Category Archives: My Artwork

Pets of the Old Republic: #23: Gree Data Core

This installment of Pets of the Old Republic features the third and final droid to appear in this series. I feel like I should’ve featured more droids given their importance in Star Wars history, so should I return to this project, I’ll be sure to expand their numbers. For today, however, let’s take a good look at another one of my favorites: the Gree Data Core.

The Gree Data Core is, at first glance,  simply a hovering cube. It shares design elements with other Gree technology players encounter on during their testing on Ilum, in the Operation Terror from Beyond and the Ancient Hypergate, PVP Warzone. The Core is one of four pets players can collect from the “Relic of the Gree” Event, Star Wars: The Old Republic’s very first recurring event, and one that is still a favorite of mine whenever it comes around. Players can purchase this pet once they achieve the Reputation rank of Newcomer with the Gree Enclave; a level that can be achieved the first week players participate in the event.

A Bit program from Tron can respond with only two states: positive or negative.

I’ve always been fond of the Gree aesthetic for the simple reason that as a child of the 1980s, I thought the movie Tron was cool. By today’s standards, the film’s story is slight, and its once groundbreaking special effects seem rather quaint. I was taken by its neon soaked glow, its terrific electronic musical score, and the fact that it very presciently asked at the start of the internet age who should have access and control of the online world. Finally, it explores the question of how much of ourselves we put into the things we create, a question as old as art itself. And, to be clear, Light Cycles are totally rad.

The first published depiction of the Gree by artist Christian Gossett from the article “The Gree Enclave”.

The Gree made their first appearance in 1995 during the early days of the Expanded Universe in an article written by Timothy O’Brien for West End Games’ Star Wars Roleplaying Game. The Gree have been mentioned here and there in subsequent Star Wars lore, but they’ve appeared most prominently in SWTOR. Many aspects of the Gree that players will recognize from our interactions with them, such as the planet Asation, their extensive use of Hypergates and their interest in maintaining ancient technologies come straight from O’Brien’s writing. The Gree’s distinct neon-piped technology and the color and geometry based metaphors that fill their speech patterns are additions to their lore from their roles in SWTOR.

Portal‘s Weighted Companion Cube really isn’t much of a companion.

I should mention the Gree Data Core’s two most obvious inspirations. The first is the Bit from Tron. The Bit is a small, polyhedral, floating shape that can only communicate using Yes or No answers. They also float above the ground and accompany more complicated programs or users across the Game Grid, much like the Gree pet in SWTOR

However, the Data Core closely resembles the Weighted Companion Cube from the acclaimed video games Portal and Portal 2. Portal is about traversing spaces using technology that resembles Gree Hypergates, so it is reasonable to believe that the Gree would be fans as the game as well. Unlike the Gree Data Core, the Companion Cube is inconveniently immobile and seemingly uninterested in accompanying anyone on their adventures.

A collection of cubes: B1-SAL Probe Droid, Gree Data Core, BX-23 Probe Droid, BX-24 Probe Droid, P1-XL Probe Droid, B25-Sal Probe Droid.

Curiously, cube-shaped pets are very common in SWTOR. In recent years, the game has awarded five more to players as login promotions. The first of these pets was inspired by the infamous “orange pixel” bug from the very, very early days of SWTOR, and contains in its design elements of other droids from across Star Wars lore. The two most recent cubic airborne droids are cousins of the beloved, sad sack droid B2EMO from Andor.

Listen to the Gree speech patterns long enough and it starts to make sense!

Currently, the Gree Data Core is only cube pet available to players, so I highly recommend checking out the Gree Event next time it comes around on Ilum. After that, definitely take time to raid the Terror from Beyond, one of my favorite SWTOR operations. When leveling up a player on the Republic side, also make sure to earn the title “Black Bisector” from the Gree side quest on Coruscant. The player’s interactions with the Gree Operators assisting the reconstruction of Coruscant are both amusing and a good introduction to the Gree’s culture and distinctive dialect.

 

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Pets of the Old Republic: #22: Earthen Thurrb

This installment of Pets of the Old Republic features a creature not with too few eyes but a pet with too many: the Earthen Thurrb. This is one of the most distinctive pets in Star Wars: The Old Republic. This baby Thumb and its grown up kin are found, for now at least, only in SWTOR.

In the game, the source of the Thurrb pet is the harvest themed Feast of Prosperity event, and had I kept to my original schedule for this project, this entry would have appeared while the Feast was still active. If you have leftover Feast tokens, you can still purchase this pet from the Feast vendor on Nar Shaddaa. Even if you have to wait until next year, it is worthwhile to highlight pets that are available from the game’s many factions and events.

As of this writing there is not much information known about Thurrbs, but I think I can conclude a few things from the pet itself as well as the three Thurrb mounts. Two of the three existing Thurrb mounts were found on the second Galactic Season reward track and for the moment are otherwise unavailable to new players, but the third, the Conflagrant Thurrb is available from the “Classic and Non-Seasonal Rewards” vendor as part of their rotating offerings past Season rewards.

