your character and play style, this may be a feature you never interact with, regardless of how complex it was to implement in the game.

Combat Styles also come with the most significant class updates in SWTOR’s history. Class changes are always fraught for players. Logging on a not recognizing your character after an expansion is one of the worst feelings in MMOs, and certainly one I recognize from my time in the World of Warcraft. But as far as I can tell, my characters still play mostly like they did last week.

After 10 years, I think it’s fair to say that SWTOR’s classes got a little complicated. I used to be able to keep everything I needed on a pair of action bars with room left over for a medpack or a on-use relic. During Onslaught, I was lucky if I could fit everything into three. I’m honestly glad to see things get pared down. I’m not quite back to needing just two action bars, but I am close.

I don’t think more buttons makes the experience of playing the game more fun. Many of the abilities added over the years felt redundant or were simply extra things to keep track of during a fight without making combat more visually or rotationally interesting. Now, players willing to interact with the updated skill trees will find they can enhance their abilities in new ways. There are some new buttons, but many of the most interesting choices in the skill trees cause old abilities to function a little differently, often enhancing our ability to heal or attack a single target or groups of enemies.

Many of the abilities added in previous expansions are still options in the skill trees, but players might not be able to add everything to their repertoire that they want. The focus of this cull has been on defensive abilities, which even the most jaded player must admit have gotten out of hand over the last couple of expansions. We all love to cheese mechanics, but all that cheddar was starting to trivialize some encounters and cause significant class imbalances.

In my opinion, for most classes, the paring down of skills hasn’t been a big deal since the available options make it clear which are useful in one type of encounter, and which are a better choice for another. This isn’t quite true for all classes, however. Juggernaut and Guardians and Commandos and Mercenaries have to make a tough choice between abilities that had become popular parts of both classes’ tool kits. I feel for those players, and I agree with the notion that being forced to opt out of at least one skill that had come to be integral to their play doesn’t feel great.

LotS or Less?

I don’t think SWTOR’s user interface has aged well, and is rooted in a style well over a decade old, so I fully understand the desire to spruce it up. Over the past couple of years Bioware has updated parts of the UI, and the 7.0 changes are meant to make it more responsive with a cleaner, modern aesthetic. I am mostly fine with the new look, but it does clash with the older UI elements that are still in play, suggesting that this upgrade project is ongoing. And that’s basically the rub. Legacy of the Sith can come across less like a finished product than a work in progress.

The unfinished aspect of Legacy that stings me the most is the lack of weapons in the Outfit Designer. Right now, the gear we are collecting does not have removable mods. Since we’re at the start of the fresh gearing cycle, this doesn’t bother me. I don’t need to mod gear I’m just going to replace anyway, and thanks to the Outfit Designer its appearance doesn’t matter either. However, the weapons are we earn at level 80 also do not have removable mods, so to remain current we must use those weapons.

Jokes about Space Barbie aside, I’ve rarely if ever met anyone who doesn’t care how their characters look. We all want our avatars to look cool or ridiculous or bad-ass or sexy or funny. A big part of that are the weapons we choose to wield, whether they’re beloved quest rewards, hard won trophies from operations or PVP or even just a swanky prize bought from the GTN.

I understand that integrating weapons into the Outfit Designer comes with extra layers of complications that armor sets lack, but it truly sucks that for the first time since launch, we will have no say in what lightsabers and blasters we use. I also know it is expected that weapons will be included in the designer in the next major update, but I cannot defend the decision to force non-modable weapons on us until then.

Now What?

So where do I land on all this? To be honest, I had a feeling that 7.0’s story content would be about the scope that we got, so I am not disappointed. I truly enjoyed Manaan and thought the events on Elom were thrilling. Do I want more? I always want more! I hope Legacy of the Sith kicks into high gear in the coming months. There are epic narratives circling around the galaxy, and I want to see where they go in as full and exciting ways as possible.

I am also very happy that I get to play my favorite character in a new role. I’m looking forward to seeing how the new skill tree choices work, and that Loadouts let me quickly swap skills and roles at the click of a button is pretty darn cool.

The good folks at Bioware have said that they want SWTOR’s tenth year to be an anniversary to remember. So I intend to hold them to that, and I hope they succeed!

Next week, come back for part two of my first impressions of Legacy of the Sith, in which I discuss the fantastically impressive cinematic Disorder, the events in the flashpoint The Ruins of Nul, and what it might mean for the past and future of SWTOR. There will be significantly less hand-wringing, I promise. I can’t say the same about potential flights of fanciful speculation.

