{"id":6196,"date":"2025-11-23T09:01:43","date_gmt":"2025-11-23T14:01:43","guid":{"rendered":"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/?p=6196"},"modified":"2025-11-25T10:16:17","modified_gmt":"2025-11-25T15:16:17","slug":"welcome-to-the-rock","status":"publish","type":"post","link":"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2025\/11\/23\/welcome-to-the-rock\/","title":{"rendered":"Welcome to the Rock"},"content":{"rendered":"<p>It is probably an understatement to say that it has been a tumultuous few years for <em><strong>Star Wars: The Old Republic<\/strong><\/em>. Between Covid forcing major changes in how the developers work on the game, the behind the scenes <a href=\"https:\/\/youtu.be\/9_QY8F8z_4c?si=sSv61_OG-JPX9a2W\" target=\"_blank\" rel=\"noopener\">chaos at Bioware<\/a>, <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2023\/06\/07\/to-make-baskets-or-broadswords\/\"><strong><em>SWTOR<\/em><\/strong>\u2019s move to Broadsword<\/a> two years ago, and the year-long voice actors&#8217; strike I suspect things have often felt unsettled for the fine folks who make the game.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-6195 size-full\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/welcometotherock.jpg\" alt=\"\" width=\"560\" height=\"300\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/welcometotherock.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/welcometotherock-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p style=\"text-align: center;\"><em>This large boulder can be found in a place of honor on Dantooine.<\/em><\/p>\n<p>Despite it all, the devs have clearly worked to put the game on a regular schedule of updates so that players can reliably predict what to expect at least in the near term. I won\u2019t say that every step has landed on firm ground, but the team has done a good job pivoting when they had to and keeping the game moving forward. We\u2019re seeing their hard work pay off. Last week\u2019s <a href=\"https:\/\/www.swtor.com\/info\/news\/%5Bnews-category%5D\/20251118\" target=\"_blank\" rel=\"noopener\">developer livestream<\/a> was chock full of news about not only the next update in December but also the year to come.<\/p>\n<h3>Road Maps? Where We&#8217;re Going We Do Need Road Maps<\/h3>\n<p><a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/dantooinebiome3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6190\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/dantooinebiome3_tm.jpg\" alt=\"\" width=\"560\" height=\"315\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/dantooinebiome3_tm.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/dantooinebiome3_tm-300x169.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p>My biggest takeaway from the stream is that Keith Kanneg came <em>very<\/em> close to announcing that <em><strong>SWTOR<\/strong><\/em>\u00a0will get an expansion next year. Even if that was not an official announcement, he said that December\u2019s Producer Letter will include a 2026 road map for <em><strong>SWTOR<\/strong><\/em>. I cannot remember the last time <em><strong>SWTOR<\/strong><\/em> had a long term road map, and I think it speaks volumes to the team\u2019s confidence in the release cadence they\u2019ve established and stuck to the past several years. I certainly hope there will be a surprise or two in this road map, but we can also look at the last few years of releases and come away with a general idea for what to expect in the months ahead.<\/p>\n<h3>Dantooine, We&#8217;re On Dantooine<\/h3>\n<p>I won\u2019t comment on everything that came up in the livestream, but I do want to touch on a few other topics. I am most happy that we\u2019ll be able to continue the story after more than a year\u2019s delay. The last installment ended on a cliffhanger, and it will be fun to discover where the action goes next. I imagine it will be a bit like catching up with old friends, and I\u2019m eager to see how everyone is doing.<\/p>\n<p><a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/dantooinebiome1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6188\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/dantooinebiome1_tm.jpg\" alt=\"\" width=\"560\" height=\"315\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/dantooinebiome1_tm.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/dantooinebiome1_tm-300x169.