{"id":474,"date":"2016-12-10T10:16:11","date_gmt":"2016-12-10T15:16:11","guid":{"rendered":"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/?p=474"},"modified":"2017-01-02T12:01:43","modified_gmt":"2017-01-02T17:01:43","slug":"first-impressions-knights-of-the-eternal-throne","status":"publish","type":"post","link":"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2016\/12\/10\/first-impressions-knights-of-the-eternal-throne\/","title":{"rendered":"First Impressions: <em>Knights of the Eternal Throne<\/em>"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-469 size-full\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet1.jpg\" width=\"560\" height=\"190\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet1.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet1-300x102.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p>With a week or so of the new expansion under my belt, I\u2019d like to share some\u00a0first impressions of <em><strong>Knights of the Eternal Throne<\/strong><\/em>. To\u00a0folks who haven\u2019t finished or started yet, fear not, I promise to avoid spoilers.<\/p>\n<h3>The Story<\/h3>\n<p>Following up on the events of <strong><em>Knights of the Fallen Empire<\/em><\/strong>, the nine-chapter conclusion is a terrific ride. Once again, Bioware has crafted a story where you get to be the center of a massive <em><strong>Star Wars<\/strong><\/em> adventure. The scope is epic, and the stakes couldn\u2019t be higher, but the drama stays focused on the characters. I&#8217;m not embarrassed to admit I got choked up a couple times and sat at the edge of my seat during the climax. While not everything is explained and a few plot threads dangle, the major characters and story beats come to an extremely satisfying conclusion. If you enjoyed the previous chapters, it\u2019s worth hopping on to see how it all ends.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame wp-image-471 size-full aligncenter\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet3.jpg\" width=\"560\" height=\"301\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet3.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet3-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<h3>New Abilities<\/h3>\n<p>Most of the classes have received some tweaking and several abilities have been revised or replaced with others. Operatives\u2019 new ability to throw ninja throwing stars already feels like something they should\u2019ve been able to do from day one. However, I already miss some of the other old animations. Flame thrower is such an iconic Bounty Hunter ability that not only was Boba Fett shown shooting fire on both his first action figure card and poster but it is also the icon for SWTOR\u2019s Bounty Hunter class. The Jedi Knight&#8217;s and Sith Warrior signature channeled attacks have also been replaced with instant abilities. Mechanically, the Jedi&#8217;s Blade Dance and the Sith&#8217;s Ravage were the same thing, but the animations boldly set the classes apart: the Jedi\u2019s attack was acrobatic and precise and the Sith\u2019s was an overwhelming display of power. The new animations are nice, but they just don\u2019t compare. I understand that these changes were made in the interest of giving melee classes more mobility, but from an aesthetics point of view, I can\u2019t help but feel like something has been lost.<\/p>\n<p>And while Mercenary Bounty Hunters can still use Death from Above, my Powertech has had it replaced with a move a friend has dubbed \u201cBackpack of Doom.\u201d In this case, the change strikes me as a solution to a problem I\u2019m not really sure exists. I\u2019ve always described Death from Above as my all time favorite MMORPG button to press, and I\u2019m disappointed that the Bounty Hunter I play can no longer blast into the air and rain down missiles on her foes.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-472 size-full\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet4.jpg\" width=\"560\" height=\"301\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet4.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet4-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<h3>Galactic Command<\/h3>\n<p>Upon reaching level 70, characters will unlock the Galactic Command interface, which provides a wide array of activities in which to participate and the framework from which gear upgrades are now earned. The loot boxes with random rewards have been the cause of much uproar, but I can\u2019t say it\u2019s bothered me too much. After a week and a half, between crafting and drops from the boxes, I feel like my character is appropriately geared considering how early into the expansion it is.<\/p>\n<p>The transition to Galactic Command has been a shock to be sure, but I think it\u2019s worth pointing out that the gearing system we had during KotFE was outright terrible. That we could farm content that ran the entire gamut from trivial to easy for 220 gear every week, and best-in-slot gear two out of every eight weeks was horrible design. It had the net result of rending every other bit of content irrelevant. Crafting and flashpoints and storymode ops (some of which are\u00a0harder than HM Eternity Vault and Karagga\u2019s Palace) yielded worse gear, so why bother? As for other Hard Mode Operations, there was no incentive to attempt tougher content. Why spend hours\u00a0banging your head against\u00a0Hard Mode bosses for gear you can get for free elsewhere? I\u2019m not blaming the players for taking advantage; heck, I got my 224\u00a0mainhand from Soa just like you did, but I won\u2019t fault Bioware for wanting to move away from that system.