{"id":3104,"date":"2020-10-12T10:00:24","date_gmt":"2020-10-12T14:00:24","guid":{"rendered":"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/?p=3104"},"modified":"2020-10-12T06:49:53","modified_gmt":"2020-10-12T10:49:53","slug":"charles-boyd-qa","status":"publish","type":"post","link":"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2020\/10\/12\/charles-boyd-qa\/","title":{"rendered":"Charles Boyd Q&#038;A"},"content":{"rendered":"<p>This Week I get to continue the birthday celebration of this blog a little differently. Recently I sent a few questions to Bioware regarding <em><strong>SWTOR&#8217;s<\/strong><\/em> use of alien languages and none other than Charles Boyd came back with some responses!<\/p>\n<p><a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/drunkdroid.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3110\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_droid_tm.jpg\" alt=\"\" width=\"560\" height=\"300\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_droid_tm.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_droid_tm-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/a><\/p>\n<p>Charles Boyd has been with the <em><strong>SWTOR<\/strong><\/em> team from its earliest days and wrote the original Trooper storyline. Soon after he became Lead Writer and most recently <em><strong>SWTOR&#8217;<\/strong><\/em>s Creative Director. He is also an avid cosplayer, and if, in the in the hopefully not too distant future, community <em><strong>SWTOR<\/strong><\/em>&#8216;s Community Cantina events start up again, it&#8217;s worth the trip to stop by and see his excellent costumes in person.<\/p>\n<p>I want to thank Charles for taking the time to answer my questions, and I look forward to seeing what&#8217;s next in <em><strong>SWTOR<\/strong><\/em> and its fake space languages!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-3113 size-full\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_meksha.jpg\" alt=\"\" width=\"558\" height=\"250\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_meksha.jpg 558w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_meksha-300x134.jpg 300w\" sizes=\"auto, (max-width: 558px) 100vw, 558px\" \/><\/p>\n<p><strong>How do the game\u2019s artists and environmental designers interact with the encounter and story team? Zakuul has its own alphabet, and many of the ruins on <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2019\/10\/01\/cracking-the-jedi-code\/\">Ossus<\/a> are covered in Jedi text. Are these things that were specifically asked for or were they something that the art team created first before being incorporated into the story and scenery?<\/strong><\/p>\n<p><strong>Charles Boyd:<\/strong> It can happen either way! Sometimes these elements are developed purely to suit the overall visual aesthetic \u2013 for example, the environmental signage on Nar Shaddaa or Mek-Sha largely originated from the art team. But in many other cases, that kind of detail is specifically requested by design or especially writing or the Creative Director (me) to suit the overall narrative or gameplay experience. Jedi text in ruins, specific signs for specific places that are key to the story, puzzle elements, etc. are good examples there \u2013 stuff that other teams ask for, and then the artists develop and implement to really bring those areas to life.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-3112 size-full\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_ossus.jpg\" alt=\"\" width=\"559\" height=\"250\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_ossus.jpg 559w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_ossus-300x134.jpg 300w\" sizes=\"auto, (max-width: 559px) 100vw, 559px\" \/><\/p>\n<p><strong>Lots of alien text in SWTOR can be translated into English. Engraved runes on Ossus refer to the Jedi code and a <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2017\/10\/01\/im-a-space-cowboy-on-steel-bantha-i-ride\/\">wanted poster<\/a> from the chapter \u201cAnarchy in Paradise\u201d seems to feature a distant ancestor of Ahsoka Tano. When incorporating alien languages into the game\u2019s scenery, to what degree do the artists try to make it \u201creadable\u201d?<\/strong><\/p>\n<p><strong>On the other hand, <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2017\/12\/19\/got-blue-milk\/\">some of the text<\/a> featured in the game defies translation. Are these just random letters, secret messages, inside jokes or simply visually pleasing combinations of alien space letters? How deeply should we look for meaning in them?<\/strong><\/p>\n<p><strong>Charles Boyd:<\/strong> As a rule, any text in the game is meant to have actual meaning. There are exceptions, of course; a few instances of placeholder text have unintentionally made it in over the years, and sometimes text is written to be \u201cgibberish\u201d on purpose, such as computer codes, encrypted data, and any other situation where it would make sense that the text should not be easily read by characters in-universe. We generally don\u2019t use text like that for out-of-universe easter eggs or inside jokes, so odds are if you can\u2019t read something, there probably isn\u2019t a hidden meaning or mystery to decipher.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-3115 size-full\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_zakuul.jpg\" alt=\"\" width=\"560\" height=\"250\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_zakuul.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_zakuul-300x134.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p><strong>Some fans have deciphered <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2017\/01\/05\/zakuulan-language-primer\/\">Zakuulan<\/a> and its variations, but not all letters of its alphabet appear in the game. Will the missing letters ever be revealed?<\/strong><\/p>\n<p><strong>Charles Boyd:<\/strong> I\u2019ll take that as a point of feedback! We generally don\u2019t release stuff like this exterior to the game, so it would depend on returning to Zakuul at some point in the story and having a reasonable opportunity to include those missing letters in some background text. Feel free to send me the ones you\u2019re looking for and I\u2019ll make a note of it just in case. ?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-3111 size-full\" src=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_feast.jpg\" alt=\"\" width=\"560\" height=\"250\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_feast.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2020\/10\/qna_feast-300x134.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p><strong>It&#8217;s always neat to see <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2017\/08\/14\/when-you-come-to-a-futhork-in-the-road-take-it\/\">alien scripts<\/a> beyond Aurebesh pop up in SWTOR. Some of the more recently developed languages like Mando\u2019a feature prominently in the Bounty Hunter story and the Fallen Empire chapter \u201cMandalore\u2019s Revenge\u201d, but the writing seen in the movies\u2019 Sacred Jedi Texts seem like it could also fit logically into SWTOR\u2019s setting. Are these aspects that SWTOR might be able to explore further?<\/strong><\/p>\n<p><strong>Charles Boyd:<\/strong> We can&#8217;t speak to the Jedi texts specifically at the moment, but we have mentioned in recent livestreams that there&#8217;s some Mandalorian stuff coming down the pipe later this year&#8230; seeing some Mando&#8217;a as part of that seems like a safe bet ?<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This Week I get to continue the birthday celebration of this blog a little differently. Recently I sent a few questions to Bioware regarding SWTOR&#8217;s use of alien languages and none other than Charles Boyd came back with some responses! &hellip; <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2020\/10\/12\/charles-boyd-qa\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":3110,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,6],"tags":[],"class_list":["post-3104","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-aurebesh-to-english","category-general-swtor"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Charles Boyd Q&amp;A - This Week in Aurebesh<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2020\/10\/12\/charles-boyd-qa\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Charles Boyd Q&amp;A - This Week in Aurebesh\" \/>\n<meta property=\"og:description\" content=\"This Week I get to continue the birthday celebration of this blog a little differently. 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