Category Archives: Galactic Seasons

Limitless Season

This week, somewhat coincidentally, I completed two goals I set for myself in SWTOR this year. The first is that I hit level 100 in the current Galactic Season without using any skips or catch-ups. When I started, I hadn’t specifically intended to do it in the minimum amount of time but when Ted from the State of the Old Republic podcast, compared skipping a day of Seasons to a snow day off from school, I began to make sure to complete all my objectives as they came up. As great as snow days are in the middle of February, they always come due as extra time in the classroom in June. Therefore I resolved to diligently complete my SWTOR homework so that I could jump straight into summer vacation at the end of the Season.

The second goal is that I completed the Limitless achievement, which saw me hit Renown rank 999 on one of my characters. I know I am far from the first to complete this one, but when I passed rank 500 earlier this year, I resolved to push the rest of the way through.

When it comes right down to it, I am like many MMO players who gain satisfaction from filling in bars, be they Experience, Reputation, Achievement or Legacy based. I’m not exhaustive in these pursuits, and if I’m being honest, I don’t always know why I set out to complete some tasks and not others. As far as the Galactic Season goes, however, I was motivated to unlock the Stronghold, and I once I’d gotten that far, I didn’t feel like it was significantly more work to get the rest of the way to the century mark. The Limitless achievement comes with a matching Legacy title and 20 sweet, sweet Cartel Coins, so I guess that was my goal. I’m sporting the title right now, but I don’t think of hitting the millennium rank of Renown so much as a feat of strength as a test of endurance.

I realize the term “grind” means different things to different people, but to me it is working towards a goal that can only be reached through specific, repeated, and monotonous gameplay. The classic example I’d cite is the Wintersaber Trainers reputation grind from vanilla World of Warcraft. Although it was made considerably easier to gain in later expansions, originally the only way to get reputation with this faction was to complete three and only three repeatable quests, the easiest of which was in a high traffic area with randomized mob spawns The reputation awarded by completing each quest filled only the merest sliver of that bar. When I did the grind, it required countless hours over months of running back and forth across the same zone killing the same mobs. It was a tedious, mind-numbing, and often frustrating process. I had different priorities back then, and I can’t possibly imagine doing it again, but I sure did love the Wintersaber mount I came away with after all that work.

Thankfully, nothing in SWTOR comes close to that. I hesitate to call earning Seasons levels or even the Limitless achievement a grind. At their very core, all I had to do was log on and play the game. I did play a lot to be sure, but not enough to drive me crazy. As I made my way through Galactic Seasons, I definitely developed a preference for certain objectives. The only ones I opted to avoid were the objectives to kill mobs. Finishing the Ossus weekly and still having to hunt down a dozen or so bugs was for me the least fun part of the first Galactic Season. I would truly prefer to lose a GSF match (and I lost a lot!) than mindlessly hunt mobs. But I know folks who disagree and look forward to those objectives. I can see the appeal of going out, playing your character and fighting monsters. On a very basic level, that’s what it was all about, but it’s not for me. While I absolutely hope to see a greater variety of objectives next season, I generally felt like the objectives I did get or rerolled kept me busy doing different enough things over the stretch.

When Season two comes around, will I jump into it again? To some extent, probably, but I don’t think I’ll be quite so zealous about keeping up. The strongholds were the only vendor rewards I didn’t already have. Since I have a head start on the second one for next season, I expect I’ll take it easy and enjoy the rewards as they come, unless there is something surprisingly amazing on next season’s track,.

I do have mixed feeling about the Limitless achievement. The main way I like to keep SWTOR fresh is by playing different characters from day to day, but to complete the achievement in a timely fashion, I really had to focus on just one, my Operative. To be clear, I did not complete the achievement in the quickest, most efficient manner possible. I certainly ran more than my fair share of Master Mode Red Reaper stealth runs, but I also made every attempt to mix things up with visits to all the daily areas and quick heroics in the course of each week. Even so I did get bored of the character, and might have run out of steam if not for the two double XP events this year. It’s not my proudest achievement, and if it gets reset or revised during Legacy of the Sith, I think I’ll give it a pass.

Panic at the PTS

Speaking of Legacy of the Sith, our first look at the expansion’s class changes have just appeared on the PTS, and there are major changes coming down the pike. I highly encourage everyone to check them out, give them a fair shake, and share their considered, thoughtful and polite feedback on the official forums. Player feedback had a big effect on how Onslaught turned out, and it’s important to let Bioware know how these changes will affect players. Remember that no one ever made a point by screaming like a monkey lizard. Be cool like Fonzie, not Salacious frakkin’ Crumb.

 

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Filed under Galactic Seasons, General SWTOR, Legacy of the Sith, Onslaught

Turn Turn Turn

Happy May the 4th! Personally I don’t need an excuse to celebrate Star Wars, but it’s always nice to get a tiny Astromech droid in the mail and check out the latest news from a galaxy far, far away. If you are actually reading this on the 4th, then you will be able to check out a special livestream event featuring a bunch of SWTOR‘s official content creators. We will be venturing into the Dread Fortress operation on its most deadly difficulty, Nightmare! You’ll be able to tune to the show on several different twitch channels, and if you have a moment, I hope you’ll stop by and say “Hello there!” There will be giveaways, mayhem and hopefully some defeated bosses!

SWTOR is primarily known for its story, but it also features a wide variety of operations for raiders of all skill levels. SWTOR‘s story mode ops are extremely accessible for brand new and inexperienced players; the intermediate Hard Modes are a fun challenge for veterans on a casual schedule; and at the Nightmare level, seasoned players looking to test their skills can face some of the greatest challenges and earn some of the rarest rewards the game has to offer.

