Yearly Archives: 2025

Electronic Arts

Today is the ninth anniversary of This Week in Aurebesh, and my plans to mark the occasion have been thrown into the dustbin thanks to the news this week that Electronic Arts, the publisher of Star Wars: The Old Republic and, of course, many other games, will be going private thanks to a $50 billion dollar leverage buy out from an investor consortium. The deal won’t close for at least another year and is subject to regulatory approval, which, in the current climate, I would be shocked if it doesn’t get.

Andrew Wilson, Chairman & CEO of Electronic Arts standing in front of a Spirit Halloween banner partially blocking the EA logo.

This blog is about fake space letters and robots and laser swords, and I’ve always been very careful about commenting about things outside my areas of expertise. This topic is so far outside my bailiwick that it would be irresponsible if I did not choose my words carefully.

But it sucks, right? We all know it. We’ve all seen how it goes when private equity takes over a company and saddles it with massive debt. In this case, EA will be taking on 20 billion dollars in debt, an amount that defies casual understanding. Will EA end up shuttered like Toys R Us or Joann’s? I don’t know. The release statement breathlessly assures us that the deal will accelerate innovation and growth before laughably walking back those claims because “forward-looking statements … are subject to change.”

I don’t need a business degree to see what comes after the deal closes, because we’ve seen it before, most recently with Microsoft’s acquisition of Activision/Blizzard. That 20 billion needs to come from somewhere, and it certainly won’t be coming from the rich assholes lining their pockets from this deal. Studios will be shuttered and thousands of people will lose their jobs. Expenses will be slashed and customers squeezed even more; and it’s not like EA had a good reputation in those areas to begin with.

The question of how this will affect SWTOR‘s story and content concerns me less than the human cost. My hope is that since Disney owns Star Wars and Broadsword is separate from EA, the team and the game will be somewhat insulated from the storm, but I have no way of knowing. Hope is a tough currency to come by these days and a harder one to spend.

However, my understanding is that SWTOR is doing well. The critical success of Andor and the fact SWTOR received attention at Star Wars Celebration have increased interest in the game. With the end to the Voice Actors’ strike, SWTOR’s main story will resume throughout at least the next two game updates at the end of this year and into the next. In 2026 we’ll also see the first new Star Wars movie in years, and that hype cycle should also help SWTOR. I have to think that EA has no reason to mess with a good thing.

Here’s what I do know. Over the nine years I’ve been writing this blog, I’ve been very fortunate to meet and interact with some of the people who make this game that I love. They have been without exception dedicated to making SWTOR the best game it can be. Making video games is hard work. It’s finicky and often thankless, but everything I’ve heard on and off the record about SWTOR’s developers over the years makes me proud to be a small part of the game’s community.

Will that change in the days ahead? Possibly. We should all keep a weather eye on the sky. It has never been my place to tell anyone how to spend their money. We should put it where we think it will do the most good in our lives. That has always been my plan, and that will not change.

 

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Pets of the Old Republic: #19: Nefarious Blurrg

From the very start, the Nefarious Blurrg was guaranteed a place in this project. It has long been one of my favorite pets in Star Wars: The Old Republic and was certainly the first Cartel Market pet I unlocked for use across my account. Blurrg pets come in many varieties, but this one’s striking red, scaly hide and black stripes draw attention and let you know even before seeing its name that it is the most nefarious of the bunch.

A big part of the fun of this project for me has been exploring the origins of these pets and seeing how they are connected to other creatures both real and imagined. To my surprise, the Blurrg has put down footprints in every little era of Star Wars‘ lore. To most Star Wars fans, Blurrgs are familiar as the surly lizard mounts ridden by Din Djarin and the Ugnaught Kuiil in the very first episode of The Mandalorian, but a Blurrg pet appeared in SWTOR seven year earlier, and fans of the Clone Wars cartoon will recognized the use of Blurrg mounts in an episode three years before that in 2009.

A production illustration of Blurrgs at home of the range from The Mandalorian.

The origins of Blurrg’s stretch even farther back into Star Wars history to the early days of The Empire’s Strikes Back’s development in the late 1970s, with a few more stops along the way.

What we now call as a Blurrg had its start in the creation of the creatures that eventually became Tauntauns in Episode 5. It’s obvious if you compare them side by side. Both have long tails, Tyrannosaurus-like bodies, with sturdy back legs and teeny tiny forearms. During Empire’s development, Industrial Light and Magic’s artists, creature designers and animators explored the possibility of the mounts used by the Rebels as being lizards rather than the more mammalian Tauntauns eventually seen on screen.

Creature design for The Empire Strikes Back that inspired the Blurrg.

The original design must have struck a chord with someone at ILM because in 1985, this design was revisited and reused for the movie Ewoks: The Battle for Endor. The creatures seen in this TV movie were brought to life in delightful stop motion animation and remain recognizable as the Blurrgs we see in Star Wars today.