Adult Brumal, Tellurian and Conflagrant Thumbs keep watch over a tiny Earthen Thumb while explaining the value of a strong vocabulary.

Because of their colorful hides and names, we can assume that Thurrbs thrive in many diverse habitats from fiery hot to wintery cold and everything in between. Thurrbs are mammals but based on their frog-like faces and fish-like fins and ears, seem to be adapted to thrive in aquatic environments and might even be amphibious.

At this point in this series, it should not surprise anyone to learn that Thurrbs are inspired by all sorts of creatures whose parts combine into a unique whole. Fully-grown Thurrbs have massive tusks like a walrus, eyes like frogs, and the cavernous mouth, the thick hide and hefty frame of a hippopotamus. Unlike hippos, which are aggressive and dangerous to humans, one fact we know about Thurrbs is that they have a much milder temperament.

It’s hard to maintain eye contact with the prequel era Aqualish and the original trilogy Talz when you don’t know which eyes to look into.

The first thing you might notice about a Thurrb, however, are its four eyes. While creatures with a single eye are somewhat rare in Star Wars, aliens with four are remarkably common. During this very project, I have already covered the quadruple eyed Ginx, the Mewvorr and the Nexu. That’s just the tip of the iceberg of four-eyed aliens in Star Wars lore. Other examples include the Lisk found on Ilum, some species of Aqualish, and the Talz which was first seen in the cantina scene of A New Hope and will be familiar to SWTOR players from the Sith Warrior’s companion Broonmark. It makes sense that strange monsters with extra eyeballs are common in Star Wars. Extra eyes immediately make a creature into a literal “bug eyed alien” and mark it as something very far outside our usual frame of reference.

I want to conclude with some remarks about how the Thurrb was introduced and discuss how the game’s approach to pets are has changed over the years. The large majority of pets featured in this project were created specifically for Star Wars: The Old Republic. I think this speaks to the goal of the game’s developers to tell stories not just within Star Wars’ existing setting, but to add to it and create worlds and characters and creatures all their own. Certainly much of the fun of SWTOR is getting to dig in the Star Wars sandbox and play with the toys we recognize from its lore, but a big part of what makes the game so memorable to me are the people, places and things we’ve never seen before.

The Curious Rodir Cub is another unique pet that debuted during the Feast of Prosperity.

The Thurrb is one of those. It was introduced first as an adorable and silly pet, and reappeared in a different context as a full sized creature we can ride across the galaxy. Many (but not all) of SWTOR’s original pets were simply miniature versions of their fully-grown counterparts, but in recent years, extra care has been given to the detail and texture of the pet models to make them both cute as babies and distinct from their adult versions. We can see this with other pets such as the Rodir, the Varactyl, the Pritarr and many more.

As for pets inspired by other Star Wars stories, I’m all for adding those too. My unsuccessful years-long campaign to get SWTOR to add a Porg pet is proof of that! But I will never object to seeing something unexpected and fresh, and I look forward to seeing what tiny robots and cuddly critters they can come up with next.

 

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Pets of the Old Republic: #21: Devious Creep

Halloween is the perfect holiday to inspire me to explore another spooky and weird corner of Star Wars: The Old Republic with a pet whose name literally says it all: the Devious Creep! The Creep is part of a class of pets like the Mischievous Miniprobe, whose name is entirely descriptive and does not clarify what kind of creature it is or where it comes from. We know nothing else at all about this strange, alien imp beyond its appearance and epithet.

Is this a larval form of an adult monster? Is it related to other creatures or species from SWTOR or Star Wars in general? Is it a creep like someone who leaves inappropriate voice mails or a creep like something that lurks in the shadows? Is it both? And what do you mean it’s devious? Is it plotting against me?

Nobody knows! And here’s the thing, I’m not sure I want to know. In fact, yes, I am certain, I do not want to know. This thing is nightmare fuel, and learning anything more about it can only make it worse. The tooltip players click to summon this pet refers to it as a Blurrg, which it clearly is not. The pet’s model does seem to use the same skeleton as a Blurrg, and this reference may simply be a placeholder that was never corrected. This oversight suggests to me that even the devs refuse to name this beast! I don’t blame them.

Against my better judgment, let’s take a close look at the Creep. It has long, sharp, hooked horns that frame what seems to be a vertically aligned mouth, two large tusks for holding its prey, and two tiny teeth at the base of its mouth for tearing flesh. It just gets ickier. Those two chonky legs suggest it can run fast in a pinch, and its armored carapace means it can take a beating after it has clamped down on its next meal.

And what are those yellow things on the Creep’s back? If it’s an armored braincase, it might explain how it got so devious. But I fear they might be coverings for wings like we see on a flying beetles. The notion that these things can fly just makes it so much worse.

However, the Devious Creep’s most prominent feature is, of course, its single, large glowing eye. Like small cats and snakes, the Creep has an eyeball with a long vertical pupil, which indicates that it is an ambush predator. The fact that the Creep’s large eye glows with yellow malice seems to me that it really doesn’t care if you see it coming. At the first sight of that peeper, you really should start running or pull out a flame thrower.

