Monthly Archives: April 2019

Onslaught Semi-Hot Take

The announcement of SWTOR’s next expansion Onslaught is now a week old, and I thought I should at last toss in my 2 cartel coins. I’ve never been one for hot takes, and my main response to the news has been “Sounds cool! Can’t wait!” This is fine, but not especially compelling, so I’ll try to be a bit more specific. Before I get started I must applaud the amazing work by Swtorista, Kogass, Kid Lee, Boomy, Vemapris, Lady Rann and everyone at the swtorfancommunity for their heroic efforts to bring a constant stream of news, photos and interviews from Star Wars Celebration. To be able to tune into the Cantina as it happened was a vicarious thrill and very much appreciated by this homebody.

First, and probably least importantly, I won’t lie, I was hoping for a trailer. Blur’s two amazing Fallen Empire cinematics definitely spoiled me, and I’ll always be eager for more. But as the old joke asks: does a two million dollar trailer cost us raid tiers? I have no way of knowing, but if it means more resources for the actual development of the game, I won’t complain. The in-game cut scenes throughout the Fallen Empire cycle were leaps and bounds above what had come before, so I expect to experience the same level quality with Onslaught.

The two planets we will be visiting in Onslaught, Onderon and Mek-Sha, embody one of SWTOR’s strengths: the ability to explore existing Star Wars lore while still expanding the universe with new locations and characters. Onderon has connections to both recent and older Star Wars stories, but we’ll also get to visit an entirely new world in the gutted-out planetoid of Mek-Sha. If there is one thing the designers of SWTOR have shown time and time again is that they can create fantastic settings for the players to explore and I look forward to setting down on both worlds.

We’ll also be returning to Corellia for the expansion’s first flashpoint. Corellia had a prominent role in last year’s movie Solo so it seems like a good choice for a locale to revisit. Likewise, the expansion’s operation on Dxun reflects this mix of old and new. This will be the game’s first visit to Onderon’s moon, but a welcome return of Czerka’s distinctive brand of corporate villainy which has been a part of the game since the start.

The expansion will also come with a new playable species, Nautolans. Personally, Nautolans don’t float my boat, but not every character customization option has to be for everyone. I would’ve preferred additional appearance options for the existing species, but I don’t deny that many, many people are psyched to play a Nautolan and that “new playable species” is a sexier bullet point than “more haircuts and tattoos.” And, of course, I’m already squatting on a name for my Nautolan.

In January, I predicted that we’d see gearing changes in 6.0, but the Spoils of War system aims to go far beyond what I could’ve anticipated. From the broad strokes Bioware sketched out in the last week, the new system’s embrace Legacy gearing and the ability to customize gear sets for different styles of play all sounds very, very interesting, but the devil is in the details, and I am loath to draw any conclusions until I see those details.

Something that is very encouraging, however, is Bioware’s willingness to solicit player input and feedback before the system goes live, both on the forums now and in the PTS to come. Clearly, they’ve learned a thing or two from the launch of Knights of the Eternal Throne. I don’t expect the Spoils of War system to be without issues or imbalances, but I have faith we won’t have to endure the mess that was Galactic Command’s rollout and growing pains next time around.

Also in January, I predicted an August launch, but with enough caveats that I think I can give myself half credit for the call since the launch will be just one short month later in September.

Finally, Onslaught will be included with the game’s subscription. I know many regular players who would’ve been fine paying extra for the expansion if it had included more story, flashpoints, ops, pvp, etc, but SWTOR’s business model seems to be this: Sub for a month and get access to everything the game has to offer. And it seems to be working for them. When I revisited World of Warcraft last year, I was put off that I had to both subscribe and pony up for the expansion. I’m honestly impressed that someone whose subscription to SWTOR lapsed two and a half years ago still has access to all of the game’s latest story content.

Sure, WOW’s expansions and major patches dwarf SWTOR’s. That will never change, but I think SWTOR has done a decent job of picking up the pace of releases lately, as long as that continues into Onslaught I’ll count myself a happy subscriber.

So, in conclusion, it all sounds cool, and I can’t wait for September, but I think I mentioned that already.

 

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Filed under General SWTOR, KotET, Onslaught

Community and Raffle Time

With Star Wars Celebration imminent and anticipation high for the SWTOR Community Cantina I thought this week I’d indulge in something a little different. For the solo SWTOR player, there is a vast reserve of things to do, places to explore and stories to experience. Indeed, this blog was created to point out some of those very things. But SWTOR is also a multi-player game, and many of the experiences I’ve had with guild-mates, friends and even strangers remain some of my most enduring memories of this game.

I don’t want to turn this into a boring laundry list of remember-whens, but I do want to share a few stories.