The stop-motion animated pack animal from Ewoks: The Battle for Endor.

It’s interesting to reflect back on a time after the conclusion of the original trilogy when the Star Wars franchise was most prominently carried by the Ewoks, who starred in their own comic books, Saturday morning cartoons and television movies. This media was definitely aimed at children rather than adults or even teenage fans, was clearly made with a limited budget, and not lacking at all in cheese, but it does serve as a reminder that Star Wars doesn’t have to be completely serious all the time.

In 1995, during the heyday of the Expanded Universe, the creatures were formally identified as Blurrgs in the book, The Illustrated Star Wars Universe. This book is a travel guide of the major worlds seen in the Star Wars films, and I imagine the creature’s name is meant to be indicative of its call or moo. Curiously the illustration of the Blurrg used in the book seems to have been an early design that does not match what was seen in the movie. The book’s depiction of the Blurrg was later adapted for use in Star Wars Galaxies, Star Wars’ first MMO-RPG.

Blurrgs as we now know them found their place in modern Star Wars lore in the Clone Wars and later Star Wars: Rebels animated series before finally returning to their live action roots in The Mandalorian. They have the bodies of a dinosaur, the clompy feet of a rhinoceros, and the full, furious face of a fish. They are ridiculous, but I think that is a big part of their charm. As we have seen many times, they are hybrids of different animals, but in a final form that any kid can instantly understand. Yeah, you can ride them like horses, but they’re probably not going to be happy about it!

Many Blurrgs (left to right): Speckled, Hooded, Lurker, Striped, Nefarious, Mottled, Sublime and Mossrankle Blurrgs.

In SWTOR, Blurrgs only exist as pets. There are no full-sized adults to encounter in the wild nor mounts that players can ride. Still, there is a wide variety of Blurrg pets to collect in colors certain to match any player’s fancy. With the exception of the Umbral Blurrg, a retired pet included with a Cartel Coin promotion, all Blurrg pets came from the Cartel Market, and, for the most part, remain reasonably priced on the Galactic Trade Network. As I write this, the Mossrankle Blurrg is currently available for purchase from the limited time Subscriber Token Vendor, but I recommend collectors check the auction house before spending the more precious tokens on a pet.

Should you adopt a Blurrg of your own? Some pets adore their owners. Some are as loyal as the day is long. Some bring joy after a long, hard day. The Nefarious Blurrg follows us reluctantly and silently judges our every move. Sometimes we all could use a little bit of that in our lives.

 

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Pets of the Old Republic: #18: Woodland Nexu

The Nexu was one of the most highly requested pets for me to include in the project. The subject of this installment is the Woodland Nexu. There are several varieties of Nexu pets available in Star Wars: The Old Republic, but with this particular version, I was able to depict one whose source is not the Cartel Market and whose appearance most closely matches the Nexu as it appears in its Star Wars debut in Episode 2: Attack of the Clones. This pet allows me to explore the philosophy behind how the Nexu and many, many other creatures in Star Wars lore are created; we can see how mixing and matching qualities of different animals from our world can lead to fictional creatures whose first impression can tell a viewer all they need to know about the creature.

The Woodland Nexu pet can be purchased from either faction’s Kessan’s Landing reputation vendor at Legend rank for the cool price of 1 million credits. An alternative pet, the Wasteland Nexu is available from the Spoils of War vendor for 75,000 credits and 125 Tech Fragments. There are also a few other Nexu that come from the Cartel Market, but they are from more exotic breeds than the two pets on the vendors. There are also several Nexu mounts, most of which also come from the Cartel Market, but if you participate in the PVP seasons, you can save up Season tokens to purchase one of two distinctive armored Nexu mounts. Finally, if you’d like to fight alongside a Nexu, one is available from the Cartel Market as a creature companion.

Nexu first appeared in Star Wars in 2002 in the arena melee during the climax of Attack of the Clones. The Nexu was designed by Lucasfilm Concept Sculptor Robert E. Barnes. His initial designs were more lion-like, an appropriate choice given the Nexu was meant to fight our heroes in a colosseum, but he revised the creature when he realized that George Lucas wanted “a feeling, not a literal translation” of the kind of creatures we might expect to see in such an encounter.

Nexu design by Robert E. Barnes from The Art of Star Wars: Episode II – Attack of the Clones.

George Lucas has a design principle that has become known as “The Three Second Rule.” Much of Star Wars’ setting is weird, alien, and fantastic, but it is also grounded enough that it remains familiar to the audience who ought to be able to “connect right away” with its vehicles, creatures, and strange technology as soon as it appears on screen. “The designs have to live by themselves” without explanation. And in that regard, Barnes’ Nexu succeeds brilliantly. It’s not meant to be just an alien lion; it’s meant to be a fearsome and disturbing predator.