An Abyssin cowers in the tomb of Naga Shadow on Korriban.

Aliens and creatures with a single eye, are relatively rare in Star Wars lore, but the two most prominent cyclopic examples can be encountered in SWTOR. The first is an Abyssin, an alien race that appeared in the cantina scene in Star Wars: A New Hope. Aside from the trait of having just one eye, the Creep and the Abyssin seem to share little else in common.

This Baby Dianoga has found its way into the kitchen of Bog’s Bounty Banquet Hall and is hoping to snatch up a scrap or two.

The Creep’s eye is similar in shape and color to the most well known single-eyed creature in Star Wars: the Dianoga, the tentacled monster encountered by Han, Luke, Leia and Chewie in the garbage masher scene in A New Hope. The eye of the Dianoga is only the tip of its much larger octopus-like body, so the Creep doesn’t seem closely related to the famous alien cephalopod either. However, I agree with Luke Skywalker’s assessment that shooting either of these ravenous creatures “Anywhere!” is an appropriate response to an unwanted encounter with them.

“Once you name it, you start getting attached to it!”

The one positive point in favor of the Creep is its similarity to creatures from a different franchise of Disney movies. If you told me that the Devious Creep was the bad seed cousin of Mike Wazowski from Monsters, Inc., I would not doubt it. If that is the case, then the Creep is likely extremely good at inspiring nightmares in small children. Probably too good.

Finally, the source of the Devious Creep pet is SWTOR’s Cartel Market. The pet has only been available for sale for short periods of time, often around Halloween. Players looking to acquire this pet will have to check the Galactic Trade Network. Because of its rarity, the Creep tends to be one of the most expensive pets for sale. In my research, I discovered that on the Star Forge server, there was only one Creep listed for the cool price of a half billion credits. I shall let you decide if that’s worth it to you.

I cannot deny its distinctive, yet disturbing appearance makes the Devious Creep one of the most unique and mysterious pets in the game. My Sith Inquisitor loves it dearly, but knows full well that this nasty little incubus probably does not love her back.

 

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Pets of the Old Republic: #20: Flirron

The next creature to be featured in my Pets of the Old Republic project is the tiny and hungry Flirron. Flirrons are native to the planet Onderon where players may encounter them in the wild and ride them as taxis to and from the jungle world’s questing areas during the Onslaught expansion of Star Wars: The Old Republic.

Players whose characters are high enough level to survive the dangerous jungles of Onderon may acquire the Flirron as a pet. The Flirron won’t cost you a single cartel coin or credit, nor does it have any reputation requirement. The Flirron pet is automatically awarded via an achievement which has you locate morsels of food to feed the tiny Flirron fry found in the zone. Like many a lost kitten, feed it enough and it will follow you home and assume you’re its momma.

While researching this entry, I consulted several guides for unlocking this achievement and discovered when I had unlocked the  Flirron, I had done it wrong, or least extremely inefficiently. I had thought you had to feed twenty-five Flirrons one morsel each, but it turns out you can instead stuff one Flirron to the gills twenty-five times. My approach took just a little longer!

Onderon is a world rich in history from across Star Wars lore, from the Old Republic comic books of the 1990s to the animated and live action shows and movies of today. Despite this, everything we know about Flirrons comes from a single codex entry players receive when they first encounter one. There isn’t much information to go on, but I think I can fairly draw some further conclusions from the Flirron’s physiognomy and similarities to other similar creatures we encounter in SWTOR.

Suspended by the warm air currents generated by Belsavis’ tropical geothermal rifts, a four-winged, Marlin-like Baspoor soars along the edge of a small lake.

Despite what it says on Wookieepedia, Flirrons do not have feathers and I would not characterize them as Avians. As with nearly every other critter we’ve looked at for this project, the Flirron is instead a hybrid of many types of creatures. At first glance, it’d be easy to simply describe them as literal flying fish. Upon closer examination, we can see that they are part crustacean, part cephalopod and only a small part fish. Starting at the front, a Flirron has the face of a shrimp, a double pair of wings like a Baspoor from Belsavis, the body of a cuttlefish and the dorsal and tail fins of a ray-finned fish.

Flirron seem to share the most properties with cuttlefish perhaps starting with how they move through their respective environments of air and water. Cuttlefish suck in and expel water as a means of propulsion, so I think we can conclude that Flirron’s move through the air in a similar, albeit scientifically nonsensical, manner. Like the Thrantas we encounter on Alderaan, I imagine that Flirrons maintain natural “buoyancy” in the air through chambers that contain lighter than air gasses in their bodies or wings.

A Thranta dives into the Glarus River Valley. As long as you’re not in a hurry, the sky-sharks of Alderaan are a stylish way to travel.

Am I saying that Flirrons are filled with explosive hydrogen gas and can maneuver like a jet fighter? Let’s just say I’m NOT not saying it. But it could go a long way to explain how a creature that is said to be so gentle thrives among the fierce fauna that stalks the jungles of Onderon.