<\/p>\n<p>Is Galactic Command the solution? I don\u2019t know, but I\u2019d argue it is a step in the right direction. Players can participate in whatever content they like, and still work towards rewards whether their thing is farming heroics or wiping on HM Revan. Yes, there are flaws in the system. It\u2019s not friendly to off-specs and alts; for now crafting is going to have to cover those gaps. And you have to feel bad for folks on cold streaks.\u00a0A\u00a0friend has opened twice as many\u00a0crates as\u00a0me, but is still waiting on her first set piece. That&#8217;s just not fun. In addition\u00a0I truly believe teams running Hard Mode content beyond EV and KP should have more control over how their group gears up since they are actually doing stuff where that loot matters. However, these are not insoluble\u00a0problems that require scrapping the entire Galactic Command system.<\/p>\n<p>The last thing about Galactic Command upon which I want to comment is in regard to\u00a0the Galactic Command XP boosts. It\u2019s not my place to tell people how to spend their money or cartel coins, but I will not be buying any. Having to pay extra on top of my subscription to maximize GC advancement is something I simply refuse to do. These boosts are something more than cosmetics or conveniences, and I think everyone knows that.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-473 size-full\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/uprising.jpg\" width=\"560\" height=\"301\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/uprising.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/uprising-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<h3>Uprisings and Veteran Chapters<\/h3>\n<p>I\u2019ve only just dipped my toes into SWTOR\u2019s latest group content, Uprisings, but so far they are a blast. These are flashpoints without the fluff. They are intense and fun with hilariously over the top power-ups and genuinely neat boss fights. So far the best part for me has been how great it is again to be discovering challenges\u00a0where I have no idea what the junk is going on. Learning fights, getting lost and screwing up with friends is a great way to pass the time in an MMO.<\/p>\n<p>I\u2019ve also tried a few story chapters in Veteran mode and was pleasantly surprised how challenging they are. I expected that they\u2019d be nothing more than non-face roll mode but\u00a0quickly learned that I couldn\u2019t spam AOE on every pack and expect to survive. I had to use my cool downs and play smart to finish many fights. I\u2019m truly\u00a0looking forward to learning these a bit more.<\/p>\n<h3>Now What?<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-470 size-full\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet2.jpg\" width=\"560\" height=\"301\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet2.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2016\/12\/kotet2-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p>As I write this, it is a weird time for SWTOR. For the first time, I\u2019m not really sure what to expect of the game next year. Beyond more Uprisings, Bioware has been frustratingly coy about their plans. With previous expansions, I felt like I knew what to expect in the months ahead. I don\u2019t have the impression that more story is coming anytime soon, and \u201coperations\u201d remains \u201cthe word that must not be spoken.\u201d Uprisings are great, and I expect I\u2019ll get some mileage out of replaying chapters on increased difficulties, but I&#8217;ve got to wonder how long that stuff will hold my interest. It really is long past time that Bioware let the players in on their roadmap for the game in the coming year. The ball is in your court, Bioware. No pressure.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With a week or so of the new expansion under my belt, I\u2019d like to share some\u00a0first impressions of Knights of the Eternal Throne. To\u00a0folks who haven\u2019t finished or started yet, fear not, I promise to avoid spoilers. The Story &hellip; <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2016\/12\/10\/first-impressions-knights-of-the-eternal-throne\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-474","post","type-post","status-publish","format-standard","hentry","category-kotet"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>First Impressions: Knights of the Eternal Throne - This Week in Aurebesh<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2016\/12\/10\/first-impressions-knights-of-the-eternal-throne\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"First Impressions: Knights of the Eternal Throne - This Week in Aurebesh\" \/>\n<meta property=\"og:description\" content=\"With a week or so of the new expansion under my belt, I\u2019d like to share some\u00a0first impressions of Knights of the Eternal Throne. 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