 

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Adopt-a-Grophet

With Onslaught coming to an end in just a month, it’s time to take stock of my over-stuffed inventories and clear out the clutter in preparation for Legacy of the Sith. I am a longtime MMO pack rat, and one of the changes coming with 7.0 is the removal of the Renown system and apparently its associated stash, and, well, I’ve been storing a “few” companion pets in my characters’ stashes and it’s high time I found them a good home!

These little fellows were previously available in Knights of the Fallen Empires Galactic Command crates, and whether it was out of a love of critters or sheer stubbornness,  I refused to ever grind pets into Command XP. Over the course of the expansion, my Legacy’s stashes became overrun with hundreds of Grophets and Ginxes. Rather than lose them to the void, I’d like to deliver as many as I can to a good home.

If you are on the Star Forge server, I will gladly send, free of charge, this lovable pair of pets to anyone who wants them! This offer is good as long as supplies last, and, believe me, supplies WILL last!

If you’d like to adopt a Grophet and a Ginx, send an in-game SWTOR mail to “Iamthe Grophet” on the SITH SIDE, or you can leave a comment on this post, or you can Tweet @IntisarNOR or you can leave a comment on the reddit post announcing this giveaway. Include your character’s name (remember to be mindful of spaces and special characters) and your faction, and I’ll gently put them on the first hyper-train from darkest Rishi to your stronghold’s mailbox.

As a special perk for readers of this blog, if you’d like some extras for your alts, let me know and I’ll tuck in up to four of each to your in-game mail!

If you’ve ever wanted the perfect pet to help you role-play as Nicholas Cage or Din Djarin, here’s your chance!

Update! Offer Good While Supplies Last

Over the past long weekend, I lost count of how many pets I sent out, but it was in the range of two hundred. I made a big dent in my stash, but my supply is not exhausted. Please consider this offer evergreen! My original tweet and reddit post will soon fade from my feed, so if you come across this next week, next month, next year, feel free to send a note to “Iamthe Grophet” on Sith Side, Star Forge, or leave a comment below, or tweet at me and I’ll cut some holes in a shoe box, pack it with an old towel and some newspaper and send a Star Wars pig and toad your way as soon as possible.

 

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Opa! Opal Vulptilla Winners!

I am very happy to announce the winners of my Opal Vulptilla mount raffle! Yep, not winner but winners! Because of how many entries I received, I decided to pull three names from the hat. Congratulations to cyberchp, Nimue, and Tannsrw! Check the in-game mail of the character on your entry for details about how to redeem your mount.

Thank you to everyone who entered! I enjoyed reading every single comment, and I appreciate everyone who took time out of their day to stop by my weird little corner of the internet.

And, of course, Fherr is correct. The Twi-lek is Kephess. I don’t know how I missed it.

 

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Life Moves Pretty Fast

Last month, I discussed how much I enjoyed participating in the Best View in SWTOR contest. I had an excellent time exploring the galaxy and taking a snap shot or two. Yesterday the winners were announced, and although none of my submissions were selected, I thought I should at least share them here.

First, however, I want wish a hearty congratulations to all the winners! I can see why each landscape was chosen and I look forward to putting their decorations on display in my strongholds.

As for my entries, I won’t waste your time with much commentary. If I’m being honest, I think most if not all of the winning submissions are superior to my own. Still, I am happy with my efforts. My favorite snapshot from my batch is the Zakuul oasis, but I can see how it is probably not an iconic view of the planet. I am also fond of the Tython and Tatooine landscapes. The Ord Mantell picture took some patience. Because of phasing issues, it seems the Smuggler’s ship is only visible to players in the outside world when someone else is just starting the Smuggler’s class story, the rest of the time the landing bay is empty. I had to be quick with the screenshot button when the ship phased into view! And, finally, yes, my Makeb vista was snapped in almost exactly the same spot near the infamous Makeb datacron as the winner’s. Great minds think alike!

Hutta

Korriban

Makeb

Mek-Sha

Ord Mantell

Ossus

Tatooine

Tython

Yavin IV

Zakuul

If your submissions are online somewhere, let me know, I’d love to see them!

There are many more worlds to visit, and I hope Bioware revisits this type of contest in the future.

 

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Who’s that Twi’lek?