Flirrons are notable for their colorful, iridescent skin which is filled with billions of chromatophores. Flirrons may change color as a form of communication, but this property also makes them a wonder to behold. Flirron watching is a pastime for both locals and tourists on Onderon. I suspect this aspect of Flirron lore may have been inspired by a similar popular activity of watching thousands of bats emerge from the Congress Avenue Bridge in Austin, Texas, home of much of SWTOR’s development team. I’ve seen this amazing swarm take flight myself and I imagine the spectacle of a school of color-shifting Flirrons caught in the shimmering light of a hazy Onderon sunset would be breathtaking to behold.

I’ve often said that exploration is one of my favorite parts of the MMO-RPG experience, and the achievement to adopt a Flirron is a great way to simply exist in the game’s world for a while and also come away with one of the most distinctive pets in the game.

 

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Pets of the Old Republic: #19: Nefarious Blurrg

From the very start, the Nefarious Blurrg was guaranteed a place in this project. It has long been one of my favorite pets in Star Wars: The Old Republic and was certainly the first Cartel Market pet I unlocked for use across my account. Blurrg pets come in many varieties, but this one’s striking red, scaly hide and black stripes draw attention and let you know even before seeing its name that it is the most nefarious of the bunch.

A big part of the fun of this project for me has been exploring the origins of these pets and seeing how they are connected to other creatures both real and imagined. To my surprise, the Blurrg has put down footprints in every little era of Star Wars‘ lore. To most Star Wars fans, Blurrgs are familiar as the surly lizard mounts ridden by Din Djarin and the Ugnaught Kuiil in the very first episode of The Mandalorian, but a Blurrg pet appeared in SWTOR seven year earlier, and fans of the Clone Wars cartoon will recognized the use of Blurrg mounts in an episode three years before that in 2009.

A production illustration of Blurrgs at home on the range from The Mandalorian.

The origins of Blurrg’s stretch even farther back into Star Wars history to the early days of The Empire’s Strikes Back’s development in the late 1970s, with a few more stops along the way.

What we now call as a Blurrg had its start in the creation of the creatures that eventually became Tauntauns in Episode 5. It’s obvious if you compare them side by side. Both have long tails, Tyrannosaurus-like bodies, with sturdy back legs and teeny tiny forearms. During Empire’s development, Industrial Light and Magic’s artists, creature designers and animators explored the possibility of the mounts used by the Rebels as being lizards rather than the more mammalian Tauntauns eventually seen on screen.

Creature design for The Empire Strikes Back that inspired the Blurrg.

The original design must have struck a chord with someone at ILM because in 1985, this design was revisited and reused for the movie Ewoks: The Battle for Endor. The creatures seen in this TV movie were brought to life in delightful stop motion animation and remain recognizable as the Blurrgs we see in Star Wars today.

The stop-motion animated pack animal from Ewoks: The Battle for Endor.

It’s interesting to reflect back on a time after the conclusion of the original trilogy when the Star Wars franchise was most prominently carried by the Ewoks, who starred in their own comic books, Saturday morning cartoons and television movies. This media was definitely aimed at children rather than adults or even teenage fans, was clearly made with a limited budget, and not lacking at all in cheese, but it does serve as a reminder that Star Wars doesn’t have to be completely serious all the time.

In 1995, during the heyday of the Expanded Universe, the creatures were formally identified as Blurrgs in the book, The Illustrated Star Wars Universe. This book is a travel guide of the major worlds seen in the Star Wars films, and I imagine the creature’s name is meant to be indicative of its call or moo. Curiously the illustration of the Blurrg used in the book seems to have been an early design that does not match what was seen in the movie. The book’s depiction of the Blurrg was later adapted for use in Star Wars Galaxies, Star Wars’ first MMO-RPG.

Blurrgs as we now know them found their place in modern Star Wars lore in the Clone Wars and later Star Wars: Rebels animated series before finally returning to their live action roots in The Mandalorian. They have the bodies of a dinosaur, the clompy feet of a rhinoceros, and the full, furious face of a fish. They are ridiculous, but I think that is a big part of their charm. As we have seen many times, they are hybrids of different animals, but in a final form that any kid can instantly understand. Yeah, you can ride them like horses, but they’re probably not going to be happy about it!

Many Blurrgs (left to right): Speckled, Hooded, Lurker, Striped, Nefarious, Mottled, Sublime and Mossrankle Blurrgs.

In SWTOR, Blurrgs only exist as pets. There are no full-sized adults to encounter in the wild nor mounts that players can ride. Still, there is a wide variety of Blurrg pets to collect in colors certain to match any player’s fancy. With the exception of the Umbral Blurrg, a retired pet included with a Cartel Coin promotion, all Blurrg pets came from the Cartel Market, and, for the most part, remain reasonably priced on the Galactic Trade Network. As I write this, the Mossrankle Blurrg is currently available for purchase from the limited time Subscriber Token Vendor, but I recommend collectors check the auction house before spending the more precious tokens on a pet.