Barnes described the Nexu as a “mutated hybrid” and it certainly is that. Nexu have the toothy maw of a shark, the four eyes of a jumping spider, the pelt and stripes of a jungle cat, the claws of a velociraptor, the spines of a porcupine, the forelimbs of a primate, and a long split, rat-like tail. Look, I’m a cat person, but there is nothing adorable about the Nexu. This isn’t a fuzzy house cat or lazy space-tiger, it is every inch a nightmarish predator. You won’t need three seconds to realize that.

On the irradiated jungle world of Taris, this full grown, wild Nexu smiles for the camera.

I think this design explains why the Nexu is so distinctive that it has reappeared often throughout Star Wars lore. It can be seen on screen in the Bad Batch and, of course, throughout Star Wars: The Old Republic. Players will encounter Nexu early on Taris, but they also show up on Voss, Corellia and Nathema.

Nexu are said to be trainable so perhaps a domesticated Woodland Nexu kitten won’t chew off your face, but be careful when you sleep because it may just go for your toes when you least expect it!

 

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Pets of the Old Republic: #17: Ebon-Wing Flutterplume

For the next installment of Pets of the Old Republic, let’s continue the theme of featuring flying pets, but this time the pet is really is a bird whose flight is powered by actual wings. The Ebon-Wing Flutterplume is one of several Flutterplume pets available in Star Wars: The Old Republic. Flutterplumes are famous for their vibrant and colorful feathers which are regarded as good luck charms, but I’ve chosen to depict a sub-species of the Flutterplume with rather a more raven-like plumage.

Flutterplumes first appeared in the Star Wars novel Young Jedi Knights: Return to Ord Mantell by Kevin J. Anderson and Rebecca Moesta in 1998, but their first visual depiction was in Star Wars: The Old Republic, and they have featured across the game’s history. Flutterplumes originated on Old Mantell where they thrive thanks to the bloody, ongoing civil war and they have spread across the galaxy to other worlds including several we can visit such as Alderaan, Corellia, and even Rakata Prime. Four of the five Flutterplume pets players can acquire in SWTOR originated from the Cartel Market, but unlike other Cartel pets, I’ve featured in this project, Flutterplume pets tend to be more affordably priced on the game’s auction house. Sadly, the most colorful version, the Gilded Flutterplume, was included with the purchase of Cartel Coins, but since Cartel Coins are now sold directly by SWTOR or through Steam, the Gilded Flutterplume is no longer available to players. The Stormcloud Flutterplume does share an identical model with its gilded counterpart.

Paradise, Stormcloud, Ebon-Wing and Hinterland Flutterplume pets search for buried treasure on the beaches of Copero.

The other three varieties, the Ebon-Wing, Hinterland and Paradise Flutterplumes seem to derive from different species. The Stormcloud has a slightly larger head, and a longer, more vulture-like beak which makes sense given that Flutterplumes are mostly known as scavengers. The Ebon-Winged Flutterplume. as well as its Hinterland and Paradise cousins have heads and beaks that evoke Earth-born parrots. It’s because of that similarity that I’ve chosen this particular Flutterplume.

Birds have long associations with stories of sailors and ships at sea, arguably going all the way back to humanity’s very first stories of the flood in the Bible and other foundational myths including the Epic of Gilgamesh. In more recent times, there seems to be some truth to the association of sailors and pirates with parrots, which are hearty pets that required minimal feeding (compared to other animals) and when returning to their home ports, the sailors could sell the colorful, tropical birds to landlubbers who’d never seen such colorful creatures.

Jim Hawkins, Long John Silver and his parrot Captain Flint from the illustrated edition of Robert Louis Stevenson’s Treasure Island by N. C. Wyeth.

In 1883 Parrots became inextricably linked with tales of pirates on the high seas thanks in large part to Robert Louis Stevenson’s book Treasure Island; a few decades later in 1950 Walt Disney adapted the book for the cinema, and Robert Newton’s depiction of Long John Silver is so iconic that it continues to influence nearly every depiction of pirates in popular culture like the movies Pirates Of the Caribbean and The Goonies  to TVs show like Black Sails and Our Flag Means Death to even the pirates we see in Star Wars lore including Hondo Ohnaka from The Clone Wars and Rebels, and the whole of Skeleton Crew.

Coratanni’s Flutterplume Pearl is the only raid operation boss described as a “little birdy.”

The two most prominent Flutterplumes in SWTOR are also related to pirates. Pearl, the beloved pet of Coratanni, leader of the Ravagers pirate crew is a raid boss in her own right. Curious players can also encounter Polly the Flutterplume on Dantooine during the Pirate Incursion event. I won’t spoil what happens when you get too close to her, but when you show up on her small island without a cracker, her reaction is quite explosive.

Captain Harlock is brooding, stylish and taciturn; Tori-san is annoying, gangly and loudly opinionated. They’re perfect friends.