Last Thursday, Bioware hosted a livestream to focus on the story of SWTOR‘s upcoming expansion  Legacy of the Sith. It was a short one, but they did not waste any time getting the news out. They shared some information about where we’ll be going and who we’ll be going there with. It was neat to see some old and new faces and places, but the developers also made sure to include two big pieces of information.

The first was entirely expected and long awaited: the expansion’s release date is December 14, 2021, less the one month from now! It will be an exciting race to the finish line. I think it would be generous to call the state of the game on the PTS “a work in progress” and I truly hope the team at Bioware will be able to get everything in working order for the launch with plenty of time to spare.

New Twi’lek, Who Dis?

The second big reveal was rather more unexpected, and I must tip my hat to the good folks in Austin for putting it out there and not remarking on it at all.

We caught our first glimpse of a mysterious new character in the lovely key art that will serve as Legacy of the Sith’ loading screen, followed by a few tantalizing frames at the very end of the teaser trailer.

Recently Bioware has been rolling out remastered versions of SWTOR‘s amazing cinematic trailers, and if you haven’t watched them in a while, it is worth it to revisit them in high definition to be reminded about what a breathtaking introduction to the game’s setting they are!

I thought the days of these types of cinematics in SWTOR were over. But when they revealed a new CGI model of Darth Malgus on the cover of Star Wars Insider, I started to wonder, but did not dare get my hopes up. However, one look at those big blue eyes, and it was immediately obvious that this shot was not rendered in SWTOR’s game engine. Something is coming, and I cannot wait to see it.

This past summer I took Bioware to task for not giving us enough to anticipate or wonder about for Legacy of the Sith, but with one loading screen and a few frames of video, they’ve excited my interest and got me asking questions!

The first and foremost is, of course, who is she? With my tin-foil-hat firmly in place, I have a theory. I think she is Darth Malgus’ daughter. While Eleena Daru came to a tragic end at Malgus’ hands, it does not strike me as impossible that she bore him a child. If true, this leads too all sorts of additional questions. Who raised her? Did Malgus know about her? Does she know who were parents are?

And I think there are some clues in what we’ve seen and heard already.

She carries a purple lightsaber, a color which Tau Idair’s voice actor Enuka Okuma aptly described in the livestream’s pre-show as a balance of the Jedi’s traditional blue lightsaber and the Sith’s red. Moreover, the figure wears black armor over white robes, imagery which again bridges the Jedi and Sith. I don’t believe any of this is by accident.

Is she Jedi? Is she Sith? Could she be neither? The notion of “Gray Jedi” is a contentious one. Personally it’s never appealed to me as a formal designation or coherent philosophy, but the concept of Jedi and Sith who exist outside their respective codes has long been a part of Star Wars and especially Old Republic lore. And Malgus’ voiceover in the teaser indicates a clear desire to break free of both the Sith and Jedi.

Is this woman part of his plan for that? His hope for that? His tool for that? And what does she think about her role in all of this?

I think the final clue comes in the name of the expansion itself. It may not be a metaphor at all. As the child of Darth Malgus, she would be the literal Legacy of the Sith.

Like I said, I have questions but no answers. And I love it!

Opal Vulpltilla Raffle

Finally, to celebrate this week’s announcements, I am lucky enough to be able to share with my community a chance to win an Opal Vulptilla mount. To enter this raffle, all you need to do is leave a comment below this post. Who do you think the mysterious Twi’lek is? What is your favorite Aurebesh letter? Will you redecorate your Manaan stronghold to reflect the war there? Which returning character will we be able to romance in 7.0 and why is it Darth Rivix? Let me know what SWTOR thoughts are on your mind! However, I must insist that you DO NOT post datamined spoilers from the PTS. I will delete and disqualify any such comments.

To enter, leave a comment below with the following information:

  • Your character name (be mindful of spaces and special symbols!)
  • Your faction
  • Your server

That’s it! I will accept entries for two weeks from this posting and will randomly select the winner on December 4 at 12 PM ET.

If you prefer not to comment publicly, I will also accept entries via email at twia@generic-hero.com or through twitter.

There are no country or server restrictions on any of the prizes that will be awarded.

This giveaway is not sponsored, endorsed or administered by, or associated with LucasFilm Ltd, BioWare or Electronic Arts Inc.

We’re on the honor system here, so one entry per person, please.

Good luck, and I look forward to seeing everyone in Legacy of the Sith!