Should you adopt a Blurrg of your own? Some pets adore their owners. Some are as loyal as the day is long. Some bring joy after a long, hard day. The Nefarious Blurrg follows us reluctantly and silently judges our every move. Sometimes we all could use a little bit of that in our lives.

 

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Pets of the Old Republic: #18: Woodland Nexu

The Nexu was one of the most highly requested pets for me to include in the project. The subject of this installment is the Woodland Nexu. There are several varieties of Nexu pets available in Star Wars: The Old Republic, but with this particular version, I was able to depict one whose source is not the Cartel Market and whose appearance most closely matches the Nexu as it appears in its Star Wars debut in Episode 2: Attack of the Clones. This pet allows me to explore the philosophy behind how the Nexu and many, many other creatures in Star Wars lore are created; we can see how mixing and matching qualities of different animals from our world can lead to fictional creatures whose first impression can tell a viewer all they need to know about the creature.

The Woodland Nexu pet can be purchased from either faction’s Kessan’s Landing reputation vendor at Legend rank for the cool price of 1 million credits. An alternative pet, the Wasteland Nexu is available from the Spoils of War vendor for 75,000 credits and 125 Tech Fragments. There are also a few other Nexu that come from the Cartel Market, but they are from more exotic breeds than the two pets on the vendors. There are also several Nexu mounts, most of which also come from the Cartel Market, but if you participate in the PVP seasons, you can save up Season tokens to purchase one of two distinctive armored Nexu mounts. Finally, if you’d like to fight alongside a Nexu, one is available from the Cartel Market as a creature companion.

Nexu first appeared in Star Wars in 2002 in the arena melee during the climax of Attack of the Clones. The Nexu was designed by Lucasfilm Concept Sculptor Robert E. Barnes. His initial designs were more lion-like, an appropriate choice given the Nexu was meant to fight our heroes in a colosseum, but he revised the creature when he realized that George Lucas wanted “a feeling, not a literal translation” of the kind of creatures we might expect to see in such an encounter.

Nexu design by Robert E. Barnes from The Art of Star Wars: Episode II – Attack of the Clones.

George Lucas has a design principle that has become known as “The Three Second Rule.” Much of Star Wars’ setting is weird, alien, and fantastic, but it is also grounded enough that it remains familiar to the audience who ought to be able to “connect right away” with its vehicles, creatures, and strange technology as soon as it appears on screen. “The designs have to live by themselves” without explanation. And in that regard, Barnes’ Nexu succeeds brilliantly. It’s not meant to be just an alien lion; it’s meant to be a fearsome and disturbing predator.

Barnes described the Nexu as a “mutated hybrid” and it certainly is that. Nexu have the toothy maw of a shark, the four eyes of a jumping spider, the pelt and stripes of a jungle cat, the claws of a velociraptor, the spines of a porcupine, the forelimbs of a primate, and a long split, rat-like tail. Look, I’m a cat person, but there is nothing adorable about the Nexu. This isn’t a fuzzy house cat or lazy space-tiger, it is every inch a nightmarish predator. You won’t need three seconds to realize that.

On the irradiated jungle world of Taris, this full grown, wild Nexu smiles for the camera.

I think this design explains why the Nexu is so distinctive that it has reappeared often throughout Star Wars lore. It can be seen on screen in the Bad Batch and, of course, throughout Star Wars: The Old Republic. Players will encounter Nexu early on Taris, but they also show up on Voss, Corellia and Nathema.

Nexu are said to be trainable so perhaps a domesticated Woodland Nexu kitten won’t chew off your face, but be careful when you sleep because it may just go for your toes when you least expect it!

 

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Pets of the Old Republic: #16: Mischievous Miniprobe

With the Nar Shaddaa Nightlife Event back in full swing, I figured a trip to the Smuggler’s Moon would be appropriate for the next installment of Pets of the Old Republic. The Mischievous Miniprobe feels like the best pet to have out when trying your luck (or lack thereof) at the slot machines.

This is the second droid I’ve featured in this project, and it is one of the most unique pets in all of the game. The Mischievous Miniprobe flies and beeps alongside you, and it will occasionally open up to spray you with sparkles and confetti. This miniprobe’s programming is clearly meant to remind you not to take yourself too seriously.

The original source of this pet is the Cartel Market, but it is currently not available for purchase, and at least on Star Forge, it will cost you many, many pretty pennies to buy from the auction house of the Galactic Trade Network. This is such a delightful and unique pet, that I hope that it might find its way back to affordable sale one day.

If a droid floats in a Star Wars movie, it’s probably evil.

Floating droids of this type go back to the earliest days of Star Wars, as seen by the Interrogation Droid in A New Hope and the Imperial Probe Droid from The Empire Strikes Back.

Miniprobes both in Star Wars lore and SWTOR tend to favor a spherical construction, so the Mischievous Miniprobe’s design is unusual in its class. Shintar remarked that this pet reminded her of an old school telephone receiver, but I would not suggest putting this droid up to your ear lest you want a face full of confetti!