Line Forms Here

Two of SWTOR’s original events were one-time only affairs. The Rakghoul event was completely revamped when it returned, but the Grand Acquisition Race or the “Chevin Event” happened once and never again. To be honest, I don’t have strong memories of the event itself, mainly that it involved mini-games and collecting tokens. One of the games was a sort of remote controlled car race on a track that was set up on the Promenade of Nar Shaddaa. This was not in an instanced area and only one person could run the race at a time. So what did the rest of us do? We waited in line. And it was great.

During the summer of 2012, SWTOR was not in a good place. The already low population was spread out across more servers than the game ever needed, and it was an open question whether the game would make it a year. Servers would be consolidated that fall, but at the time of the event, my server Shien was pretty quiet. The wait to run the race for the Chevin Event turned out to be a rare moment to socialize with those hardy few who were still playing. Folks were joking and chatting. Yes, there was the occasional flat-shoed fool who was too cool for the queue and tried to cut the line, but generally people were happy to hang out in a crowd for a change. Shien was an RP server and, in my experience, folks tended to be mellower and more social than I encountered in other places. Maybe that’s why we were less predatory about needing the to click the button and go first.

The coming server mergers gave players a much-needed shot in the arm, and I was proud to call Ebon Hawk home after that, but hanging with folks on Nar Shaddaa during the Chevin Event remains one of my favorite things from my time on Shien.

Clean Sweep

A more recent event was not prompted by something that happened in game, but by Swtorista’s 50,000 YouTube Subscribers celebration. To celebrate, Swtorista amassed the galaxy’s largest supply of Sweep emotes and passed them out freely on a Saturday afternoon on the Republic fleet. The sight of Carrick station overflowing with dozens and dozens people in every direction all diligently swabbing the deck and having a good time in chat and Discord is one the most fun things I’ve done in SWTOR and a fitting celebration of Swtorista whose contributions to the community are second to none. Ted at the State of the Old Republic calls Swtorista the hardest working woman in SWTOR, and I’d call that an understatement.

Afterwards, I also had the honor of being invited to Kid Lee’s post event stream where he and Swtorista interviewed a whole bunch of SWTOR content creators including yours truly. I’d never been interviewed before, and I think I got a little flustered and pooched at least one of the questions. (Of course there are easter eggs in the Aurebesh of the game! It’s the whole reason I started this blog. D’oh!) But I hope my enthusiasm for the game came through. It’s a testament to SWTOR’s community that Swtorista celebrated her success by promoting others.

Dreadful Slayin’

Not long ago, Marcus from the Working Class Nerds podcast was challenged to assemble a team to take on the Dreadful Entity, the secret boss in Hard Mode Terror From Beyond. This set in motion the task of farming masks, essences and amulets from Dreadtooth in Section X. Dozens of people chipped in and in the end three guilds: my guild New Outriders, the Bad Feeling Podcast and Alea Acta Est teamed up for the fight against the Entity. The fight itself is no great shakes; basically you avoid standing in lightning while fighting a ball of lightning that zaps everyone with lightning. But it was cool to see so many people (much more than the sixteen who got the kill) come together for a common goal. Marcus got an amulet and 100,000,000 credits, but the rest of us got some neat titles and achievements, a reminder about the importance of using master looter when pugs are involved, and some fun stories to tell. My great little guild New Outriders isn’t big enough to tackle 16 man secret bosses these days, and I’m glad we could be a part of the action.

If you’re in Chicago this weekend, meet your fellow players at Celebration or the Cantina event. If you’re in a flashpoint, be excellent to the other people in your group. If you’re in an operation be glad when someone else gets an upgrade. If you’re filling space in a ten stack Dreadtooth run don’t be a dick and instead pass the amulet to the guy who organized the group and supplied the essences. Be someone who makes the game memorable and fun for others, and I betcha it will be for you too.

RAFFLE TIME!

As a part of the SWTOR Fan Community, the good people at Bioware and Swtorista have provided me a code which can be redeemed for free 30 Days of SWTOR Game Time and I’m pleased to be running my first raffle! To enter leave a comment to this post below! I’d love to hear about your favorite SWTOR community story, your favorite Aurebesh sign or what you most want to learn about at this weekend’s SW Celebration. Make sure you let me know how to contact you if you win: include your character, faction and server name and I’ll mail you the code in game. If you prefer twitter, include your twitter handle and I’ll send it that way. If you’d rather not comment publicly, I’ll also accept entries via email at twia@generic-hero.com.

We’re on the honor system here, so one entry per person, please.

I’ll choose a random winner from all submissions during the Conquest reset Tuesday April 16th.

I’ll see everyone on the other side of what should be a big, big weekend!

Winner! Winner!

UPDATE! Congrats to Marcus for winning the raffle! I’ll get your code to you today. Thank you to everyone who commented, I very much appreciate it!

 

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Filed under General SWTOR