Finally, I should confess that the reason I specifically chose to depict the Ebon-Wing Flutterplume is because of its similarity to “Tori-san” or “Mr. Bird” the fine feathered companion of Captain Harlock, my favorite space pirate of all time. Like many of the creatures we encounter in Star Wars, Tori-san draws inspiration from several types of birds including parrots, cranes and parrots. Harlock was created by Leiji Matsumoto in 1977 and has featured in many manga and anime series well into the twenty-first century. Harlock is a beloved and iconic character and has influenced many writers and artists over the years. Jo Duffy who wrote Star Wars stories for Marvel Comics in the 1980s included a direct reference to Harlock in her own tales of a galaxy far, far away.

For my part, the black and white, French language dub of Space Pirate Captain Harlock which was shown on TV in Quebec, Canada was my very first exposure to anime and the show’s entire aesthetic holds a fond place in my heart to this day.

 

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Pets of the Old Republic: #16: Mischievous Miniprobe

With the Nar Shaddaa Nightlife Event back in full swing, I figured a trip to the Smuggler’s Moon would be appropriate for the next installment of Pets of the Old Republic. The Mischievous Miniprobe feels like the best pet to have out when trying your luck (or lack thereof) at the slot machines.

This is the second droid I’ve featured in this project, and it is one of the most unique pets in all of the game. The Mischievous Miniprobe flies and beeps alongside you, and it will occasionally open up to spray you with sparkles and confetti. This miniprobe’s programming is clearly meant to remind you not to take yourself too seriously.

The original source of this pet is the Cartel Market, but it is currently not available for purchase, and at least on Star Forge, it will cost you many, many pretty pennies to buy from the auction house of the Galactic Trade Network. This is such a delightful and unique pet, that I hope that it might find its way back to affordable sale one day.

If a droid floats in a Star Wars movie, it’s probably evil.

Floating droids of this type go back to the earliest days of Star Wars, as seen by the Interrogation Droid in A New Hope and the Imperial Probe Droid from The Empire Strikes Back.

Miniprobes both in Star Wars lore and SWTOR tend to favor a spherical construction, so the Mischievous Miniprobe’s design is unusual in its class. Shintar remarked that this pet reminded her of an old school telephone receiver, but I would not suggest putting this droid up to your ear lest you want a face full of confetti!

“Non sequitur. Your facts are uncoordinated…”

I don’t know if it’s intentional, but the robot that Mischievous Miniprobe first brought to my mind was the space probe Nomad from the original Star Trek episode “The Changeling.” Both robots float, have long central “torsos” and antennas atop their heads. The head of the Miniprobe recalls the T-series astromechs that are common in the Old Republic, but Nomad’s low-budget 1960’s aesthetic doesn’t feel too far off from Star Wars’ 1970s style. Attach some spindly robot arms and legs to Nomad and you’ve practically got IG-88!

Regardless, a Mischievous Miniprobe is not likely to threaten the lives of the crew of any starship in a galaxy far, far away, but someone with an electro-mop may have to clean up the literal mess it leaves in its wake!

Within SWTOR lore, the only other droids that seem to have a similar structure are the Iokath Technolith remotes. We have encountered Zakuulan gods of rage, passion, envy, apathy, sorrow and death. I am certainly drawing together the most narrow of threads, but perhaps the Mischievous Miniprobe was created by or in tribute to an unseen trickster god from the Machine God pantheon. I would not be shocked to learn that even on Iokath there was a place for their version of the Coyote spirit or Loki.

This miniprobe does not seem like one that fancies mischief.

If you’ve been following my Pets of the Old Republic project, you may have noticed that I’ve fallen a bit behind lately. This summer I have had opportunities to spend more time with family and friends, and something had to give. It’s unlikely that I will finish this series when I’d originally intended, but I promise I will finish it! I received so many great suggestions for pets to feature that I fully intend to cover them all.

And maybe this will give Broadsword time to finally slip a Porg into SWTOR

 

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Unstruck

This post has been a long time coming, but it is one I am very pleased to write. Last week striking voice actors of the SAG-AFTRA union approved a new contract with the major video game developers, ending a nearly one year long strike.

Members voted in overwhelming favor for the new agreement, and the union had already allowed voice actors to resume work prior to the vote, which indicates to me that they are happy with the new agreement.

While Broadsword never officially cited the strike, I think it’s fair to say that it is the reason Star Wars: The Old Republic has not had a story update in more than a year. The developers did mention missing pieces that prevented story updates, but given that some of the cast hails from Europe where the strike was not in effect, it seems like they were able to record some but not all of the game’s voice over dialogue. Notably, the featurette released by SWTOR during Star Wars Celebration featured English actor Jamie Glover delivering one of Malgus’ characteristic monologues on the Force, fate and the destruction of both the Jedi and Sith.

I have always supposed that the task of scheduling the voice over work from SWTOR’s sprawling, multi-lingual cast must be a herculean task, but, with the strike over, I’m certain Broadsword is working hard to get everyone back in character. I don’t know how long that will take, but I have seen other developers discuss getting back on track, and Keith Kanneg in his quarterly update, posted shortly after the strike was suspended, let us know the details of when we can expect the next update. Based on the schedule they’ve been keeping the past couple of years, I’m guessing the next SWTOR livestream will be at the end of this month or at the start of August.

