The New Year is traditionally a time to look forward, and after reading Shintar’s predictions for 2018, I thought I could share a few of my own. However, as anyone knows me can attest, I am terrible at predicting the future. “I’m sure midi-chlorians will make sense in context.” “Don’t be silly, they’d never go a whole expansion without releasing new group content.” “Well, of course Rey is a Kenobi. It’s obvious!” Therefore I thought it best to free myself from the constraint of actually trying to be right and instead base my predictions on a reality where time, money and resources are no object and my own fickle fancies guide the way. So here are my Dumb Top Five predictions for SWTOR in 2018.
One of the most interesting things about the War for Iokath story was getting to ally with either the Republic or Sith regardless of your actual faction. My Bounty Hunter had long felt on the wrong side of things, so it was very satisfying when she was presented with the opportunity to stick it to the Sith Empire. So far this choice hasn’t affected anything outside of Iokath, but this year, if we’re really moving back towards a Republic vs. Sith dynamic, let’s crank the faction choice knob all the way to eleven. Let’s have Sith chilling on Tython before they hunt down the remnants of the Dark Council; Jedi on Dromund Kaas meditating on how to overthrow the Republic; and Smugglers and Agents going wherever the heck they want. I have no idea what impact faction switching would have on grouping, guilds and PVP, I’m just making the predictions. I leave logistics to the people who know what they’re doing.
One of the things I like about SWTOR is the notion that all eight of the original class stories happened in parallel and occasionally crossed over into each other. The Jedi Knight inadvertently created a job opening for the Sith Warrior, Mako and Kaliyo popped by other classes’ stories, and the Republic and Sith characters probably just missed bumping into each other on Makeb. The introduction of the Legacy family tree cemented in my mind the hope that one day my characters would actually get to meet “on screen.” Who wouldn’t want to watch their Smuggler flirt with their Consular, and their Agent butt heads with their Inquisitor? Again, details are for little people. I just want to see Havoc Squad, the Jedi Battlemaster, the Barsen’thor, and the Butcher’s Bane assemble to fight some massive threat to the galaxy, or a least a giant laser beam shooting from the sky.
Speaking of the original stories, the choice of which companion was adventuring with the hero was usually up to the players. Starting with Knights of the Fallen Empire, the story nearly always dictates which companion is along for the ride. I don’t mind this since forcing interactions with different personalities is a good way to explore your own character’s… character, but it’s also nice to adventure with your best bud or main squeeze. While I trust that the drip of returning companion will become a torrent this year, I do hope that the romances are not shoved aside in the name of getting everyone back into the Crew Skill Queue. Hopefully the romances won’t just be a couple lines of dialogue here and there, but a whole story or chapter where the Outlander and their lover (whoever it is) have an adventure together. Obviously there ought to be a little bit of mushy stuff, but the focus should be on banter (the cheesier the better) and rescuing each other from improbable danger while reaffirming how awesome each other are.
All You Need is Porg
We need Porg pets, obviously, with flying and waddling variants, of course. A Porg combat companion to help with dailies speaks for itself. I expect a Porg Swarm regen toy that calls down a tornado of Porgs to swirl around my character. Not enough Porgs for you? Don’t worry; I’m just getting started. I demand an assault cannon that fires rocket propelled, armor-piercing Porgs at my foes. And if my Operations team is not fighting a fifty-foot tall, dread-corrupted Porg by the end of the expansion, I’ll consider the year a failure. Get on it, Bioware!
Assault Cannons, Dualsabers and Rifles, Oh My!
The quality of cut scenes in Knights of the Fallen Empire and Eternal Throne has been excellent and really showcase how cool Bioware can make our characters look. However, one thing hasn’t changed over the years. Whenever a Trooper or an Agent needs a weapon in a cut scene, they drop their bad-ass assault cannons and rifles, and instead draw the same dinky pistols they’ve had since level one. As for Shadows and Assassins, holding their dualsabers like a single saber often leads to some very awkward moments of potential self-mutilation. Let 2018 be the year we start seeing the complete variety of weapons that we have in play in the story’s cut scenes.
This post has been especially silly, but this last point is one thing I really do hope to see sooner rather than later. I realize this is also no small request. They’d be going from animating two types of weapons in cut scenes to as many as five (or even seven if they include dual wielders). But I think it would be worth it. Whether you dumped a bucket of credits on the GTN, burned all your cartel coins on the CM, busted your hump to earn it in game or even if you just like the quest reward you got back on Ord or Hutta, everyone should get to show off their favorite toy when the game is working its hardest to show off what it can do.
Well, that was pretty easy. While I expect to go zero for five again this year, you can rest assured that if I somehow back into getting even one thing right this time around, I’ll be claiming all the credit. All right, 2018, let’s do it!