“Non sequitur. Your facts are uncoordinated…”

I don’t know if it’s intentional, but the robot that Mischievous Miniprobe first brought to my mind was the space probe Nomad from the original Star Trek episode “The Changeling.” Both robots float, have long central “torsos” and antennas atop their heads. The head of the Miniprobe recalls the T-series astromechs that are common in the Old Republic, but Nomad’s low-budget 1960’s aesthetic doesn’t feel too far off from Star Wars’ 1970s style. Attach some spindly robot arms and legs to Nomad and you’ve practically got IG-88!

Regardless, a Mischievous Miniprobe is not likely to threaten the lives of the crew of any starship in a galaxy far, far away, but someone with an electro-mop may have to clean up the literal mess it leaves in its wake!

Within SWTOR lore, the only other droids that seem to have a similar structure are the Iokath Technolith remotes. We have encountered Zakuulan gods of rage, passion, envy, apathy, sorrow and death. I am certainly drawing together the most narrow of threads, but perhaps the Mischievous Miniprobe was created by or in tribute to an unseen trickster god from the Machine God pantheon. I would not be shocked to learn that even on Iokath there was a place for their version of the Coyote spirit or Loki.

This miniprobe does not seem like one that fancies mischief.

If you’ve been following my Pets of the Old Republic project, you may have noticed that I’ve fallen a bit behind lately. This summer I have had opportunities to spend more time with family and friends, and something had to give. It’s unlikely that I will finish this series when I’d originally intended, but I promise I will finish it! I received so many great suggestions for pets to feature that I fully intend to cover them all.

And maybe this will give Broadsword time to finally slip a Porg into SWTOR

 

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Pets of the Old Republic: #15: Shimmering Ginx

With summer just around the corner, the perfect pet to kick off the proud month of June is the Shimmering Ginx. There are several other Ginxes available and countless other pets in Star Wars: The Old Republic, but none of them are quite so colorful as this Ginx!

The Shimmering Ginx can be won by players participating in SWTOR’s yearly summer Nar Shaddaa Nightlife Event. The event is coming up in less than one month, so anyone who hopes adopt this flamboyant little frog and several other eye-catching pets do not have long to wait.

Ginxes are frog-like creatures found on the planet Makeb  as well as in swamps on other worlds around the galaxy including Yavin and Zakuul. Ginxes are generally docile, but fully grown they are quite large and occasionally surly so I don’t advise getting too close. In addition to the Shimmering Ginx, three other Ginx pets are available, including the legendary Venomous Ginx which was rewarded from SWTOR’s infamous and not often missed Galactic Command gearing system of the Fallen Empire era. Players looking for a more sturdy Ginx with which to adventure can also purchase a Ginx Handler’s License from the GTN or Cartel Market which allows players to fight alongside an adult froggy companion of their own.

The Ginx creature companion, a Mesa Ginx, the Shimmering Ginx, a Praire Ginx and a Venomous Ginz always root for the Frogdogs.
Wait. Are there even prairies on Makeb?

Frog-like aliens are extremely common, appearing in both animal and alien form across Star Wars lore. I can only assume that in a galaxy far, far away frogs also taste like chicken given how such diverse characters as Jabba the Hutt, Jar Jar Binx and Grogu all consider them delicious. Return of the Jedi features not one but two frog-like creatures. The most prominent is the Worrt, an alien which is the source of one of several burp jokes in Episode VI. The Worrt’s basic physiognomy is very similar to that of the Ginx, and I imagine they are somewhat related, but perhaps only in the way that a crusty, horny toad is related to a glistening river frog.

This Worrt looks worried.

The second alien is well-known to anyone who participates in PVP in SWTOR: the Frogdog. With their jagged teeth and bulbous eyestalks, Frogdogs are about as creepy as they come. Frogdogs are generally regarded as mere animals, but they are actually fully sentient, a fact that allows them to take advantage of situations in which they might be ignored and dismissed as mere pets.

Score one for the Frogdogs!

Jabba the Hutt apparently used one as a spy in his palace, and it seems likely they have a long association with the Hutts given that Frogdogs are the mascots of one of the most popular Huttball pick-up teams of the Old Republic Era.

Frog Lady is nice. Baby Yoda is a jerk.

There are other intelligent, frog-like creatures in Star Wars, but I’ll spotlight two of the most familiar and recent. Turgle, is an amphibious native of the planet Koboh with long, lankly limbs and slick green and yellow skin. He debuted in 2023 as a companion to Kal Cestis in Respawn’s Jedi: Survivor video game. But I also want to mention the infamous character known only as “Frog Lady”. Frog Lady appeared in the second season of The Mandalorian and played a guest role in two episodes late in the season. At first she and her plight are largely the butt of a series of jokes at her expense, but in her next episode her character is treated with actual empathy and compassion. I attribute that change in tone to Bryce Dallas Howard who directed that episode; she has demonstrated in her work on the show to be willing to focus on the humanity of the characters in the stories she tells. That is as important in Star Wars as in real life.

Representation Matters

When deciding the order of pets to cover in this series, I knew the Shimmering Ginx would be featured in June, Pride Month, the celebration of lesbian, gay, bisexual, transgender and queer culture. The rainbow is a symbol of their community and the Ginx’s color scheme is equally colorful.