With the strike resolved, it’s also nice that we can again start thinking about the future. What are Malgus and Shae Vizla planning? Who is Darth Nul? Is she still alive? What is the device detailed in her holocron? Which companions get the next date nights? All important stuff!

And we can perhaps look even further. SWTOR‘s devs made made it clear that they are planning not only at the next patch cycle but at the game’s longterm future. Could that include news of an expansion announcement?

During the strike, two major story updates, “Galactic Threads” and “Master’s Enigma” were put on hold, and the next should be due soon. If they release it all at once, we’ll be treated to the largest story update SWTOR has had in years!  It’s pretty exciting.

As for how Broadsword has filled the time during the strike, I think they’ve done a good job. I’ve really enjoyed Dynamic Encounters. I am always happy for an excuse to take my characters out into the game world and do stuff. It’s nice to return to the starter planets and I’ve been to corners of Ilum and Hoth and Tatooine that I’m certain I have not visited in years. Some of the achievements and rewards are frustrating to earn, but for the most part, I’ve had a good time running around the galaxy causing trouble for the Empire and doing good for the Republic.

I’ve also enjoyed Relentless Replication, SWTOR’s new lair boss. Propagator Core XR-53 is a neat and unique encounter with an accessible Story Mode, a challenging but doable Veteran Mode and a very difficult (at least for me!) Nightmare Mode. The major reward of this operation has been a new tier of augments. Crafting these augments is extremely tedious, and the highest level ones are luxuries, but the new starter augments should be accessible to anyone who wants to cheaply get ready for challenging group content.

I feel like the character model updates are coming together nicely and the scope of new character customization options added to the game was beyond anything I would’ve imagined. And I hope more is to come.

Was I glad that SWTOR hasn’t had any new story updates in a year? Of course not. But I’m an old fashioned pro-union guy, and we’ve seen time and time again that the major video game publishers will gladly lay off employees by the thousands, destroy entire studios and treat the products they release in the most mercenary fashion. So score one for the voice actors. They bring to life the characters we love to play and interact with. I’m glad they won an agreement they could support, and I hope everyone working in the industry can get the same consideration one day.

 

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Pets of the Old Republic: #15: Shimmering Ginx

With summer just around the corner, the perfect pet to kick off the proud month of June is the Shimmering Ginx. There are several other Ginxes available and countless other pets in Star Wars: The Old Republic, but none of them are quite so colorful as this Ginx!

The Shimmering Ginx can be won by players participating in SWTOR’s yearly summer Nar Shaddaa Nightlife Event. The event is coming up in less than one month, so anyone who hopes adopt this flamboyant little frog and several other eye-catching pets do not have long to wait.

Ginxes are frog-like creatures found on the planet Makeb  as well as in swamps on other worlds around the galaxy including Yavin and Zakuul. Ginxes are generally docile, but fully grown they are quite large and occasionally surly so I don’t advise getting too close. In addition to the Shimmering Ginx, three other Ginx pets are available, including the legendary Venomous Ginx which was rewarded from SWTOR’s infamous and not often missed Galactic Command gearing system of the Fallen Empire era. Players looking for a more sturdy Ginx with which to adventure can also purchase a Ginx Handler’s License from the GTN or Cartel Market which allows players to fight alongside an adult froggy companion of their own.

The Ginx creature companion, a Mesa Ginx, the Shimmering Ginx, a Praire Ginx and a Venomous Ginz always root for the Frogdogs.
Wait. Are there even prairies on Makeb?

Frog-like aliens are extremely common, appearing in both animal and alien form across Star Wars lore. I can only assume that in a galaxy far, far away frogs also taste like chicken given how such diverse characters as Jabba the Hutt, Jar Jar Binx and Grogu all consider them delicious. Return of the Jedi features not one but two frog-like creatures. The most prominent is the Worrt, an alien which is the source of one of several burp jokes in Episode VI. The Worrt’s basic physiognomy is very similar to that of the Ginx, and I imagine they are somewhat related, but perhaps only in the way that a crusty, horny toad is related to a glistening river frog.

This Worrt looks worried.

The second alien is well-known to anyone who participates in PVP in SWTOR: the Frogdog. With their jagged teeth and bulbous eyestalks, Frogdogs are about as creepy as they come. Frogdogs are generally regarded as mere animals, but they are actually fully sentient, a fact that allows them to take advantage of situations in which they might be ignored and dismissed as mere pets.

Score one for the Frogdogs!

Jabba the Hutt apparently used one as a spy in his palace, and it seems likely they have a long association with the Hutts given that Frogdogs are the mascots of one of the most popular Huttball pick-up teams of the Old Republic Era.

Frog Lady is nice. Baby Yoda is a jerk.

