Monthly Archives: October 2025

Pets of the Old Republic: #21: Devious Creep

Halloween is the perfect holiday to inspire me to explore another spooky and weird corner of Star Wars: The Old Republic with a pet whose name literally says it all: the Devious Creep! The Creep is part of a class of pets like the Mischievous Miniprobe, whose name is entirely descriptive and does not clarify what kind of creature it is or where it comes from. We know nothing else at all about this strange, alien imp beyond its appearance and epithet.

Is this a larval form of an adult monster? Is it related to other creatures or species from SWTOR or Star Wars in general? Is it a creep like someone who leaves inappropriate voice mails or a creep like something that lurks in the shadows? Is it both? And what do you mean it’s devious? Is it plotting against me?

Nobody knows! And here’s the thing, I’m not sure I want to know. In fact, yes, I am certain, I do not want to know. This thing is nightmare fuel, and learning anything more about it can only make it worse. The tooltip players click to summon this pet refers to it as a Blurrg, which it clearly is not. The pet’s model does seem to use the same skeleton as a Blurrg, and this reference may simply be a placeholder that was never corrected. This oversight suggests to me that even the devs refuse to name this beast! I don’t blame them.

Against my better judgment, let’s take a close look at the Creep. It has long, sharp, hooked horns that frame what seems to be a vertically aligned mouth, two large tusks for holding its prey, and two tiny teeth at the base of its mouth for tearing flesh. It just gets ickier. Those two chonky legs suggest it can run fast in a pinch, and its armored carapace means it can take a beating after it has clamped down on its next meal.

And what are those yellow things on the Creep’s back? If it’s an armored braincase, it might explain how it got so devious. But I fear they might be coverings for wings like we see on a flying beetles. The notion that these things can fly just makes it so much worse.

However, the Devious Creep’s most prominent feature is, of course, its single, large glowing eye. Like small cats and snakes, the Creep has an eyeball with a long vertical pupil, which indicates that it is an ambush predator. The fact that the Creep’s large eye glows with yellow malice seems to me that it really doesn’t care if you see it coming. At the first sight of that peeper, you really should start running or pull out a flame thrower.

An Abyssin cowers in the tomb of Naga Shadow on Korriban.

Aliens and creatures with a single eye, are relatively rare in Star Wars lore, but the two most prominent cyclopic examples can be encountered in SWTOR. The first is an Abyssin, an alien race that appeared in the cantina scene in Star Wars: A New Hope. Aside from the trait of having just one eye, the Creep and the Abyssin seem to share little else in common.

This Baby Dianoga has found its way into the kitchen of Bog’s Bounty Banquet Hall and is hoping to snatch up a scrap or two.

The Creep’s eye is similar in shape and color to the most well known single-eyed creature in Star Wars: the Dianoga, the tentacled monster encountered by Han, Luke, Leia and Chewie in the garbage masher scene in A New Hope. The eye of the Dianoga is only the tip of its much larger octopus-like body, so the Creep doesn’t seem closely related to the famous alien cephalopod either. However, I agree with Luke Skywalker’s assessment that shooting either of these ravenous creatures “Anywhere!” is an appropriate response to an unwanted encounter with them.

“Once you name it, you start getting attached to it!”

The one positive point in favor of the Creep is its similarity to creatures from a different franchise of Disney movies. If you told me that the Devious Creep was the bad seed cousin of Mike Wazowski from Monsters, Inc., I would not doubt it. If that is the case, then the Creep is likely extremely good at inspiring nightmares in small children. Probably too good.

Finally, the source of the Devious Creep pet is SWTOR’s Cartel Market. The pet has only been available for sale for short periods of time, often around Halloween. Players looking to acquire this pet will have to check the Galactic Trade Network. Because of its rarity, the Creep tends to be one of the most expensive pets for sale. In my research, I discovered that on the Star Forge server, there was only one Creep listed for the cool price of a half billion credits. I shall let you decide if that’s worth it to you.

I cannot deny its distinctive, yet disturbing appearance makes the Devious Creep one of the most unique and mysterious pets in the game. My Sith Inquisitor loves it dearly, but knows full well that this nasty little incubus probably does not love her back.

 

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Pets of the Old Republic: #20: Flirron

The next creature to be featured in my Pets of the Old Republic project is the tiny and hungry Flirron. Flirrons are native to the planet Onderon where players may encounter them in the wild and ride them as taxis to and from the jungle world’s questing areas during the Onslaught expansion of Star Wars: The Old Republic.

Players whose characters are high enough level to survive the dangerous jungles of Onderon may acquire the Flirron as a pet. The Flirron won’t cost you a single cartel coin or credit, nor does it have any reputation requirement. The Flirron pet is automatically awarded via an achievement which has you locate morsels of food to feed the tiny Flirron fry found in the zone. Like many a lost kitten, feed it enough and it will follow you home and assume you’re its momma.

While researching this entry, I consulted several guides for unlocking this achievement and discovered when I had unlocked the  Flirron, I had done it wrong, or least extremely inefficiently. I had thought you had to feed twenty-five Flirrons one morsel each, but it turns out you can instead stuff one Flirron to the gills twenty-five times. My approach took just a little longer!

Onderon is a world rich in history from across Star Wars lore, from the Old Republic comic books of the 1990s to the animated and live action shows and movies of today. Despite this, everything we know about Flirrons comes from a single codex entry players receive when they first encounter one. There isn’t much information to go on, but I think I can fairly draw some further conclusions from the Flirron’s physiognomy and similarities to other similar creatures we encounter in SWTOR.