As a CISHET dude, I am not the best person to discuss these issues, but I want to add my voice in support of my friends and family and others of one of the most vulnerable minorities who are being targeted for simply wanting to live their lives as who they are born to be. It has been shown time and time again, that when people can embrace who they are by coming out and/or transitioning and find community with others who support them, they have better, happier and healthier lives.

When it comes to LGBTQ representation, SWTOR has not always had the best track record. At launch, any queer content was, at best, relegated to subtext, despite the fact that Bioware was already known for having gay romances in Mass Effect and the original Knights of the Old Republic. I don’t know if EA or Lucasfilm chickened out, but SWTOR was justly criticized for leaving behind its queer fans.

Over the years, SWTOR has begun to right that ship. Gay romances and flirts were introduced with the game’s first expansion, Rise of the Hutt Cartel. As part of the next, Shadow of Revan, the game introduced Lana Beniko and Theron Shan, who have become the SWTOR‘s major romantic leads, easily eclipsing the original companions in attention and screen time. Both Lana and Theron can be romanced by characters of either gender, and it’s amazing to see how fans have responded to and become attached to those characters. Moreover, many of the game’s original companions have returned to the story with the option to be romanced by same-gender characters, an overdue, but welcome change.

With the current expansion, SWTOR’s efforts at inclusion have continued with trans-friendly customizations for player characters and most recently with a literal rainbow of options for several of the game’s PC alien races.

I never had a problem relating the characters I created in SWTOR, but I’m very happy to see new players have options I never would’ve imagined back in 2011. I’ve being gaming in one form or another for decades, and I’ve seen in myself, my friends, my fellow party members, my guild-mates and members of the online community, the desire to create characters that reflect parts of themselves, characters that amplify parts of themselves others don’t get to see, and characters that lets themselves to be who they aspire to be. I’m very glad to see SWTOR move in a direction that inspires people to play more of these characters in this game that I love.

I don’t know how far the good people at Broadsword can move SWTOR’s old game engine in that direction, but I believe they intend to keep pushing. I hope they succeed. I want SWTOR and its community to be a welcoming place for anyone with good intentions to play and have fun and escape from the trouble of the real world, if only for a little while, into another galaxy where they can be heroes too.

 

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Pets of the Old Republic: #14: Makrin Creeper Seedling

How does the saying go? Yavin showers bring Makeb flowers? As spring gives way to summer, I thought I’d take a look at one of the most (but not, to my surprise, completely) unique pets in Star Wars: The Old Republic, the Makrin Creeper Seedling.

This weird little pet was initially available as a reward for players who pre-ordered SWTOR’s first expansion Rise of the Hutt Cartel but is now available to everyone as one of the rotating options purchased from the Galactic Seasons token vendors on Fleet. When the Makrin Creeper Seedling was suggested for this project, I thought it was the only pet of its kind in the game, but during my research I discovered that there is a second Makrin pet, the Juvenile Makrin Creeper, a pet so rare I don’t think I’ve ever seen one in the game!

Makrin Creepers are described as very large creatures often indistinguishable at first glance from a wooded hillock or copse of trees, most notable for their six spider-like creeping legs which gives them their name . They are normally docile, but can be dangerous if provoked thanks to their thick bark-like hide, enormous size and long, jagged limbs. Players first encountered Makrin on the planet Makeb during Rise of the Hutt Cartel, but they can also be found on Odessen in the wilderness outside the Alliance base.

An adult Makrin Creeper waters itself at an oasis on Makeb.

The codex entry for the Makrin does not clearly address the question of whether they are animal or vegetable. It is very possible their appearance is an adaptation that allows them to better hide from predators, similar to earthborn Phasmids (or stick bugs) or the Orchid Mantis. However, like so many other aliens in Star Wars, I think it’s safe to suggest Makrin Creepers are likely a hybrid of plant and critter, and possess traits and properties of both. I have neither found an official classification nor thought of an entirely satisfying one myself. Should we call them Botansects? Or perhaps Bugflowers?

Plant-like creatures appear in very many stories from our own culture, from the Dryads of Greek mythology, the Fighting Apple Trees in Wizard of Oz to the Ents of the Lord of the Rings and Groot from Guardians of the Galaxy. It should come as no surprise that plant-like creatures appear all over Star Wars lore as well.

The first of these was likely created by artist Ron Cobb as part of the concept art for aliens meant to inhabit the Mos Eisley cantina in the very first Star Wars movie. This “Ambulatory Plant” did not make it into the film, but like so many other unused designs, it found its way into Star Wars lore through the comics and novels and games of the Expanded Universe where it was identified as a Revwien.

Jedi Master Ood Bnar, dreaming of a Datacron on Ossus.

There are many other botanical aliens across the galaxy, but players of Star Wars: The Old Republic may have encountered two others during their adventures.  The first is the Neti Jedi Master Ood Bnar, one of the longest living individuals in all of Star Wars lore. Ood Bnar appeared in some of the very first stories in the Old Republic setting, and while he remains deep in slumber on Ossus at the time of SWTOR, he will reward resourceful players with access to a datacron and a sprig from one of his branches.