There are other intelligent, frog-like creatures in Star Wars, but I’ll spotlight two of the most familiar and recent. Turgle, is an amphibious native of the planet Koboh with long, lankly limbs and slick green and yellow skin. He debuted in 2023 as a companion to Kal Cestis in Respawn’s Jedi: Survivor video game. But I also want to mention the infamous character known only as “Frog Lady”. Frog Lady appeared in the second season of The Mandalorian and played a guest role in two episodes late in the season. At first she and her plight are largely the butt of a series of jokes at her expense, but in her next episode her character is treated with actual empathy and compassion. I attribute that change in tone to Bryce Dallas Howard who directed that episode; she has demonstrated in her work on the show to be willing to focus on the humanity of the characters in the stories she tells. That is as important in Star Wars as in real life.

Representation Matters

When deciding the order of pets to cover in this series, I knew the Shimmering Ginx would be featured in June, Pride Month, the celebration of lesbian, gay, bisexual, transgender and queer culture. The rainbow is a symbol of their community and the Ginx’s color scheme is equally colorful.

As a CISHET dude, I am not the best person to discuss these issues, but I want to add my voice in support of my friends and family and others of one of the most vulnerable minorities who are being targeted for simply wanting to live their lives as who they are born to be. It has been shown time and time again, that when people can embrace who they are by coming out and/or transitioning and find community with others who support them, they have better, happier and healthier lives.

When it comes to LGBTQ representation, SWTOR has not always had the best track record. At launch, any queer content was, at best, relegated to subtext, despite the fact that Bioware was already known for having gay romances in Mass Effect and the original Knights of the Old Republic. I don’t know if EA or Lucasfilm chickened out, but SWTOR was justly criticized for leaving behind its queer fans.

Over the years, SWTOR has begun to right that ship. Gay romances and flirts were introduced with the game’s first expansion, Rise of the Hutt Cartel. As part of the next, Shadow of Revan, the game introduced Lana Beniko and Theron Shan, who have become the SWTOR‘s major romantic leads, easily eclipsing the original companions in attention and screen time. Both Lana and Theron can be romanced by characters of either gender, and it’s amazing to see how fans have responded to and become attached to those characters. Moreover, many of the game’s original companions have returned to the story with the option to be romanced by same-gender characters, an overdue, but welcome change.

With the current expansion, SWTOR’s efforts at inclusion have continued with trans-friendly customizations for player characters and most recently with a literal rainbow of options for several of the game’s PC alien races.

I never had a problem relating the characters I created in SWTOR, but I’m very happy to see new players have options I never would’ve imagined back in 2011. I’ve being gaming in one form or another for decades, and I’ve seen in myself, my friends, my fellow party members, my guild-mates and members of the online community, the desire to create characters that reflect parts of themselves, characters that amplify parts of themselves others don’t get to see, and characters that lets themselves to be who they aspire to be. I’m very glad to see SWTOR move in a direction that inspires people to play more of these characters in this game that I love.

I don’t know how far the good people at Broadsword can move SWTOR’s old game engine in that direction, but I believe they intend to keep pushing. I hope they succeed. I want SWTOR and its community to be a welcoming place for anyone with good intentions to play and have fun and escape from the trouble of the real world, if only for a little while, into another galaxy where they can be heroes too.

 

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Pets of the Old Republic: #14: Makrin Creeper Seedling

How does the saying go? Yavin showers bring Makeb flowers? As spring gives way to summer, I thought I’d take a look at one of the most (but not, to my surprise, completely) unique pets in Star Wars: The Old Republic, the Makrin Creeper Seedling.

This weird little pet was initially available as a reward for players who pre-ordered SWTOR’s first expansion Rise of the Hutt Cartel but is now available to everyone as one of the rotating options purchased from the Galactic Seasons token vendors on Fleet. When the Makrin Creeper Seedling was suggested for this project, I thought it was the only pet of its kind in the game, but during my research I discovered that there is a second Makrin pet, the Juvenile Makrin Creeper, a pet so rare I don’t think I’ve ever seen one in the game!

Makrin Creepers are described as very large creatures often indistinguishable at first glance from a wooded hillock or copse of trees, most notable for their six spider-like creeping legs which gives them their name . They are normally docile, but can be dangerous if provoked thanks to their thick bark-like hide, enormous size and long, jagged limbs. Players first encountered Makrin on the planet Makeb during Rise of the Hutt Cartel, but they can also be found on Odessen in the wilderness outside the Alliance base.

An adult Makrin Creeper waters itself at an oasis on Makeb.

The codex entry for the Makrin does not clearly address the question of whether they are animal or vegetable. It is very possible their appearance is an adaptation that allows them to better hide from predators, similar to earthborn Phasmids (or stick bugs) or the Orchid Mantis. However, like so many other aliens in Star Wars, I think it’s safe to suggest Makrin Creepers are likely a hybrid of plant and critter, and possess traits and properties of both. I have neither found an official classification nor thought of an entirely satisfying one myself. Should we call them Botansects? Or perhaps Bugflowers?

