{"id":2402,"date":"2019-08-26T08:00:58","date_gmt":"2019-08-26T12:00:58","guid":{"rendered":"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/?p=2402"},"modified":"2019-08-27T07:47:26","modified_gmt":"2019-08-27T11:47:26","slug":"knights-of-the-eternal-throne-review","status":"publish","type":"post","link":"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2019\/08\/26\/knights-of-the-eternal-throne-review\/","title":{"rendered":"<em>Knights of the Eternal Throne<\/em> Review"},"content":{"rendered":"<p>As I write this, no official launch date has been announced for SWTOR\u2019s next expansion, <em><strong>Onslaught<\/strong><\/em>. The launcher is still promising a September debut, but at this point I don\u2019t think I\u2019ve spoken with anyone who believes it will be out next month. Regardless the sun is setting on the Fallen Empire era, and this seems like a good time to share some closing thoughts on <em><strong>Knights of the Eternal Throne<\/strong><\/em>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-2411 size-full\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet1.jpg\" alt=\"\" width=\"560\" height=\"300\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet1.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet1-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p>I won\u2019t spend time covering ground that I discussed in my <a href=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2016\/12\/10\/first-impressions-knights-of-the-eternal-throne\/\">first impression<\/a> and other reviews of content over this expansion. Briefly, I very much enjoyed the story, it was epic and weird and tragic in all the ways a good <strong><em>Star Wars<\/em><\/strong> story can be. Each of the worlds we visited along the way, from Iokath and Umbara to Copero, Nathema and Ossus, was worth the trip. I cannot tell you how many times, I\u2019ve stopped to admire countless breathtaking vistas during this expansion.<\/p>\n<p>However, the thing I will remembe rmost about\u00a0<strong><em>KotET<\/em><\/strong>\u00a0is its length. We\u2019ve been playing this expansion longer than any other in the game\u2019s history, a year longer than even than SWTOR\u2019s classic era. <em><strong>Knights of the Fallen Empire<\/strong><\/em> lasted a bit more than a year, and <strong><em>Shadow of Revan<\/em><\/strong> lasted <em>less<\/em> than a year. By the time <em><strong>Onslaught<\/strong><\/em> launches <strong><em>KotET<\/em><\/strong> will be almost three years old. I doubt this was the plan going in.<\/p>\n<p>I\u2019m about as far from an insider as you can get, but it is my understanding that there was some significant gear-changing going behind the scenes. I recall Charles Boyd mentioning that the Fallen Empire story was intended to be a trilogy, but <strong><em>Knights of the Fallen Empire<\/em><\/strong>\u2019s lack of group content was that expansion\u2019s least popular aspect.<\/p>\n<p>It seems to me the story was streamlined and some content that was intended to be for solo chapters was re-jiggered into the flashpoints of the Traitor trilogy while the Gods from the Machine operation unfurled one boss at time.<\/p>\n<p>While I mostly enjoyed each individual piece of content that has come out since 2016, I keep coming back to how long we\u2019ve had to live with it. Three years is a long, long time for an MMO expansion, and I can\u2019t really argue all that time was filled as well as I would\u2019ve preferred.<\/p>\n<h3>Galactic Command and Uprisings<\/h3>\n<p>My criticisms of Galactic Command were always pretty measured, but there is no doubt the launch of Galactic Command was a mess. I think it has been fairly retrofitted in a solid alternative gearing path. It would\u2019ve been nice to skip the growing pains, but instead of harping on how bad it was, I\u2019ll instead remark that Bioware did a good job fixing the system. I do hope that <em><strong>Onslaught<\/strong><\/em>\u2019s Spoils of Wars gearing will not land with the same belly flop as Galactic Command.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-2408 size-full\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet4.jpg\" alt=\"\" width=\"560\" height=\"300\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet4.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet4-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p>Uprisings were initially touted as one of <strong>KotET\u2019<\/strong>s biggest new features, but over the course of the expansion, they have gradually faded from view. Uprisings seem almost inessential now. They\u2019re not a particularly good source of CXP or Conquest points (beyond Rampages) and the vanity items that drop from them appear so rarely as not to be worth farming.<\/p>\n<p>Uprisings and early Galactic Command overlooked one of the tried and true things people like to do most when playing an RPG: kill bosses and take their stuff. Finishing an Uprising and having nothing more to show for it than some abstract Command Points was never particularly satisfying.