If you’re new here, I hope you’ll take a look around. I’ve been translating SWTOR’s alien languages for more than five years now and sharing commentary about the state of the game as I see it.

 

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Filed under General SWTOR, Legacy of the Sith

Iokath is Good, Actually

I feel like I’m overdue for a Dumb Top Five list, and while we have a moment to catch our breath between Legacy of the Sith announcements, I thought I’d pick a particularly hopeless lost cause to champion. For the record, I’m not trying to pick a fight with anyone in particular. The simple fact of the matter is that whenever anyone mentions Iokath, it is almost always in the context of how much they hate it.

However, long time readers will know that I’ve always offered at least lukewarm support of Iokath so, sure, if I’m gonna die on a hill, let that hill be the machine world run by SCORPIO. So as part of this project’s goal to spotlight parts of the game that some players might have overlooked, here are my top five reasons why Iokath is actually good.

Iokath is Just Cool

Questing across the inner surface of a Dyson sphere is one of those mind blowing scifi concepts that can be difficult to wrap our heads around.

Iokath dwarfs the largest sentient made structures in all of Star Wars lore. The closest thing to Iokath SWTOR players will have encountered is Kuat Drive Yards, the artificial ring around the planet Kuat, and that’s not even close at all. Iokath is a sphere whose perimeter is likely similar to the Earth’s orbital path around the Sun, and encloses and draws in the entire radiant output of a star! There are whole other planets orbiting inside of Iokath! Iokath’s surface area is several hundred million times that of the Death Star! It’s an astonishing notion to think about. Its makers are also responsible for the Gravestone, the Eternal Fleet and the pantheon of Zakuul’s Machine Gods, some of the most terrifying powers in the history of the entire galaxy.

So next time you’re on Iokath, look up and know that’s not sky you’re seeing. It’s an endless expanse of technology enveloping everything around you within an Astronomical Unit.

Iokath is Easy

This is probably where I’m gonna lose people. “Iokath is confusing!” “It’s a pain to get anywhere!” On my early visits, I certainly agreed, but whoever designed Iokath, I’d argue, did make it easy to traverse. Once I began to understand how the teleporters and trams connected across the zone, I discovered I had no problem getting from one quest area to the next. Armed with that knowledge, everything else came together.

The dailies lead players to two main areas: the Weapons Factory in the south of the main Expanse, and the instanced Docking Ring section near the Alliance Fleet Spire where players zone-in. There are other quests involving killing various types of droids, and those can be completed anywhere on Iokath. Otherwise there are a some other missions with objectives in the general Expanse area. These objectives are either near the faction bases, or accessible via teleport pads or tram stations.

Once I collect the dailies (Yes, I know. I’ll get to that later), I’ll decide whether I just need to turn around and drive back to the Docking Ring, or head to the Weapons Factory by quick-travelling to the Superweapon Command at the bottom of the map, then taking the tram to either Superweapon Command Entrance where the teleporter zaps me right next to another tram station that will drop me at the factory. It sounds more complicated than “Hop on your speeder and drive to the green arrow on the map,” but I get around Iokath quicker than I do Yavin or Section X.

I believe that having the missions spread out around the zone and questing be somewhat non-linear is fine, more than fine even. Exploration should be a part of the RPG experience and not every map needs to funnel players in a straight line from start to finish. It’s okay to let players find their own path or wander around a little.

Iokath is Fun

Fun is relative, of course, and in matters of taste there can be no disputes. The CZ-198 daily area is brilliantly designed to shuttle players through the zone in a non-stop frenzy of combat and quest object clicking, but sometimes I just want to do something different, and Iokath does a pretty good job scratching that itch.

I’ll concede that some people absolutely loath vehicle quests, but I don’t mind most of them. Rolling around as a seemingly harmless, chirping mouse droid and blowing an enemy walker to smithereens is good for a laugh. The turret daily is nigh impossible to fail and nice when I’m just looking to kick back and only press one or two buttons for a bit.

Above them all, I love the walker daily the most. I will never not enjoy stomping enemies into dust beneath my metal toes, blasting robots into next week with laser beams and raining missiles down on my foes.

If I just want to run around and kill mobs, SWTOR offers plenty of ways for me to do that, but I appreciate that Iokath at least wants to mix it up a bit with some oddball quests and and overall more relaxed pace. At the very least, the odds of having to compete with other players for quest objectives and mobs are significantly less on Iokath. If you in an anti-social mood, it’s the place to be.