Plant-like creatures appear in very many stories from our own culture, from the Dryads of Greek mythology, the Fighting Apple Trees in Wizard of Oz to the Ents of the Lord of the Rings and Groot from Guardians of the Galaxy. It should come as no surprise that plant-like creatures appear all over Star Wars lore as well.

The first of these was likely created by artist Ron Cobb as part of the concept art for aliens meant to inhabit the Mos Eisley cantina in the very first Star Wars movie. This “Ambulatory Plant” did not make it into the film, but like so many other unused designs, it found its way into Star Wars lore through the comics and novels and games of the Expanded Universe where it was identified as a Revwien.

Jedi Master Ood Bnar, dreaming of a Datacron on Ossus.

There are many other botanical aliens across the galaxy, but players of Star Wars: The Old Republic may have encountered two others during their adventures.  The first is the Neti Jedi Master Ood Bnar, one of the longest living individuals in all of Star Wars lore. Ood Bnar appeared in some of the very first stories in the Old Republic setting, and while he remains deep in slumber on Ossus at the time of SWTOR, he will reward resourceful players with access to a datacron and a sprig from one of his branches.

The Curse has a hunger that cannot be sated.

The latest plant-like creature we encounter in SWTOR is the Curse, the fearsome final boss in the games most recent and most excellent flashpoint, Shrine of Silence. The Curse a horrid outgrowth of Voss’s Dark Heart, and Illeva has reasonably suggested that the Curse might be related to the Drengir, an invasive race of malevolent, carnivorous plants that threatened the  galaxy during the High Republic era.

Let none of these fearsome, flowering foes dissuade you from adopting a Makrin Creeper Seedling of your very own! It may not be as floofy and huggable as a Loth cat, but when it sprouts to full size, you’ll have made a loyal treehouse-sized, walking forest friend!

 

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Pets of the Old Republic: #13: Majestic Varactyl

I’d originally hoped to release this installment of Pets of the Old Republic earlier in the month, but it seems the curse of bad luck associated with the number thirteen meant I would miss both the theatrical re-release of Revenge of the Sith and the faux-holiday Revenge of the 5th (and 6th!). Regardless, I want to celebrate the twentieth anniversary of Episode 3 with a portrait of the Majestic Varactyl pet. Varactyls saw their first appearance in that movie and have established their spot among the iconic creatures of Star Wars lore.

The first Varactyl we meet is named Boga and was ridden by Obi-Wan Kenobi on the planet Utapau during his confrontation with the Separatist leader General Grievous. Varactyls, natives of Utapau are described as “reptavian”, indicating that they share traits with reptiles and birds. Given that we now know that birds are the closest living relatives to dinosaurs, and that many dinosaurs are thought to have feathers, the term “reptavian” seems to me to imply a distinction without difference. Still, it’s a colorful bit of sci-fi nonsense jargon.

General Kenobi and Boga the Varactyl in Revenge of the Sith.

Varactyls were inspired by a drawing of a Stormtrooper riding a lizard-like mount by the legendary comic artist Al Williamson who is best known to Star Wars fans as the artist of comic book adaptations of The Empire Strikes Back and Return of the Jedi, as well as the Star Wars newspaper comic strips from that era. George Lucas was a long time fan of Williamson and asked the concept artists at ILM to create a mount for the Jedi to ride in Episode III. ILM artists iterated on Williamson’s lizard adding inspiration from iguanas and the addition of a feathered mane to create a creature that would come to life on screen as Obi Wan’s Varactyl.

Illustration by Al Williamson of a lizard mount which inspired the Varactyl.

Aside from its glittering scaled skin and colorful plumage, Varactyls are perhaps best well known for their distinct roar. As with other creature’s vocalizations across Star Wars, the call of the Varactyl was created by combining the sounds of several very different types of creatures, in this case a dolphin, coyote, dog and tasmanian devil. It’s quite the hodgepodge, but the result strikes that perfect balance of strange and alien, but still familiar enough to feel real.

Varactyl concept art by Derek Thompson for Revenge of the Sith.

Players of Star Wars: The Old Republic will encounter Varactyls in the wild on the worlds of Taris and Belsavis, but there are also several available as mounts and four tiny pet versions including the subject of this post, the purple Majestic Varactyl. In addition to this one, pet collectors can also acquire the green Grand Varactyl, the blue Glittering Varactyl and the sickly, featherless Juvenile Experimental Varactyl, a product of Valkorion’s nightmarish experimentation on Nathema.

In general, I want this project to spotlight pets which can be collected by players by playing the game, but all of the Varactyl pets come from the market or from the other players via the Galactic Trade Network, SWTOR’s auction house. Since pets tend to be more affordable on the GTN that other Cartel Market goods, I hope you’ll forgive me when I do feature pets, such as the Varactyl that loom large in Star Wars lore or have distinctive and unique appearances in SWTOR.