Suspended by the warm air currents generated by Belsavis’ tropical geothermal rifts, a four-winged, Marlin-like Baspoor soars along the edge of a small lake.

Despite what it says on Wookieepedia, Flirrons do not have feathers and I would not characterize them as Avians. As with nearly every other critter we’ve looked at for this project, the Flirron is instead a hybrid of many types of creatures. At first glance, it’d be easy to simply describe them as literal flying fish. Upon closer examination, we can see that they are part crustacean, part cephalopod and only a small part fish. Starting at the front, a Flirron has the face of a shrimp, a double pair of wings like a Baspoor from Belsavis, the body of a cuttlefish and the dorsal and tail fins of a ray-finned fish.

Flirron seem to share the most properties with cuttlefish perhaps starting with how they move through their respective environments of air and water. Cuttlefish suck in and expel water as a means of propulsion, so I think we can conclude that Flirron’s move through the air in a similar, albeit scientifically nonsensical, manner. Like the Thrantas we encounter on Alderaan, I imagine that Flirrons maintain natural “buoyancy” in the air through chambers that contain lighter than air gasses in their bodies or wings.

A Thranta dives into the Glarus River Valley. As long as you’re not in a hurry, the sky-sharks of Alderaan are a stylish way to travel.

Am I saying that Flirrons are filled with explosive hydrogen gas and can maneuver like a jet fighter? Let’s just say I’m NOT not saying it. But it could go a long way to explain how a creature that is said to be so gentle thrives among the fierce fauna that stalks the jungles of Onderon.

Flirrons are notable for their colorful, iridescent skin which is filled with billions of chromatophores. Flirrons may change color as a form of communication, but this property also makes them a wonder to behold. Flirron watching is a pastime for both locals and tourists on Onderon. I suspect this aspect of Flirron lore may have been inspired by a similar popular activity of watching thousands of bats emerge from the Congress Avenue Bridge in Austin, Texas, home of much of SWTOR’s development team. I’ve seen this amazing swarm take flight myself and I imagine the spectacle of a school of color-shifting Flirrons caught in the shimmering light of a hazy Onderon sunset would be breathtaking to behold.

I’ve often said that exploration is one of my favorite parts of the MMO-RPG experience, and the achievement to adopt a Flirron is a great way to simply exist in the game’s world for a while and also come away with one of the most distinctive pets in the game.

 

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Electronic Arts

Today is the ninth anniversary of This Week in Aurebesh, and my plans to mark the occasion have been thrown into the dustbin thanks to the news this week that Electronic Arts, the publisher of Star Wars: The Old Republic and, of course, many other games, will be going private thanks to a $50 billion dollar leverage buy out from an investor consortium. The deal won’t close for at least another year and is subject to regulatory approval, which, in the current climate, I would be shocked if it doesn’t get.

Andrew Wilson, Chairman & CEO of Electronic Arts standing in front of a Spirit Halloween banner partially blocking the EA logo.

This blog is about fake space letters and robots and laser swords, and I’ve always been very careful about commenting about things outside my areas of expertise. This topic is so far outside my bailiwick that it would be irresponsible if I did not choose my words carefully.

But it sucks, right? We all know it. We’ve all seen how it goes when private equity takes over a company and saddles it with massive debt. In this case, EA will be taking on 20 billion dollars in debt, an amount that defies casual understanding. Will EA end up shuttered like Toys R Us or Joann’s? I don’t know. The release statement breathlessly assures us that the deal will accelerate innovation and growth before laughably walking back those claims because “forward-looking statements … are subject to change.”

I don’t need a business degree to see what comes after the deal closes, because we’ve seen it before, most recently with Microsoft’s acquisition of Activision/Blizzard. That 20 billion needs to come from somewhere, and it certainly won’t be coming from the rich assholes lining their pockets from this deal. Studios will be shuttered and thousands of people will lose their jobs. Expenses will be slashed and customers squeezed even more; and it’s not like EA had a good reputation in those areas to begin with.

The question of how this will affect SWTOR‘s story and content concerns me less than the human cost. My hope is that since Disney owns Star Wars and Broadsword is separate from EA, the team and the game will be somewhat insulated from the storm, but I have no way of knowing. Hope is a tough currency to come by these days and a harder one to spend.

However, my understanding is that SWTOR is doing well. The critical success of Andor and the fact SWTOR received attention at Star Wars Celebration have increased interest in the game. With the end to the Voice Actors’ strike, SWTOR’s main story will resume throughout at least the next two game updates at the end of this year and into the next. In 2026 we’ll also see the first new Star Wars movie in years, and that hype cycle should also help SWTOR. I have to think that EA has no reason to mess with a good thing.

Here’s what I do know. Over the nine years I’ve been writing this blog, I’ve been very fortunate to meet and interact with some of the people who make this game that I love. They have been without exception dedicated to making SWTOR the best game it can be. Making video games is hard work. It’s finicky and often thankless, but everything I’ve heard on and off the record about SWTOR’s developers over the years makes me proud to be a small part of the game’s community.

Will that change in the days ahead? Possibly. We should all keep a weather eye on the sky. It has never been my place to tell anyone how to spend their money. We should put it where we think it will do the most good in our lives. That has always been my plan, and that will not change.

 

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