Over the years, SWTOR has done an excellent job telling stories through group content, and I highly recommend teaming up with friends and guild-mates to check them out. Tonight’s stream will be an excellent showcase for one of SWTOR‘s most beloved operations and will feature some of the best players in the game. And I’ll be there too. Hopefully facing the right direction some of the time!

To Everything There Is A Season

Game update 6.3 “Dark Descent” launched with two new additions to Star Wars: The Old Republic both of which bear discussing: Galactic Seasons and the Secrets of the Enclave flashpoint, but I think it’s worth splitting the topics up over two posts.

Let’s start with Galactic Seasons, SWTOR’s take on the battlepass. Seasons is a system that directs players to do activities in the game and rewards them with a variety of cosmetics: a new companion, mounts, weapons, armor and, if they stick with it long enough, a new Stronghold to decorate.

Galactic Seasons is my first experience with a battlepass system, so I don’t really have any prior frame of reference. But my first impression after a week is that it’s fine. Is it a cash grab by EA, or a way for Bioware to give players more value for their subscription? Probably a bit of both.

I don’t have any particular issues with the Cartel Market. However, for a while now the gear awarded from flashpoints, operations and reputation tracks has not competed aesthetically with what we can buy from the Cartel Market. This is surely not an accident. However, an important part of the MMO experience is finding and earning rewards through gameplay, and I think SWTOR may have swung too far towards focusing those rewards on the Cartel Market and away from what players, especially casual players, can earn in the game.

Galactic Seasons does move this balance back towards gameplay a bit. There are a fair amount of unique rewards to be found by players willing to participate in Seasons. For example, the mount subscribers pick up from the very first level of progress through the Season is quite cool. Indeed some of the best rewards are front-loaded, and players can earn some fun stuff without going too deep into the system.

If there is anything that Galactic Seasons reminds me of in SWTOR’s history, it’s the Dark vs. Light event from 2016. Like Seasons, the Dark vs. Light event was all about getting players to do stuff in the game and passing out rewards to those who participate.

I would encourage folks to treat Seasons the same way. It’s a marathon, not a sprint. You don’t need to complete it in one day or one week or even one month. Look at the rewards and decide which ones you want, and pace yourself to get them. Take your time, and do what you want to do. It’s also fair that you may not be interested in all the objectives you get during a given day or week. If you don’t like PVP or grinding mobs; that’s cool. Take the day off, take the week off. We have some ability to change the objectives we really don’t want, but I don’t mind that Galactic Seasons encourages us to venture outside our comfort zone a bit. Last week, I found an excuse to revisit Galactic Starfighter after years away. I was terrible, no doubt, but I can’t deny doing a fist pump when I scored a kill during the match.

Starting next month, Seasons will have a mechanism allowing players to pay credits to catch up their progress if they’ve fallen behind. It will almost certainly not be cheap, but if you’ve got the credits, stuff like this is what they’re here for.

Are there problems with Galactic Seasons? Absolutely. Players can skip the grind completely simply by paying Cartel Coins. I know battlepasses in other games tend to have pay-to-skip options, but I think it’s a little hinky that SWTOR has one on top of the monthly subscription. However, it’s not my place to tell anyone how to spend their money, and I can’t fault players who don’t have the time to invest in the system or the credits to burn, but still want to check out some of the unique prizes.

As I see it, there are two key questions to ask about Galactic Seasons: First, is it mandatory? No. Not at all. To be brutally honest, I think many of the rewards are neat, but they’re not that neat. A character based on that alien with twenty seconds of screen time in one movie is not exactly an iconic addition to our existing roster of companions.

I might be wrong, but that’s probably fine. I think Bioware might be better off aiming for “neat” rather than “OMG I MUST HAVE THAT.” Could the rewards be neater? Yeah, I think so. The first of the two armor sets is dull, and I’m not sure we needed three different colored versions of the same creature mount. As much as I enjoy decorating, I wish the signature reward of the season packed a bit more punch than the fleet strongholds. Overall, I do believe some of the rewards are genuinely neat, but I don’t think anyone ought to feel disappointed if they miss out on them.

The second and most important question to ask of Galactic Seasons is this: Is it content? To me the answer is no. It’s something to do between actual content releases. That’s all. Every SWTOR player knows that it can be a long wait between story updates, and Galactic Seasons is a framework doling out tasks and rewards to players. Between major updates, active players traditionally self-direct themselves by choosing to play class or expansion stories, competing in PVP, clearing operations, completing achievements, etc. Galactic Seasons seems to me to be another option for players.

However, SWTOR already has two other systems for rewarding players for playing the game: Renown and Conquest, and I think Seasons doesn’t quite mesh well with them. Solo players will likely find that most objectives align with existing Conquest goals, but players focused on group activities, especially PVP and progression operations, will have to go further out of their way to complete most Galactic Seasons objectives.

I wish players had a little more leeway when it comes to the random objectives. I know Onslaught’s play-your-way philosophy leads to people grinding the fastest, easiest content, but I lead weekly guild events, and depending on the week’s Conquest theme, we might run the daily operation or hunt world bosses, but since players might have different Daily or Weekly Galactic Seasons objectives, I am put in the frustrating position of selecting to run content that rewards people unequally. This is not fair or fun for people who find themselves the odd ones out because of bad luck with objectives.

Ultimately, if Galactic Seasons doesn’t interest you, that’s fine. You can opt in or out as much as you like. Once again, it looks like players who have been subscribed at any point during Onslaught will continue to have access to the expansion’s future story updates. If you subbed for one month back in October 2019, you can still hop on and see how the war is going and find out what Malgus is up to. That content is waiting for you, no charge.

 

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Filed under Galactic Seasons, General SWTOR, Onslaught