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p>The major gameplay feature included in the next update is an entire zone on the planet Dantooine full of Dynamic Encounters. I have been quite impressed with Dynamic Encounters. I enjoy taking my characters out into the world and having adventures with them, and the Encounters strike a good balance with different types of gameplay and the option to run as few or as many as I want. Unlike Daily Areas where I feel committed to finishing every quest in the zone once I start, I like that I can hop into and out of Encounters as the spirit moves me.<\/p>\n<p>Unlike previous Encounters, these new ones have a new and unique zone dedicated to them. I poked around on the PTS, and the new areas are breathtaking. If you are a collector, an explorer or a completionist, it seems like there will be plenty for you to do there. The most prominent reward for players who engage with the Encounters on Dantooine is <a href=\"https:\/\/youtu.be\/D6U56e0MCRc\" target=\"_blank\" rel=\"noopener\">a massive stronghold<\/a>, with huge fields, a sprawling ranch house, caves and natural environments to make your own. If you crave a Stronghold full of wide open spaces, this will be the one for you.<\/p>\n<p>I say this every time I get to visit a new location in the game, but my favorite part of each <em><strong>SWTOR<\/strong><\/em> update is getting to explore another unseen corner of the <em><strong>Star Wars<\/strong><\/em> universe. The majority of my time on the PTS was spent trailblazing off the paths, climbing trees and finding spots to admire the landscapes.<\/p>\n<p><a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/emile.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6200\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/emile_tm.jpg\" alt=\"\" width=\"560\" height=\"300\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><em>Always <a href=\"https:\/\/readtheplaque.com\/#gsc.tab=0\" target=\"_blank\" rel=\"noopener\">read the plaque<\/a>.<\/em><\/p>\n<p>With very big thanks to <a href=\"https:\/\/youtu.be\/36eYLAOwwts?si=8rBFS4YNuEt7s3PV\" target=\"_blank\" rel=\"noopener\">Illeva<\/a> and <a href=\"https:\/\/bsky.app\/profile\/swtorista.com\/post\/3m65lotxogc2w\" target=\"_blank\" rel=\"noopener\">Swtorista<\/a>, I was able to find a hidden nook with some surprise Aurebesh for me to translate. I had intended to wait until this update went live to officially translate this, but Eric Musco forced me to change my plans. Musco played the Dantooine Encounters on Twitch on Friday, and he mentioned how much he loved the giant boulder he was lugging around on his brand new speeder, only to learn that the boulder itself can both be found somewhere on Dantooine and also has a name! Since the cat is out of the bag, I feel okay sharing my translation a little early.<\/p>\n<p>Given the off-screen comments from Musco\u2019s stream, I think it\u2019s fair to say that this big, happy rock was named either for or by <a href=\"https:\/\/emily_hen.artstation.com\/\" target=\"_blank\" rel=\"noopener\">Emily Henderson, an Environment Artist at Broadsword<\/a>. It\u2019s very cool when artists get to sign their name or make their mark on these massive works that they\u2019ve helped create. It\u2019s something I\u2019ve seen throughout the history of both <em><strong>Star Wars<\/strong><\/em> and <em><strong>SWTOR<\/strong><\/em>.<\/p>\n<p><strong>UPDATE:<\/strong> <a href=\"https:\/\/vulkk.com\/2025\/11\/23\/where-to-find-professor-cavalzs-primal-rock-at-dantooine-crash-site-in-swtor\/\" target=\"_blank\" rel=\"noopener\">Vulkk has uncovered more information about the rock!<\/a> There are four data pads hidden around the Dantooine encounter area with in-game information about this curious boulder! Knowing that there are secrets out there for explorers to discover always makes me happy. I&#8217;m looking forward to officially visiting Sample 3m1-L3 when it makes its official debut!<\/p>\n<h3>The Orbital Core<\/h3>\n<p>I want to finish up with a discussion of two controversial topics. First, the Dantooine Encounters conclude with a heroic-4 mission meant to be tackled with a standard group with a tank, a healer and two DPS. As it stands on the PTS, it is a very difficult encounter. On Friday, I went in blind with a solid group to check out the heroic, and we got our butts kicked. The fights have complicated and unforgiving mechanics that need to be understood and practiced in order to complete the encounter.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-6187 size-full\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/core.jpg\" alt=\"\" width=\"560\" height=\"300\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/core.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/core-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p style=\"text-align: center;\"><em>Poison gas, angry droids and furious lizard-cats, oh my!