The Curse has a hunger that cannot be sated.

The latest plant-like creature we encounter in SWTOR is the Curse, the fearsome final boss in the games most recent and most excellent flashpoint, Shrine of Silence. The Curse a horrid outgrowth of Voss’s Dark Heart, and Illeva has reasonably suggested that the Curse might be related to the Drengir, an invasive race of malevolent, carnivorous plants that threatened the  galaxy during the High Republic era.

Let none of these fearsome, flowering foes dissuade you from adopting a Makrin Creeper Seedling of your very own! It may not be as floofy and huggable as a Loth cat, but when it sprouts to full size, you’ll have made a loyal treehouse-sized, walking forest friend!

 

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Pets of the Old Republic: #12: Speedy

As I approach the half-way mark of this project, I decided that the next Pet of the Old Republic ought to be one that can encourage me to keep pressing on towards the finish line. To reach that goal, there is no better choice than Speedy the Turtle.

Speedy is unlike the other pets I’ve covered. Speedy doesn’t follow you on your adventures, instead players can only interact with Speedy by following them on the shore of the Rishi stronghold, where Speedy regularly patrols back and forth along the sandy beach beneath the overlook.

Our Strongholds can often feel rather sterile and quiet, especially compared to other environments in SWTOR, so I always appreciate catching sight of Speedy as they enjoy their walk along the waves. It helps make my stronghold feel more alive. Speedy isn’t a vendor sick of buying my grey items or one of my bored companions staring off into space, Speedy is just out there living their best life and doing their own thing. We can all stand to be a bit more like Speedy, I think.

The Cerulean Turtle and the Juvenile Turtle cheer on Speedy as they make their way up Heartbreak Hill.

For players who want an actual turtle pet to accompany them around the galaxy, there are two options available. The first is the Juvenile Turtle, a pet sold on the Cartel Market or by other players on the GTN.  The second is the turquoise blue Cerulean Turtle that can be purchased by players who have reached the Champion reputation rank with either Manaan Invasion force faction.

Finally, in the interest of covering all bases, I am aware that there is a secret achievement involving Speedy. I can assure you, gentle reader, that even if I play SWTOR until they turn off the lights and unplug the servers I will never, ever unlock that achievement.

Turtles All the Way Down

Turtles, like many other familiar animals, serve as inspiration for many aspects of Star Wars lore. In Star Wars: The Old Republic, players will likely have encountered hard-shelled Shaclaws on their quests around the galaxy. Likewise fans of the Ahsoka show will recall the Noti, aliens found on the planet Peridea in a galaxy even farther away. The Noti also have large carapaces on their back that they use for defense and protection.

Shelleigh the Shaclaw makes a surprise appearance in the Nature of Progress operation.

However, both Shaclaws and Noti seem to be more crustacean than the reptilian turtles, and are at best distant relatives to Speedy. That said, as we’ve seen throughout this Pets of the Old Republic project, it’s very common for Star Wars aliens and creatures to mix and match different characteristics of various earthbound creatures into something new. If the Star Wars design aesthetic could be said to have an over-riding goal, it is to make its worlds, creatures and vehicles familiar at first glance but strange upon closer examination.

A Noti and Sabine Wren from Ahsoka.

Inspiration from actual turtles can be found in other corners of Star Wars lore. One of the earliest examples is alien species known as the Yinchorri who were first introduced in the story “The Alderaan Factor”, one of my favorite Star Wars comics of the 1980’s. They would also appear in several of Dark Horse Comics Star Wars stories in the 1990’s and 2000’s. The Yinchori are humanoid aliens, but their physiognomy is most definitely turtle-like, despite their lack of hard shells.

Yinchori pilots from issue 86 of the Marvel’s Star Wars comic series. Art by Bob McLeod and Tom Palmer.

Where we see the most inspiration from turtles in Star Wars, however, is not in any strange alien creature, but in its vehicles. Turtles are among the many earth-bound animals evoked by the movies’ famous Walker military vehicles. An early design of the fearsome All-Terrain Armored Transport from The Empire Strikes Back with its shell-like main body and head sticking out is certainly more turtle-like than the final version seen in the film, but this design would be revisited during the prequel era for the squatter All Terrain Tactical Enforcer which hews closer to a familiar turtle body-type, despite the addition of two extra legs to its mechanical design.

This connection is made explicitly clear in graffiti created by the Clone Troopers which appears throughout the stories of The Clone Wars animated series. The image seen below is a drawing of their tank as a heavily armed turtle familiar to anyone regardless of their home galaxy.

Turtle power!

Ultimately, is Speedy too much of a turtle and not strange enough to be a proper Star Wars alien? I don’t think so. I’m certain an actual herpetologist could rattle off any number of differences between Speedy and a real turtle. For me Speedy is weird and cute enough to feel at home on Rishi, and I hope to see more additions like that in our collection of Strongholds.

 

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