Iokath has Good Rewards

First off, if you’re looking to score some Conquest points, Iokath will net you a bucketful. Assuming the values don’t change in 7.0, the weekly alone should still complete a character’s personal conquest.

In addition, the reputation rewards are nothing to sneeze at. The Iokath Annihilator armor set is, in my opinion, the best Sith themed reputation set in the game. The Republic counterpart, the Iokath Technographer set is a bit of an acquired taste, but its glowing piping and animated visor are as distinctive as anything you’ll find on the Cartel Market.

Each faction’s reputation vendor also has a decent selection of decorations. Personnel decorations are always useful for populating an empty stronghold, and I especially like the light cast by the Iokath Wall Lamp from the Republic vendor.

And if you want a big, pointy speeder to cruise around in, both faction’s vendors can set you up.

Iokath is Bad, Actually

In good conscience, I cannot gloss over the reasons people dislike Iokath. First and foremost, even though the weekly quest requires that we complete ten dailies, the quest terminal doesn’t actually offer enough quests to complete the weekly in one go. It seems, by design, Iokath is not meant to be completed in a single day.

This is fundamentally at odds with how nearly everyone, including myself, approaches daily areas. We want to get in and out all in one trip. People already don’t want to go to Iokath in the first place, expecting them to go back at least twice a week is silly.

To make matters even more confusing, the selection of quests offered on any given day rotates on a daily basis so that I may not be offered enough quests in a specific area to make going there a good use of my time.

My strategy when approaching Iokath is to collect quests early in the week and then check back later as the selection changes so that I get not only enough missions to complete the weekly but enough in the areas where I want to go. However, this tends to leave my mission log clogged to overflow when I’d prefer to leave room for others I want to complete that day.

To put it mildly, this is not at all player friendly design. If it were up to me, I’d put all the missions on the board and let players pick and choose the ones they want to do. At the very least, there should always be enough quests to complete the weekly, and if not every quest will be available, the ones that are should share common objectives and destinations to make completing them efficient.

Is Iokath good? No, but it could be. It should be! Players should not be expected to jump through extra hoops just to complete some dailies. Instead of keeping things fresh, the narrow and random selection of missions causes frustration and works to make visiting Iokath feel worse than it needs to be. Let players choose which dailies to take. Yes, someone will math out the most time-to-credit efficient path to take to complete the weekly in the fastest possible time, but I think that’s preferable to almost no one ever going there at all. And if other players want to mix things up and discover the joys of crashing around in a walker or grab a couple friends and take on the Colossus Droid, so much the better.

I like Iokath. I really do. When I manage to score a good mix of missions, it’s one of my favorite weekly areas. And if it could get out of its own way, I think more people might like it too.

Update!

If you are a fan of Iokath or are looking for some help to get into the area, do not miss “Daily Tour: Iokath” for some in depth commentary and guides to the dailies on Iokath by Shintar of the Going Commando blog. It includes helpful maps and suggestions for navigating the zone.

 

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Filed under Dumb Top Five, General SWTOR

A Billion Here, a Billion There…

The topic of inflation has come to a head recently in the SWTOR community as Hypercrates and other high value items have increased in worth beyond what the game’s auction house, the GTN will allow them to be sold for. I’m no game developer or economist, but I thought I’d add my two cents to the discussion, which in this economy won’t go far.

Inflation is a common problem in MMOs where credits are generated out of thin air and often never leave the game, but it’s been compounded in SWTOR where there have been in the past exploits allowing free credit generation and content lulls where there is little else for players to do but accumulate wealth without having much to spend it on.

During Onslaught I have made billions of credits casually selling excess crafting materials on the GTN. I typically post between two and five auctions when I log on, and then at the end of my session or the next day collect the proceeds from sales and replace what’s been sold. I’m not selling high value items, but have been making bank at a steady pace throughout the expansion.

And I’m not alone, I know many other billionaires, and I’m certain the “tres comas club” is hardly exclusive company anymore. I doubt SWTOR’s current credit sinks are making a big dent in the economy these days. The problem of how to drain trillions of credits from an artificial economy has got to be a tough nut to crack without drastic measures that enrage the rich and punish the poor.

However, there are steps that I imagine Bioware might take to cool things off in the forthcoming expansion, Legacy of the Sith.