<\/p>\n<p>It\u2019s a shame, because, Uprisings are fun, quick, madcap mini-flashpoints. My favorite feature are the power-ups. I would\u2019ve love to see the rocket launcher, the thermal devastator and combat clarity boosts make their way into regular flashpoints. Heck, put those power ups in storymode ops! Hearing friends cackle with glee as they cleared a room of of angry mobs with a devastator never got old.<\/p>\n<h3>Gods from the Machine<\/h3>\n<p>My visits to the Valley of the Machine Gods have been exclusively on storymode, so my comments on <em><strong>KotET<\/strong><\/em>\u2019s operation should not be taken as comprehensive. That said, I think Gods is one of SWTOR\u2019s best operations. Each of the bosses are unique and distinct from each other in appearance, setting and mechanics, and its climax atop a spire on Iokath against a giant robotic space lobster-god is unforgettably epic. Nahut is my favorite fight in the operation despite how many times I have fallen to my death while looking at butterflies instead of the holes in the ground.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-2409 size-full\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet3.jpg\" alt=\"\" width=\"560\" height=\"300\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet3.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet3-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p>My main criticism is that there\u2019s too much trash, especially since there are time-consuming puzzle areas leading to the last two bosses. I also don\u2019t really understand the Scyva encounter. I know how to beat it and how to explain it to folks, but I really don\u2019t grok what she\u2019s doing during the fight. I honestly don\u2019t know what the bonus ability does and when to use it. In storymode it doesn\u2019t seem to matter as far as I can tell.<\/p>\n<p>While the final boss Izax was tricky at launch, especially as storymode encounters go, he\u2019s since been toned down that any group that can get through the first two phases should be able to complete the fight. I don\u2019t think Gods as a whole is significantly more complex than Terror from Beyond, but sadly people seem more reluctant to pug Gods than the older operations. Hopefully this will change as more folks get comfortable with it, because it\u2019s an exciting operation and a very fun way to confront the gods of Zakuul\u2019s pantheon.<\/p>\n<h3>Onwards to Onslaught<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"frame aligncenter wp-image-2410 size-full\" src=\"http:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet2.jpg\" alt=\"\" width=\"560\" height=\"301\" srcset=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet2.jpg 560w, https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/wp-content\/uploads\/2019\/08\/kotet2-300x161.jpg 300w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><\/p>\n<p>The thing that has me most encouraged for\u00a0<em><strong>Onslaught<\/strong><\/em> is that <em><strong>Knights of the Eternal Throne<\/strong><\/em> ended strong. <em>Jedi Under Siege<\/em> was a terrific addition to the game and while we&#8217;ve been poking around on Ossus for nine months already, there have been teases for the new story and a new event world to explore. Will <em><strong>Onslaught<\/strong><\/em> have three new operations like <strong><em>Rise of the Hutt Cartel<\/em><\/strong> or a regular release of story chapters like <em><strong>Knights of the Fallen Empire<\/strong><\/em>? Truthfully, I don&#8217;t think so. But I also don&#8217;t think it will last three years, and I do get the impression that the team wants to take what they&#8217;ve learned and build on it in the expansion to come.<\/p>\n<h3>Update! Onslaught arrives October 22!<\/h3>\n<p>Not long after this post went live, Bioware announced <a href=\"http:\/\/www.swtor.com\/info\/news\/article\/20190826\" target=\"_blank\" rel=\"noopener noreferrer\">Onslaught&#8217;s official release<\/a>. That it was pushed back a bit should not come as a surprise and I have no problem waiting a little longer if it means the good folks down in Austin have some extra time to file off some of the rough edges.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I write this, no official launch date has been announced for SWTOR\u2019s next expansion, Onslaught. The launcher is still promising a September debut, but at this point I don\u2019t think I\u2019ve spoken with anyone who believes it will be &hellip; <a href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2019\/08\/26\/knights-of-the-eternal-throne-review\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,4],"tags":[],"class_list":["post-2402","post","type-post","status-publish","format-standard","hentry","category-general-swtor","category-kotet"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Knights of the Eternal Throne Review - This Week in Aurebesh<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.generic-hero.com\/ThisWeekinAurabesh\/2019\/08\/26\/knights-of-the-eternal-throne-review\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Knights of the Eternal Throne Review - This Week in Aurebesh\" \/>\n<meta property=\"og:description\" content=\"As I write this, no official launch date has been announced for SWTOR\u2019s next expansion, Onslaught. 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