<\/em><\/p>\n<p>This is a good thing. <em><strong>SWTOR<\/strong><\/em> has not always been great at providing challenges for its elite players, but casual players will absolutely struggle with these fights. We\u2019ve been told that there will be buffs that we can unlock to make these encounters easier to manage, but they don\u2019t seem to be fully implemented on the PTS so I don\u2019t know how they will work.<\/p>\n<p>I love facing challenges with new or inexperienced players, but if someone asks me how to finish the Dantooine heroic, I\u2019m worried the answer will be to grind reputation for six or eight weeks so they are allowed to buy the buffs they need. It doesn\u2019t feel fun to discover a cool new fight only to be told you won\u2019t be able to try it for several weeks or months if you play casually.<\/p>\n<p>I\u2019m honestly confused by this choice. The Heroic is instanced, and the game has been creating separate difficulties for instanced group content since launch. I don\u2019t know why it wasn\u2019t set up like a flashpoint with Story, Veteran and Master Modes. Absolutely make Master Mode as tough as nails with special rewards for those who rise to the challenge, but not everyone can or wants to play at that level, and let them have fun too without being forced to grind rep for a fight they may only do once.<\/p>\n<h3>The Loading Screen<\/h3>\n<p><a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/threadscreen.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-6198\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/threadscreen_tm.jpg\" alt=\"\" width=\"560\" height=\"315\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/threadscreen_tm.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2025\/11\/threadscreen_tm-300x169.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p>Finally, I want to put down my thoughts about the new &#8220;Galactic Threads&#8221; loading screen. There have been accusations that it was produced via generative AI, but I do not agree. As I see it, this loading screen is stylistically similar to the ones we&#8217;ve had at least since <em><strong>Onslaught<\/strong><\/em>. Typically <em><strong>SWTOR<\/strong><\/em>&#8216;s loading screens are collages of separate character and background illustrations combined with varying degrees of internal consistency. Since the game&#8217;s start, many of the artists who have been doing character illustrations and design have worked in a loose, almost impressionistic style which is in contrast to the more realistic rendering we are used to seeing in the game\u2019s cinematics and some other loading screens. Moreover, people might also be reacting to the way that the various elements that go into this image are assembled into a whole; seeing characters rendered with heavy brush strokes combined with backgrounds using smooth photographic effects and gradients can feel off. This illustration feels to me as messy and idiosyncratic and <em>human<\/em> as many if not most of the loading screens we&#8217;ve had over the years.<\/p>\n<p>Could I be wrong? Absolutely, but the more I look at it, the less I think I could be. I am a working artist myself, have a degree in art history and have been examining the art and design of <em><strong>Star Wars: The Old Republic<\/strong><\/em> for this blog for almost ten years. Does that make me an expert? Nope, but I do think that I have enough grounds to stand upon to share my opinion on this matter.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It is probably an understatement to say that it has been a tumultuous few years for Star Wars: The Old Republic. Between Covid forcing major changes in how the developers work on the game, the behind the scenes chaos at &hellip; <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2025\/11\/23\/welcome-to-the-rock\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":6195,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6,19],"tags":[],"class_list":["post-6196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aurebesh-to-english","category-general-swtor","category-legacy-of-the-sith"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Welcome to the Rock - This Week in Aurebesh<\/title>\n<meta name=\"description\" content=\"Intisar shares his thought on the announcement revealed during the latest developer livestream for Star War: The Old Republic,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2025\/11\/23\/welcome-to-the-rock\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Welcome to the Rock - 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