Monthly Archives: July 2025

Pets of the Old Republic: #16: Mischievous Miniprobe

With the Nar Shaddaa Nightlife Event back in full swing, I figured a trip to the Smuggler’s Moon would be appropriate for the next installment of Pets of the Old Republic. The Mischievous Miniprobe feels like the best pet to have out when trying your luck (or lack thereof) at the slot machines.

This is the second droid I’ve featured in this project, and it is one of the most unique pets in all of the game. The Mischievous Miniprobe flies and beeps alongside you, and it will occasionally open up to spray you with sparkles and confetti. This miniprobe’s programming is clearly meant to remind you not to take yourself too seriously.

The original source of this pet is the Cartel Market, but it is currently not available for purchase, and at least on Star Forge, it will cost you many, many pretty pennies to buy from the auction house of the Galactic Trade Network. This is such a delightful and unique pet, that I hope that it might find its way back to affordable sale one day.

If a droid floats in a Star Wars movie, it’s probably evil.

Floating droids of this type go back to the earliest days of Star Wars, as seen by the Interrogation Droid in A New Hope and the Imperial Probe Droid from The Empire Strikes Back.

Miniprobes both in Star Wars lore and SWTOR tend to favor a spherical construction, so the Mischievous Miniprobe’s design is unusual in its class. Shintar remarked that this pet reminded her of an old school telephone receiver, but I would not suggest putting this droid up to your ear lest you want a face full of confetti!

“Non sequitur. Your facts are uncoordinated…”

I don’t know if it’s intentional, but the robot that Mischievous Miniprobe first brought to my mind was the space probe Nomad from the original Star Trek episode “The Changeling.” Both robots float, have long central “torsos” and antennas atop their heads. The head of the Miniprobe recalls the T-series astromechs that are common in the Old Republic, but Nomad’s low-budget 1960’s aesthetic doesn’t feel too far off from Star Wars’ 1970s style. Attach some spindly robot arms and legs to Nomad and you’ve practically got IG-88!

Regardless, a Mischievous Miniprobe is not likely to threaten the lives of the crew of any starship in a galaxy far, far away, but someone with an electro-mop may have to clean up the literal mess it leaves in its wake!

Within SWTOR lore, the only other droids that seem to have a similar structure are the Iokath Technolith remotes. We have encountered Zakuulan gods of rage, passion, envy, apathy, sorrow and death. I am certainly drawing together the most narrow of threads, but perhaps the Mischievous Miniprobe was created by or in tribute to an unseen trickster god from the Machine God pantheon. I would not be shocked to learn that even on Iokath there was a place for their version of the Coyote spirit or Loki.

This miniprobe does not seem like one that fancies mischief.

If you’ve been following my Pets of the Old Republic project, you may have noticed that I’ve fallen a bit behind lately. This summer I have had opportunities to spend more time with family and friends, and something had to give. It’s unlikely that I will finish this series when I’d originally intended, but I promise I will finish it! I received so many great suggestions for pets to feature that I fully intend to cover them all.

And maybe this will give Broadsword time to finally slip a Porg into SWTOR

 

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Filed under General Star Wars, General SWTOR, My Artwork, Pets of the Old Republic

Unstruck

This post has been a long time coming, but it is one I am very pleased to write. Last week striking voice actors of the SAG-AFTRA union approved a new contract with the major video game developers, ending a nearly one year long strike.

Members voted in overwhelming favor for the new agreement, and the union had already allowed voice actors to resume work prior to the vote, which indicates to me that they are happy with the new agreement.

While Broadsword never officially cited the strike, I think it’s fair to say that it is the reason Star Wars: The Old Republic has not had a story update in more than a year. The developers did mention missing pieces that prevented story updates, but given that some of the cast hails from Europe where the strike was not in effect, it seems like they were able to record some but not all of the game’s voice over dialogue. Notably, the featurette released by SWTOR during Star Wars Celebration featured English actor Jamie Glover delivering one of Malgus’ characteristic monologues on the Force, fate and the destruction of both the Jedi and Sith.

I have always supposed that the task of scheduling the voice over work from SWTOR’s sprawling, multi-lingual cast must be a herculean task, but, with the strike over, I’m certain Broadsword is working hard to get everyone back in character. I don’t know how long that will take, but I have seen other developers discuss getting back on track, and Keith Kanneg in his quarterly update, posted shortly after the strike was suspended, let us know the details of when we can expect the next update. Based on the schedule they’ve been keeping the past couple of years, I’m guessing the next SWTOR livestream will be at the end of this month or at the start of August.

With the strike resolved, it’s also nice that we can again start thinking about the future. What are Malgus and Shae Vizla planning? Who is Darth Nul? Is she still alive? What is the device detailed in her holocron? Which companions get the next date nights? All important stuff!

And we can perhaps look even further. SWTOR‘s devs made made it clear that they are planning not only at the next patch cycle but at the game’s longterm future. Could that include news of an expansion announcement?

During the strike, two major story updates, “Galactic Threads” and “Master’s Enigma” were put on hold, and the next should be due soon. If they release it all at once, we’ll be treated to the largest story update SWTOR has had in years!  It’s pretty exciting.

As for how Broadsword has filled the time during the strike, I think they’ve done a good job. I’ve really enjoyed Dynamic Encounters. I am always happy for an excuse to take my characters out into the game world and do stuff. It’s nice to return to the starter planets and I’ve been to corners of Ilum and Hoth and Tatooine that I’m certain I have not visited in years. Some of the achievements and rewards are frustrating to earn, but for the most part, I’ve had a good time running around the galaxy causing trouble for the Empire and doing good for the Republic.

I’ve also enjoyed Relentless Replication, SWTOR’s new lair boss. Propagator Core XR-53 is a neat and unique encounter with an accessible Story Mode, a challenging but doable Veteran Mode and a very difficult (at least for me!) Nightmare Mode. The major reward of this operation has been a new tier of augments. Crafting these augments is extremely tedious, and the highest level ones are luxuries, but the new starter augments should be accessible to anyone who wants to cheaply get ready for challenging group content.

I feel like the character model updates are coming together nicely and the scope of new character customization options added to the game was beyond anything I would’ve imagined. And I hope more is to come.

Was I glad that SWTOR hasn’t had any new story updates in a year? Of course not. But I’m an old fashioned pro-union guy, and we’ve seen time and time again that the major video game publishers will gladly lay off employees by the thousands, destroy entire studios and treat the products they release in the most mercenary fashion. So score one for the voice actors. They bring to life the characters we love to play and interact with. I’m glad they won an agreement they could support, and I hope everyone working in the industry can get the same consideration one day.

 

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Filed under General SWTOR, Legacy of the Sith