First and almost most certainly, the day-to-day cost of doing business will increase. Expect to pay more for repairs, profession training, crew skill missions, pulling mods, and rerolling amplifiers. This is standard practice in SWTOR already, but I wouldn’t be shocked if those costs increase closer to the pace of the inflation we’ve seen. Should Tacticals and class set pieces sold by the Spoils of War vendors cost 10 million credits or more next time around, I won’t be surprised.

I make my own augments and stims, and it’s not worth it to run missions for the supplemental materials that are necessary for crafting. Instead I’ll pay a vendor hundreds of thousands of credits for the cloths, flux and recombinators needed to craft even a small stack of purple components. I bet the cost of crafting stims and augments will skyrocket in Legacy of the Sith. Likewise, if they add more craftable dyes and color crystals and other cosmetics (remember when Cybertechs could build speeders?), plan on needing expensive supplementary materials for those as well.

This is all fine. Credits are pretend money, and they’re meant to be spent and not gather dust in my Legacy bank.

I’ve also seen it suggested that the game could use more credit sinks. It is already significantly more expensive to unlock the newer strongholds than the old, and if they add new ones, opening all the rooms will surely not be cheap. I didn’t need to spend any credits catching up with Galactic Seasons, but I also didn’t hear of many people spending more than a few million on that themselves.

Would people crack open their piggy banks if Kai Zykken offered extravagant and expensive loot on an extremely limited schedule? There is some precedent for this. After game update 1.1.5 back in 2012, SWTOR added a limited time vendor that sold white color crystals for the then princely sum of 2.5 million credits, and I remember the fear of missing out was real as people scrambled to save up before the vendor went away.

I agree with the notion that Bioware would not offer Cartel Market items for sale for credits at any price, but there are rare and in some cases no longer available items from PVE and PVP content they could offer as replicas or reskins. But would that be enough to tempt a significant number of players to spend enough to the point where the economy cools down? Would you pay a billion credits for replica Wings of the Architect?

Lately I’ve been asking friends what would they spend a billion credits on, and no one has an easy answer, and I doubt there is a single magic bullet that would appeal to all players. The folks I know seem to be willing to pony up those credits up for something that has a long-term benefit to their characters or their guild. What that might be, I can’t say. A multi-passenger mount? No cooldown rocket boots? Legacy hood toggle?

Come the expansion, we might see a mix of expensive Legacy unlocks and cosmetic items added to any new Reputation vendors (and maybe some old ones as well), but I don’t know if Bioware would actually offer a billion credit item for sale, but if they do, I hope it’s spectacular.

Finally, I think it is possible that Bioware might follow the example of other MMOs and offer a way to turn credits in to Cartel Coins or game time. Since these transactions would be happening outside the GTN and player economy, Bioware would, in theory, be controlling the price and insuring that the value of credits never sink below a certain dollar or Cartel Coin amount and thus slowing inflation.

Some games allow players to purchase their version of Cartel Coins with in game credits, but I doubt this is a road Bioware would take. Perhaps instead we might see a SWTOR version of World of Warcraft’s “WOW Token” an item which can be redeemed by the owner for subscription time or cash shop credit. The Token’s real money cost is more than the regular subscription price, but it can be sold to other players for in game gold through a Blizzard controlled marketplace, not the auction house.

This allows players who are rich in the game to fully subsidize their subscription through the real life purchases of other players who don’t mind trading dollars for gold. I don’t know if this has meaningfully slowed inflation or gold selling in WOW. If I’m being honest, I’m not a fan of the WOW Token, and I’d be reluctant to see my SWTOR credits be tied to real money. It’s pretend money, and I think it’s meant to be spent on pretend things. I don’t want to feel like I have to choose between blowing a few millions credits for a cosmetic item on the GTN or saving a few bucks on my subscription. If that means inflation is a thing in the game, then so be it.

But I have friends who play WOW who do like the Token since it allows people with more free time than money to play, and people with less time to drop a few dollars and come away with enough gold to stay ahead of WOW‘s own inflating economy. As always, I do not ever want to tell people how to spend their money or their time, and it would be foolish of me to think my outside impression is correct.

My gut feeling, however, is that SWTOR won’t go down this path. At the very least I doubt Bioware has the infrastructure in place to smoothly and securely set up such transactions. But they have at least acknowledged the problem, and I hope they’ll be taking steps to address it as best they can. Who knows what the future holds? I surely don’t! Still, just to be sure, make certain you’ve got plenty of walking around cash when you get there.

 

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Filed under General SWTOR, Legacy of the Sith, Onslaught