Varacytl mounts: Infected Varactyl, Grassland Varactyl, Irradiated Varactyl mounts, alongside a Majestic Varactyl pet.

Therefore, let me also highlight three Varactyl mounts that can be acquired outside of the Cartel Market. Two of these can be purchased with credits and Cartel Market Certificates from the Underworld Exchange vendors in the Cartel Bazaar section of both Fleets. Cartel Certificates can be collected by players as daily log-in rewards and from the Nar Shaddaa Nightlife event, which will be returning again this summer. My favorite Varactyl mount, however, is the Infected Varactyl which players can purchase from Jeevlic, the special Rakghoul Resurgance reputation vendor. This is easily one of the spookiest mounts in the game and an appropriate for any power-mad Force walking Inquisitor.

 

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Pets of the Old Republic: #12: Speedy

As I approach the half-way mark of this project, I decided that the next Pet of the Old Republic ought to be one that can encourage me to keep pressing on towards the finish line. To reach that goal, there is no better choice than Speedy the Turtle.

Speedy is unlike the other pets I’ve covered. Speedy doesn’t follow you on your adventures, instead players can only interact with Speedy by following them on the shore of the Rishi stronghold, where Speedy regularly patrols back and forth along the sandy beach beneath the overlook.

Our Strongholds can often feel rather sterile and quiet, especially compared to other environments in SWTOR, so I always appreciate catching sight of Speedy as they enjoy their walk along the waves. It helps make my stronghold feel more alive. Speedy isn’t a vendor sick of buying my grey items or one of my bored companions staring off into space, Speedy is just out there living their best life and doing their own thing. We can all stand to be a bit more like Speedy, I think.

The Cerulean Turtle and the Juvenile Turtle cheer on Speedy as they make their way up Heartbreak Hill.

For players who want an actual turtle pet to accompany them around the galaxy, there are two options available. The first is the Juvenile Turtle, a pet sold on the Cartel Market or by other players on the GTN.  The second is the turquoise blue Cerulean Turtle that can be purchased by players who have reached the Champion reputation rank with either Manaan Invasion force faction.

Finally, in the interest of covering all bases, I am aware that there is a secret achievement involving Speedy. I can assure you, gentle reader, that even if I play SWTOR until they turn off the lights and unplug the servers I will never, ever unlock that achievement.

Turtles All the Way Down

Turtles, like many other familiar animals, serve as inspiration for many aspects of Star Wars lore. In Star Wars: The Old Republic, players will likely have encountered hard-shelled Shaclaws on their quests around the galaxy. Likewise fans of the Ahsoka show will recall the Noti, aliens found on the planet Peridea in a galaxy even farther away. The Noti also have large carapaces on their back that they use for defense and protection.

Shelleigh the Shaclaw makes a surprise appearance in the Nature of Progress operation.

However, both Shaclaws and Noti seem to be more crustacean than the reptilian turtles, and are at best distant relatives to Speedy. That said, as we’ve seen throughout this Pets of the Old Republic project, it’s very common for Star Wars aliens and creatures to mix and match different characteristics of various earthbound creatures into something new. If the Star Wars design aesthetic could be said to have an over-riding goal, it is to make its worlds, creatures and vehicles familiar at first glance but strange upon closer examination.

A Noti and Sabine Wren from Ahsoka.

Inspiration from actual turtles can be found in other corners of Star Wars lore. One of the earliest examples is alien species known as the Yinchorri who were first introduced in the story “The Alderaan Factor”, one of my favorite Star Wars comics of the 1980’s. They would also appear in several of Dark Horse Comics Star Wars stories in the 1990’s and 2000’s. The Yinchori are humanoid aliens, but their physiognomy is most definitely turtle-like, despite their lack of hard shells.

Yinchori pilots from issue 86 of the Marvel’s Star Wars comic series. Art by Bob McLeod and Tom Palmer.

Where we see the most inspiration from turtles in Star Wars, however, is not in any strange alien creature, but in its vehicles. Turtles are among the many earth-bound animals evoked by the movies’ famous Walker military vehicles. An early design of the fearsome All-Terrain Armored Transport from The Empire Strikes Back with its shell-like main body and head sticking out is certainly more turtle-like than the final version seen in the film, but this design would be revisited during the prequel era for the squatter All Terrain Tactical Enforcer which hews closer to a familiar turtle body-type, despite the addition of two extra legs to its mechanical design.

This connection is made explicitly clear in graffiti created by the Clone Troopers which appears throughout the stories of The Clone Wars animated series. The image seen below is a drawing of their tank as a heavily armed turtle familiar to anyone regardless of their home galaxy.

Turtle power!

Ultimately, is Speedy too much of a turtle and not strange enough to be a proper Star Wars alien? I don’t think so. I’m certain an actual herpetologist could rattle off any number of differences between Speedy and a real turtle. For me Speedy is weird and cute enough to feel at home on Rishi, and I hope to see more additions like that in our collection of Strongholds.

 

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